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A Basic Projectile
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Armorwraith (Talk | contribs)
A Basic Projectile
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-<span title="A required header that lets the engine know we wish to create a new weapon. This tag needs to be followed by the closed accessory tag. Examine the example for further clarification."><accessory></span>+ 

Revision as of 23:05, 2 February 2012

Accessory File Examples

A Basic Projectile

  • Projectiles are the easiest and most abundant weapon primitive when creating weapons for Scorched 3D. Below I have attatched the a basic Missile code for you to examine. Simply hover over a code snippet to view its description. Corresponding XML tags will have matching colors. This means you need to include both tags in the correct spot and format for your weapon to function properly. Simply copy and paste this example into your "accessories.xml" file to test it.

<accessory>
<name>Missile</name>
<armslevel>10</armslevel>
<description>A basic explosive projectile.</description>
<icon>bmissile.bmp</icon>
<startingnumber>-1</startingnumber>
<activationsound>shoot/small.wav</activationsound>

<accessoryaction type='WeaponProjectile'>

<projectilescale>0.5</projectilescale>
<shieldhurtfactor>0.4</shieldhurtfactor>
<spinspeed>1.0</spinspeed>
<animateflametexture/>

<collisionaction type='WeaponExplosion'>
<hurtamount>1.0</hurtamount>
<deform>down</deform>
<size>3.5</size>
<explosiontexture>exp00</explosiontexture>
<explosionsound>explosions/small.wav</explosionsound>
</collisionaction>

</accessoryaction>

</accessory>




<accessory>
 

.accessoryaction{color: red;}


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