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Armorwraith (Talk | contribs)

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Revision as of 19:24, 2 February 2012
Armorwraith (Talk | contribs)
A Basic Projectile
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<font color=#F5A9A9><span title="A required tag that shows the engine where to find the weapons icon."><icon>bmissile.bmp</icon></span><BR></font color> <font color=#F5A9A9><span title="A required tag that shows the engine where to find the weapons icon."><icon>bmissile.bmp</icon></span><BR></font color>
- +http://html-color-codes.info/
HAVE SPAN MULTIPLE LINES!!!!!!!!!!! HAVE SPAN MULTIPLE LINES!!!!!!!!!!!

Revision as of 19:24, 2 February 2012

Accessory File Examples

A Basic Projectile

  • Projectiles are the easiest and most abundant weapon primitive when creating weapons for Scorched 3D. Below I have attatched the a basic Missile code for you to examine. Simply hover over a code snippet to view its description. Corresponding XML tags will have matching colors. This means you need to include both tags in the correct spot and format for your weapon to function properly. Simply copy and paste this example into your "accessories.xml" file to test it.

<accessory>
<name>Missile</name>
<armslevel>10</armslevel>
<description>A basic explosive projectile.</description>
<icon>bmissile.bmp</icon>

http://html-color-codes.info/ HAVE SPAN MULTIPLE LINES!!!!!!!!!!!

<startingnumber>-1</startingnumber>
<activationsound>shoot/small.wav</activationsound>
<modelscale>0.5</modelscale>
<accessoryaction type='WeaponProjectile'>
<projectilescale>0.5</projectilescale>
<shieldhurtfactor>0.4</shieldhurtfactor>
<spinspeed>1.0</spinspeed>
<flametexture>trans</flametexture>
<animateflametexture/>
<collisionaction type='WeaponExplosion'>
<hurtamount>1.0</hurtamount>
<deform>down</deform>
<size>3.5</size>
<explosiontexture>exp00</explosiontexture>
<explosionsound>explosions/small.wav</explosionsound>
</collisionaction>
</accessoryaction>
</accessory>

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