| Revision as of 04:33, 2 February 2012 Armorwraith (Talk | contribs) Required Folders and Files for our Mod: ← Previous diff |
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| - | Next we need to add various "TEXT" and "XML" files using our preffered text editor.<BR> | + | Next we need to add various "TEXT" and "XML" files using our preffered text editor. I will be using ConTEXT for basic examples within this guide.<BR> |
| <b><font size=2><font color=#ffac53>Reminder:</font color></font size></b><font color=#ffac53>[[Armor_Modding_Tools|General Modding Tools: Text Editor]]</font color> | <b><font size=2><font color=#ffac53>Reminder:</font color></font size></b><font color=#ffac53>[[Armor_Modding_Tools|General Modding Tools: Text Editor]]</font color> | ||
Mods have a pre-arranged file structure that they must adhere to. Basically we as the developer are showing the engine where to look for game resources, be it sound effects, textures, landscapes, or models. The data folder contains all the information our mod needs to function properly.
So far your setup should look similar to this depending on your operating system and username. Below is an example using windows seven:

The next step will be to add the necessary files and folders inside our data folder.
Now we need to add a couple files and folders:
The following files need to be created and inserted into our mods data folder.
Reminders:
Next we need to add various "TEXT" and "XML" files using our preffered text editor. I will be using ConTEXT for basic examples within this guide.
Reminder:General Modding Tools: Text Editor