| Revision as of 21:48, 2 February 2012 Armorwraith (Talk | contribs) A Basic Projectile ← Previous diff |
Revision as of 21:49, 2 February 2012 Armorwraith (Talk | contribs) A Basic Projectile Next diff → |
||
| Line 11: | Line 11: | ||
| <font color=#F5A9A9><span title="A required tag that shows the engine where to find the weapons icon."><icon>bmissile.bmp</icon></span><BR></font color> | <font color=#F5A9A9><span title="A required tag that shows the engine where to find the weapons icon."><icon>bmissile.bmp</icon></span><BR></font color> | ||
| <font color=#BCF5A9><span title="An optional tag that gives the player the specified amount of this weapon. -1 is infinite."><startingnumber>-1</startingnumber></span><BR></font color> | <font color=#BCF5A9><span title="An optional tag that gives the player the specified amount of this weapon. -1 is infinite."><startingnumber>-1</startingnumber></span><BR></font color> | ||
| - | |||
| - | http://html-color-codes.info/ | ||
| - | HAVE SPAN MULTIPLE LINES!!!!!!!!!!! | ||
| - | |||
| <activationsound>shoot/small.wav</activationsound><BR> | <activationsound>shoot/small.wav</activationsound><BR> | ||
| <modelscale>0.5</modelscale><BR> | <modelscale>0.5</modelscale><BR> | ||
| + | |||
| <accessoryaction type='WeaponProjectile'><BR> | <accessoryaction type='WeaponProjectile'><BR> | ||
| + | |||
| <font color=#FF8000><span title="Optional tags that control various aspects of our projectile."><projectilescale>0.5</projectilescale><BR> | <font color=#FF8000><span title="Optional tags that control various aspects of our projectile."><projectilescale>0.5</projectilescale><BR> | ||
| <shieldhurtfactor>0.4</shieldhurtfactor><BR> | <shieldhurtfactor>0.4</shieldhurtfactor><BR> | ||
| Line 33: | Line 31: | ||
| <explosionsound>explosions/small.wav</explosionsound><BR> | <explosionsound>explosions/small.wav</explosionsound><BR> | ||
| </collisionaction><BR> | </collisionaction><BR> | ||
| + | |||
| </accessoryaction><BR> | </accessoryaction><BR> | ||
| + | |||
| <font color=#F7FE2E><span title="A required closing header that lets the engine know we wish to end the weapon. This tag needs to be preceded by the accessory header tag. Examine the example for further clarification."></accessory></span><BR> | <font color=#F7FE2E><span title="A required closing header that lets the engine know we wish to end the weapon. This tag needs to be preceded by the accessory header tag. Examine the example for further clarification."></accessory></span><BR> | ||
| </font color> | </font color> | ||
<accessory>
<name>Missile</name>
<armslevel>10</armslevel>
<description>A basic explosive projectile.</description>
<icon>bmissile.bmp</icon>
<startingnumber>-1</startingnumber>
<activationsound>shoot/small.wav</activationsound>
<modelscale>0.5</modelscale>
<accessoryaction type='WeaponProjectile'>
<projectilescale>0.5</projectilescale>
<shieldhurtfactor>0.4</shieldhurtfactor>
<spinspeed>1.0</spinspeed>
<animateflametexture/>
<collisionaction type='WeaponExplosion'>
<hurtamount>1.0</hurtamount>
<deform>down</deform>
<size>3.5</size>
<explosiontexture>exp00</explosiontexture>
<explosionsound>explosions/small.wav</explosionsound>
</collisionaction>
</accessoryaction>
</accessory>