38.1 POV

Post new topic Reply to topic  [ 24 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: 38.1 POV
PostPosted: Sat Feb 12, 2005 11:38 pm 
User avatar
Reduced to ashes
Not Signed Up For Stats

Joined: Sat Sep 18, 2004 11:53 am
Posts: 505
Thanks Gavin for the new release!!!

I like many of the new features. :P

There have been comments regarding the POV (sight from tank) Some people will just adjust to the new POV and others would like to revert to the old POV.

Most of the regular players were using the camo turret in the V38 because it seemed as though it was the best POV "down the barrel".

Is there an edit to revert back to the previous version POV? I tried a few various tank models and it seems like the POV "starting point" may be set too high for some peoples liking.

I haven't tinkered around with the .xml other than changing the positions of plan.bmp's and size....

So I was wondering if the POV is in any specific .xml file?

Thanks again Gavin, all of your hard work is greatly appreciated!

Apollo


Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 12, 2005 11:45 pm 
User avatar
Site Admin
Not Signed Up For Stats

Joined: Mon Aug 04, 2003 4:09 pm
Posts: 4771
Location: Scotland
Yeah there have been a few people confused by this.

The shot starts from the same position regardless of the tank used. It has always been like this.

However the sight used to be aligned with the models gun and not where the shot actually started. So this meant people could think they were clearing a hill (looking at the sight) and were not actually.
For some models (like the one you mention) the sight matched the actual firing position, but this was only down to luck!
If you don't believe me try firing a smoke tracer in 38, it will not start from the sight.

For 38.1 I have changed the sight so it is always drawn from where the shot originates. For some tanks this looks right and for others not. But it does mean that is actualy points where the shot is.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 12, 2005 11:54 pm 
User avatar
Reduced to ashes
Not Signed Up For Stats

Joined: Sat Sep 18, 2004 11:53 am
Posts: 505
Yep, I know Gav,

Can it be modified in .xml? or will we all get used to it?


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 13, 2005 2:56 am 
User avatar
Site Admin
Not Signed Up For Stats

Joined: Mon Aug 04, 2003 4:09 pm
Posts: 4771
Location: Scotland
Apollo Tangent wrote:
Yep, I know Gav,

Can it be modified in .xml? or will we all get used to it?


Can't be changed I'm afraid. If people moan a lot I may allow a setting.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 13, 2005 6:13 am 
Okay, sorry to bring this up as a "gripe", but at "reach out and touch someone range", you can't hit them by shooting at their feet.

You actually have to shoot at the power (life) bar.

That's not an accurate shot at close range...

I feel as though I'm not aiming at the tank, i feel like i'm driving the tank at track level and the gunner is blind, so I have to reach up and slightly to the right and point... THAT WAY GUNNER!! They are right there!!!


The camo turret and the V37 POV (and lesser builds) were right on... So i explored the possibilites of using diffrent tanks and there is no longer a level shot.

On a level map you shouldn't have to aim at the power bar... you aim at the base of the target (tracks of the tank) at full power to kill the enemy.

The power bar shouldn't be the target.

Eye to eye you can't achieve a foot shot, the POV shows higher than that... and you have to go >800 power for a point blank shot....

I actually shot at a player (flat on POV) and missed, leaving me to go to 51 degrees elevation and 300 power.

So, using the same parameters, (roughly) on a flat map, I could aim at the power bar at 600 distance and make a kill. Now I have to shoot above the player's name by a little bit... that shot used to be pegged at 800 + flat out on a flat map.

Okay the POV issue was raised a long time ago. The regulars used the camo turret (for the POV) that was a learning curve. In my opinion the POV is roughly 15 degree positive off.

Please take the height of the lowest tank model and the highest (camo turret) and give the lower profile tanks that same POV if it is possible?

Since I can't mod the xml for it, I will politely post a poll. With all Kind regards, I don't mean any disrespect for this post. I'm sure that you respect my opinion, and I apologize for being so vocal about it.

Not to bite my own tongue, but my prime rival (1) has even commented negatively on the matter... How uncommon that is for me to agree with his commentary?????


Apollo


Thanks for your ear Gavin.


Top
  
 
 Post subject:
PostPosted: Sun Feb 13, 2005 6:18 am 
User avatar
Reduced to ashes
Not Signed Up For Stats

Joined: Sat Sep 18, 2004 11:53 am
Posts: 505
/\ /\/\ that was me, I deleted cookies so all the blame or credit can be placed on me for that post. I'm glad I suffix my posts with a sign off :)

Apollo


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 13, 2005 1:13 pm 
User avatar
Site Admin
Not Signed Up For Stats

Joined: Mon Aug 04, 2003 4:09 pm
Posts: 4771
Location: Scotland
Apollo Tangent wrote:
/\ /\/\ that was me, I deleted cookies so all the blame or credit can be placed on me for that post. I'm glad I suffix my posts with a sign off :)

Apollo


I still don't really understand. Try shooting a smoke tracer when you think the aim is off and post a screen shot of the result.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 13, 2005 2:16 pm 
Singed

Current Scorched3D Rank: Unranked



Joined: Sat Feb 12, 2005 2:09 pm
Posts: 22
Apollo Tangent wrote:

Not to bite my own tongue, but my prime rival (1) has even commented negatively on the matter... How uncommon that is for me to agree with his commentary?????


Nahh...New POV is pretty good and i have no problems with it.Dont try to decide your problems using my glorious name.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 14, 2005 4:24 am 
User avatar
Obliterated

Current Scorched3D Rank: Unranked






Joined: Sat Dec 20, 2003 5:27 am
Posts: 1179
I still never understood this whole case of being problem with old sight location. All I know isI gotta again testify to the crowd that the current sight - it not only looks wrong, but it cannot be "correct". It not only throws off my shots, but it makes me easier to kill myself when wanting to clear a mountain!

