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Revision as of 03:47, 2 February 2012 Armorwraith (Talk | contribs) Creating the Data Folder Next diff → |
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| ==Creating the Data Folder== | ==Creating the Data Folder== | ||
| - | -Navitgate to your mod folder, in our case it will be the myfirstmod folder | + | *Navitgate to your mod folder, in our case it will be the myfirstmod folder |
| - | -Double-Click to enter the folder | + | *Double-Click to enter the folder |
| - | -Right-Click and select "New Folder" | + | *Right-Click and select "New Folder" |
| - | -Rename the folder "data" without the quotations | + | *Rename the folder "data" without the quotations |
| - | *Note: This stage is required for any mod, and must be set up like so for the mod to be recognized by the game engine.) | + | **Note: This stage is required for any mod, and must be set up like so for the mod to be recognized by the game engine.) |
| So far your setup should look similar to this depending on your operating system and username. Below is an example using windows seven: | So far your setup should look similar to this depending on your operating system and username. Below is an example using windows seven: | ||
| <center>http://www.scorched3d.co.uk/phpBB3/download/file.php?id=4959/example_photo1.png</center> | <center>http://www.scorched3d.co.uk/phpBB3/download/file.php?id=4959/example_photo1.png</center> | ||
Mods have a pre-arranged file structure that they must adhere to. Basically we as the developer are showing the engine where to look for game resources, be it sound effects, textures, landscapes, or models.
So far your setup should look similar to this depending on your operating system and username. Below is an example using windows seven:
