Here I will be documenting the methods that I personally use to modify and tweak various aspects of Scorched 3D. Scorched 3D is highly moddable and can provide you with hours of fun and creative entertainment, once you get the basics of modding down of course.
I will make an attempt at various points in this guide to post good examples and show step by step instructions when we foray into more complex subject matter.
For now lets settle with just finding the Mod directory (folder) located on your computer by performing a basic search!
(This is usually a windows icon, or a button labeled start. It varies by Operating system, but is usually found in the lower left hand corner of your screen.)
(In newer Operating systems such as Windows 7 this step does not apply. Simply place your cursor in the small grayed out box that reads "Search Programs and Files".)
-If you have downloaded any mods they are usually found within this folder (with the exception of the globalmods which we will cover later). This directory will be your main hub for development and we will place all mods we create here. I usually create a shortcut to the desktop for this folder so I can access it more readily.
A folder Icon will now appear on your desktop ready for use. I usually rename this shortcut "Mod Development" so it doesnt get lost in all my desktop clutter. You may leave it as is, or rename it to your tastes.
To use this shortcut simply double click its icon on the desktop, it will jump you straight to the "mods" directory for easier development!
The next step is to create a folder for our mod! This folder will allow us to organize our files, and this is where the engine will load our mod from.
Note: it is important to avoid using any capital letters, this will cause an error when we run Scorched3D, and our mod will not be loaded.
CONGRATULATIONS! You have created your very first mod folder, and are on your way to creating your first mod!
The next step will be to add the necessary files and folders for the engine to properly read our mod from.
To continue to the next phase in mod creation please click here: