Mods have a pre-arranged file structure that they must adhere to. Basically we as the developer are showing the engine where to look for game resources, be it sound effects, textures, landscapes, or models. The data folder contains all the information our mod needs to function properly.
So far your setup should look similar to this depending on your operating system and username. Below is an example using windows seven:
The next step will be to add the necessary files and folders inside our data folder.
Now we need to add a couple files and folders:
The following "folders" need to be created and inserted into our mods "data" folder:
Next we need to add various "TEXT" and "XML" files using our preffered text editor. I will be using ConTEXT for basic examples within this guide.
Reminder:General Modding Tools: Text Editor
The following "TEXT" files can be created and inserted into our mods "data" folder but they are not required:
At this point our data folder in myfirstmod folder should look like this when we open it.
If your folder matches the above setup exactly CONGRATULATIONS!! You're ready to enter part two of mod file structure!
To continue to the next phase in mod structure please click here: