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SHOOTING THROUGH WALLS
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|-||* you cannot shoot through Concrete walls (grey buoys) or Bouncy walls (blue buoys). The bouncy walls are useful for shooting around hills sometimes, especially in nasty winds.||+||* You can only shoot through "Wrap" walls (Yellow Buoys). Concrete walls (grey buoys) simply cause the projectile to explode, Bouncy walls (blue buoys) cause the shot to bounce off of the wall, and "No Walls" just let it keep going. The bouncy walls are useful for shooting around hills sometimes, especially in nasty winds.|
|-||* The circular overview map at the upper right does not show the square boundary walls.||+||* The circular overview map at the upper right does not show the square boundary walls in version 40.|
I recommend using a mouse with a scroll wheel button, this will make zooming easier, and helps with estimating distances.
Sometimes the scenery can get in the way when sniping. By turning off trees in the game options you can prevent obstructions to your line of sight (LOS). This will also turn off any buildings and will take a bit away from the 3D experience.
Once you get started, it is good to turn off "restricted" camera movement by pressing the right Alt key. This will allow you to see under terrain and under water, if it is turned on.
Next, press 'i' and turn on all the options, including "use old sight position". This will help in making low angle shots and shots from behind very steep terrain -be sure to select a tank model that is not too big and has a noticeable difference between the "old sight position" and the new one. Use this model every time you play. If you are already used to shooting with the standard "new" sight position, this can throw off your sniping at first, it shouldn’t affect your regular shots.
Using the "old sight position" simply displays the pink POV (aiming) indicator in a lower position, but this does NOT change the launching point of your shot. The launching point is the same for all tanks and will be slightly above the smaller tanks. ALWAYS Use a small tank (harder to hit). To see the true shot start point, go back to the new sight position.
when steep terrain is very close to the tank, the old sight can help prevent suicides with rollers (aka 'CBX') by helping to be sure that the launch trajectory clears the nearby terrain.
Making "impossible" shots with high wind blowing toward a target behind a steep hill.
Elevate to a very high angle (70°-85°) or even away from the target. This will allow the shot to fall at the steepest angle over the hill without going too far. If the angle of fall is not steeper than the hill, then you cannot hit the target.
Now, make a drastic angle correction (for very high angles the shot will be effected by wind direction much more than usual) The wind does the work. Shoot the shot high enough for the wind to push the projectile to the target.
AIMING LASERS - many people have a hard time aiming lasers due to terrain blocking view. To have perfect aim with lasers, use the console command "drawlandscape=off" to make the landscape invisible. Make sure to aim at the base of the tank (using the default or 'new' sight position) and presto. Remember that lasers increase damage less power and range.
Line-of-site (LOS / view #4), with low angle using the OLD SIGHT POSITION
There will be many opportunities to shoot line-of-sight targets, and a straight (sniper) shot is often more successful. You can defeat mag shields and beat your opponent to the kill.
Using the "OLD SIGHT POSTION" makes it a little easier to account for elevation drop of the missile when sniping because it aims a bit lower which helps account for the immediate drop of the projectile. Also, it does not obscure the target on close range shots.
Using the "Old sight", here’s how to aim when the target is near the same elevation as you.
close range targets: aim a little underneath. The shorter your tank is, the farther underneath you should aim. (For an extremely close range shot, you'll may need to reduce power.)
Medium range targets: aim approximately level, or directly at the target
Long range targets: aim a little above the target, the shot will arc slightly
Very long range targets: more difficult, elevation should be raised a bit
These are a bit harder than low angle shots. The main thing to remember is that you'll need to increase power much more to get the same distance. If a strong wind is against you, make sure to lower the angle enough to push against the wind. If a strong wind is with you can reach the target with less power, the higher you shoot the longer the wind will accelerate the projectile.
Some veteran players have developed methods for very high accuracy shooting, especially with no winds. Some think this is cheating, and I do not recommend aiming aids because the regular way is how the game is really meant to be played. Discuss aiming aids here.
It is not uncommon to have a hard shot across the map that is much easier to hit by going through the wall. This can only be done whenever there are yellow buoys on the edge of the map designating wrap-around walls. It takes practice, especially with wind, but the basic idea is simple. The small YELLOW buoys on opposite sides of the map are the same ones, but they can be seen on both edges.
Zoom out very far, or all the way, and locate a set of buoys that are directly across from each other on opposite sides of the map. It is usually a good idea to look at two pairs of buoys to get a better idea of what spot on the wall to aim at. Make sure that the target is somewhere between the two buoys. Next, take aim at the target through the wall by imagining that it is on the other side on an identical map side to side with yours. That's all there is to it.
Sometimes kills can be hard to come by. Here are a few tips on being an effective tank-killer, ranked from low risk to high risk.
What are you waiting for? GO GET SOME TARGET PRACTICE!!
Credit : boy