In 37 I could take the top of the sight bar, and use that to visualize my shots. I cannot do that now.

Also - - I heard somewhere gavin, the SIGHT bar was actually decreased in size? Is this true??? If so please change it back.
What I say today may not be what I say tomorrow.
What I say tomorrow may contradict what I say today.
So listen to what I say, not what I said.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 14, 2005 12:14 pm 
User avatar
Site Admin
Not Signed Up For Stats

Joined: Mon Aug 04, 2003 4:09 pm
Posts: 4771
Location: Scotland
Your shot will travel along the top edge of the sight bar.

Willis wrote:
Also - - I heard somewhere gavin, the SIGHT bar was actually decreased in size? Is this true??? If so please change it back.


Not true.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 14, 2005 4:48 pm 
User avatar
Reduced to ashes
Not Signed Up For Stats

Joined: Sat Sep 18, 2004 11:53 am
Posts: 505
Re: the POV,

The original POV issue was raised in a topic posted that referred to the cbx'ing issue. (Being in a hole and the sight bar would show the shot as clearing the rim, when in fact the shot wouldn't).

So I posed the question a long time ago if the models height had anything to do with it... I stated that the cammo turret seemed to be the truest POV "straight down the barrel" referring to the fact that at close range you could actually shoot at the target's feet and have your shot dead on.

That's how tanks are killed in real life. "More or less".

I think that Gavin misunderstood the comment thinking that the sight should be elevated when in fact the viewpoint from various tanks was not "correct". Due to the height of the cammo turret model, it had the best "feel" for targeting and now there isn't a tank that presents anything even close to that.


So now it seems to me that instead of firing my gun from the shoulder looking down the barrel with "the cammo turret", I feel as though I'm reaching as high as I can with my weapon and still my arm isn't long enough. I feel as though a person that is sitting about 5 feet higher than me has the proper point of view "down the barrel".

The trajectory of the shot is not the factor Gavin, So shooting a smoke tracer and taking a screen shot of it won't help.

With the previous releases We could find a model that provided a "down the Barrel" POV and with 38.1 We can't.

Until someone makes a model that is almost twice as high as the cammo turret there won't be a tank with a Down the barrel POV.


I don't even want to play the game any more than 5 minutes at a time now, it gives me a headache.

Apollo


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 14, 2005 7:14 pm 
User avatar
Desintigrated

Current Scorched3D Rank: Unranked








Joined: Fri Nov 12, 2004 3:54 pm
Posts: 3291
Location: Apoc City USA - outnumbered, but still fighting.
Firstly there was no problem with the original POV - I liked it.

It seems to me that both the previous POV and the current one are both a bit wrong as compared to the true aim. Although, the 38.0 version seemed to be wrong in a helpful way for me. I never realized that the thing was drawn based on my tank hight before, but it took only a few seconds to realize what gavin had done (and why he did it) when i first played the 38.1 version.

Now it seems that picking the same tank each time I played was very lucky for me indeed. my little starwars tank is very low and I am used to aiming under a tank at close range at same elevation. Of course this is inaccurate when accounting for a true drop in elevation of the missle due to gravity, which if aimed truly in line with my POV would in fact hit even lowet than the aim. Yet, it is convenient, as if my rifle were already "sighted in"

The current version does seem to always land lower than the line of site of my turret view even at close ranges, which is annoying at first but i can adapt. It is an unfortunate hickup, many of have programmed ourselves to the old aim.
Chopper:
I really enjoy talking with folks in other countries, drinking stoli/tonic... pulling off shots that seem impossible, drinking..

Fact: CO2 = less than .04% (.00038) of the atmosphere - only a small fraction of that is man made.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 14, 2005 7:24 pm 
User avatar
Site Admin
Not Signed Up For Stats

Joined: Mon Aug 04, 2003 4:09 pm
Posts: 4771
Location: Scotland
I have made a screenshot of the 38 and 38.1 version with the cammo turret. You can see in both 38 and 38.1 the shot starts in the SAME position. Which is actualy above the tank. The shot starting position has not been changed.

However in 38 the shot path (green) does not align with the POV
In 38.1 the POV does align exactly with the POV (although you can see it dips very slghtly at the end).

I am sorry if this upsets you, I thought you would be happier with the truer representation.


Attachments:
File comment: Version 38.1
pov-38.1.jpg
pov-38.1.jpg [ 46.68 KiB | Viewed 8711 times ]
File comment: Version 38
pov-38.jpg
pov-38.jpg [ 44.75 KiB | Viewed 8713 times ]
Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 14, 2005 7:25 pm 
User avatar
Reduced to ashes
Not Signed Up For Stats

Joined: Sat Sep 18, 2004 11:53 am
Posts: 505
http://www.scorched3d.co.uk/phpBB2/viewtopic.php?t=1247&highlight=pov

The origin of the POV question in relationship to the model height.


Apollo


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 14, 2005 7:34 pm 
User avatar
Reduced to ashes
Not Signed Up For Stats

Joined: Sat Sep 18, 2004 11:53 am
Posts: 505
Yes the sight.... from the camo turret tank is as if, you were looking straight out of the barrel..... as indicated in the V38 screenshot not riding high above it.

So, it "felt" better in V38... in the V38.1 as the screenshot represents, the sight isn't down the barrel and the shot doesn't leave the barrel either.

The sight and shot is approximately 30% above the model's barrel.

Now if you try the photon cannon and make screenshots... I think you'll find that the aspect of the POV is higher more so than it is for the camo turret in V38

Does that make sense?

Thanks,

Apollo


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: Google [Bot] and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group