| Revision as of 18:39, 2 February 2012 Armorwraith (Talk | contribs) A Basic Projectile ← Previous diff |
Revision as of 18:47, 2 February 2012 Armorwraith (Talk | contribs) A Basic Projectile Next diff → |
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| <font color=#01A9DB> | <font color=#01A9DB> | ||
| <span title="A required tag that lets the engine know what the name of our weapon will be. Remember to close this tag as I have done here for you."><name>Missile</name></span><BR></font color> | <span title="A required tag that lets the engine know what the name of our weapon will be. Remember to close this tag as I have done here for you."><name>Missile</name></span><BR></font color> | ||
| - | <armslevel>10</armslevel><BR> | + | |
| + | <font color=#CC2EFA><span title="A required tag that lets the engine know how powerful this weapon is. 10 is weak, 1 is strong. This also determines the amount of money awarded to the player when a kill is made with this weapon. 10 would give the player 100% of the money earned from the kill. Whereas an qrmslevel of 1 would give the player only 10% of money earned from a killing shot."><armslevel>10</armslevel></span><BR></font color> | ||
| + | |||
| <description>A small explosive projectile weapon.</description><BR> | <description>A small explosive projectile weapon.</description><BR> | ||
| <icon>bmissile.bmp</icon><BR> | <icon>bmissile.bmp</icon><BR> | ||
<accessory>
<name>Missile</name>
<armslevel>10</armslevel>
<description>A small explosive projectile weapon.</description>
<icon>bmissile.bmp</icon>
<startingnumber>-1</startingnumber>
<activationsound>shoot/small.wav</activationsound>
<modelscale>0.5</modelscale>
<accessoryaction type='WeaponProjectile'>
<projectilescale>0.5</projectilescale>
<shieldhurtfactor>0.4</shieldhurtfactor>
<spinspeed>1.0</spinspeed>
<flametexture>trans</flametexture>
<animateflametexture/>
<collisionaction type='WeaponExplosion'>
<hurtamount>1.0</hurtamount>
<deform>down</deform>
<size>3.5</size>
<explosiontexture>exp00</explosiontexture>
<explosionsound>explosions/small.wav</explosionsound>
</collisionaction>
</accessoryaction>
</accessory>