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| *Projectiles are the easiest and most abundant weapon primitive when creating weapons for Scorched 3D. Below I have attatched the a basic Missile code for you to examine. Simply hover over a code snippet to view its description. | *Projectiles are the easiest and most abundant weapon primitive when creating weapons for Scorched 3D. Below I have attatched the a basic Missile code for you to examine. Simply hover over a code snippet to view its description. | ||
| - | <span title="My Hover Description">Hover Over This Text</span> | + | <span title="A required header that lets the engine know we wish to create a new weapon. This tag needs to be followed by the </accessory> tag. Examine the example for further clarification."><accessory></span> |
| <font color=#90EE90> | <font color=#90EE90> | ||
<span title="A required header that lets the engine know we wish to create a new weapon. This tag needs to be followed by the </accessory> tag. Examine the example for further clarification."><accessory></span>
<accessory>
<name>Missile</name>
<armslevel>10</armslevel>
<description>A small explosive projectile weapon.</description>
<icon>bmissile.bmp</icon>
<startingnumber>-1</startingnumber>
<activationsound>shoot/small.wav</activationsound>
<modelscale>0.5</modelscale>
<accessoryaction type='WeaponProjectile'>
<projectilescale>0.5</projectilescale>
<shieldhurtfactor>0.4</shieldhurtfactor>
<spinspeed>1.0</spinspeed>
<collisionaction type='WeaponExplosion'>
<hurtamount>1.0</hurtamount>
<deform>down</deform>
<size>3.5</size>
<explosiontexture>exp00</explosiontexture>
<explosionsound>explosions/small.wav</explosionsound>
</collisionaction>
</accessoryaction>
</accessory>