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| ==Required Folders and Files for our Mod:== | ==Required Folders and Files for our Mod:== | ||
| + | The following files need to be created and inserted into our mods data folder. | ||
| + | |||
| + | *Create an "accessories" folder | ||
| + | *Create a "landscapes" folder | ||
| + | *Create an "lua" folder | ||
| + | *Create a "meshes" folder | ||
| + | *Create a "music" folder | ||
| + | *Create a "talk" folder | ||
| + | *Create a "tanks" folder | ||
| + | *Create a "textures" folder | ||
| + | *Create a "wav" folder | ||
| + | *Create a "windows" folder | ||
Mods have a pre-arranged file structure that they must adhere to. Basically we as the developer are showing the engine where to look for game resources, be it sound effects, textures, landscapes, or models. The data folder contains all the information our mod needs to function properly.
So far your setup should look similar to this depending on your operating system and username. Below is an example using windows seven:

The next step will be to add the necessary files and folders inside our data folder.
Now we need to add a couple files and folders:
The following files need to be created and inserted into our mods data folder.