| Revision as of 19:11, 2 February 2012 Armorwraith (Talk | contribs) A Basic Projectile ← Previous diff |
Revision as of 19:11, 2 February 2012 Armorwraith (Talk | contribs) A Basic Projectile Next diff → |
||
| Line 9: | Line 9: | ||
| <font color=#CC2EFA><span title="A required tag that lets the engine know how powerful this weapon is. This ranges from Weak(10) to Strong(1). Weaker weapons give more money per kill."><armslevel>10</armslevel></span><BR></font color> | <font color=#CC2EFA><span title="A required tag that lets the engine know how powerful this weapon is. This ranges from Weak(10) to Strong(1). Weaker weapons give more money per kill."><armslevel>10</armslevel></span><BR></font color> | ||
| <font color=#868A08><span title="A required tag that describes the weapon to the player."><description>A basic explosive projectile.</description></span><BR></font color> | <font color=#868A08><span title="A required tag that describes the weapon to the player."><description>A basic explosive projectile.</description></span><BR></font color> | ||
| - | <font color=#0B0B61><span title="A required tag that shows the engine where to find the weapons icon."><icon>bmissile.bmp</icon></span><BR></font color> | + | <font color=#8181F7><span title="A required tag that shows the engine where to find the weapons icon."><icon>bmissile.bmp</icon></span><BR></font color> |
| <startingnumber>-1</startingnumber><BR> | <startingnumber>-1</startingnumber><BR> | ||
<accessory>
<name>Missile</name>
<armslevel>10</armslevel>
<description>A basic explosive projectile.</description>
<icon>bmissile.bmp</icon>
<startingnumber>-1</startingnumber>
<activationsound>shoot/small.wav</activationsound>
<modelscale>0.5</modelscale>
<accessoryaction type='WeaponProjectile'>
<projectilescale>0.5</projectilescale>
<shieldhurtfactor>0.4</shieldhurtfactor>
<spinspeed>1.0</spinspeed>
<flametexture>trans</flametexture>
<animateflametexture/>
<collisionaction type='WeaponExplosion'>
<hurtamount>1.0</hurtamount>
<deform>down</deform>
<size>3.5</size>
<explosiontexture>exp00</explosiontexture>
<explosionsound>explosions/small.wav</explosionsound>
</collisionaction>
</accessoryaction>
</accessory>