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| *Create a "windows" folder | *Create a "windows" folder | ||
| - | <font color=#ffac53>Reminders: | + | <font color=#ffac53>Reminders: </font color> |
| *To create a new folder, right click and select new folder. | *To create a new folder, right click and select new folder. | ||
| *Check your folder spelling carefully, or your mod will not function properly. | *Check your folder spelling carefully, or your mod will not function properly. | ||
| - | *Do not use capital letters.</font color> | + | *Do not use capital letters. |
| Next we need to add various "TEXT" and "XML" files using our preffered text editor. | Next we need to add various "TEXT" and "XML" files using our preffered text editor. | ||
Mods have a pre-arranged file structure that they must adhere to. Basically we as the developer are showing the engine where to look for game resources, be it sound effects, textures, landscapes, or models. The data folder contains all the information our mod needs to function properly.
So far your setup should look similar to this depending on your operating system and username. Below is an example using windows seven:

The next step will be to add the necessary files and folders inside our data folder.
Now we need to add a couple files and folders:
The following files need to be created and inserted into our mods data folder.
Reminders:
Next we need to add various "TEXT" and "XML" files using our preffered text editor.