| Revision as of 18:25, 2 February 2012 Armorwraith (Talk | contribs) A Basic Projectile ← Previous diff |
Revision as of 18:27, 2 February 2012 Armorwraith (Talk | contribs) A Basic Projectile Next diff → |
||
| Line 29: | Line 29: | ||
| </collisionaction><BR> | </collisionaction><BR> | ||
| </accessoryaction><BR> | </accessoryaction><BR> | ||
| - | </accessory><BR> | + | <span title="A required closing header that lets the engine know we wish to end the weapon. This tag needs to be preceded by the accessory header tag. Examine the example for further clarification."></accessory></span><BR> |
| </font color> | </font color> | ||
<accessory>
<name>Missile</name>
<armslevel>10</armslevel>
<description>A small explosive projectile weapon.</description>
<icon>bmissile.bmp</icon>
<startingnumber>-1</startingnumber>
<activationsound>shoot/small.wav</activationsound>
<modelscale>0.5</modelscale>
<accessoryaction type='WeaponProjectile'>
<projectilescale>0.5</projectilescale>
<shieldhurtfactor>0.4</shieldhurtfactor>
<spinspeed>1.0</spinspeed>
<flametexture>trans</flametexture>
<animateflametexture/>
<collisionaction type='WeaponExplosion'>
<hurtamount>1.0</hurtamount>
<deform>down</deform>
<size>3.5</size>
<explosiontexture>exp00</explosiontexture>
<explosionsound>explosions/small.wav</explosionsound>
</collisionaction>
</accessoryaction>
</accessory>