AWE Home- Armored Warfare Evolved

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 Post subject: Re: AWE Home- Armored Warfare Evolved
PostPosted: Wed Jan 11, 2012 9:23 am 
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A benchmark testing, thats over 300 planes. :)

Armor


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 Post subject: Re: AWE Home- Armored Warfare Evolved
PostPosted: Wed Jan 11, 2012 3:54 pm 
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ArmorWraith wrote:
A benchmark testing, thats over 300 planes. :)

Armor

great. 24 fps. pretty good for a flooded sky.
Give them a mid-sized death explosion. Start a chain reaction to see if you get halted :D


Also.. those are pretty small planes. Fill the sky with huge slow-drifting asteroids.
See if they still jitter crazy or lag you.
I still have to find the perfect speeds and distance for mine..
Scorched3D Mod-Servers
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 Post subject: Re: AWE Home- Armored Warfare Evolved
PostPosted: Sat Jan 21, 2012 8:51 am 
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Note, Moved to current.


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 Post subject: Re: AWE Home- Armored Warfare Evolved
PostPosted: Mon Jan 23, 2012 6:11 am 
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Testing Battleships Defenses :) (there working)

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 Post subject: Re: AWE Home- Armored Warfare Evolved
PostPosted: Wed Jan 25, 2012 4:30 pm 
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Small Note for myself:
[❢]Create "Space Map" Stars + Asteroids, Spaceships
    Added billboard option to target definitions to allow models to be billboarded
[❢]Create "Moon Map" Realistic moon & craters with space and earth as sun
[❢]Create "Isle Map" 4 Corner Howitzer Placement-pacific
[❢]Create "Fountain Map" Custom Fountain With Emitter
[❢]Add Alternate custom landscape JPG textures for each default -> Branch into more texs
[❢]Fog Check for Landscapes
[❢]Add More accessories to Goody Drops
[❢]Remove Unused Landscape Models/ Utilize Sweeteners
[❢]Add small animated critters to landscape (Frog, Mice, Deer, Owl) allow to wander
[❢]Disable Meteor Map Collision -> Lag
[❢]Check and Redo Existing Textures
[❢]Test PNG Alpha
[❢]Add new digger design


[✔]Redo Landscapes, Final Check and add 'Seamless'
[✔]Balance Gold Placing in Gilded Lands
[✔]Compare AWE Mod Files to Globalmods Directory
[✔]Re-Color Shields
[✔]New Shield SoundFX
[✔]Final Shield Damage Check
[✔]Add Battle! map
[✔]Resize Meteor
[✔]Javelin Rocket sfx + exp shake
[✔]Tweak & Balance Carpet bombing
[✔]Beef up Battle ship fire + new sound effect and graphic, more smoke
[✔]Final Airstrike Damage check
[✔]Strafing Run-> Airplane strafes land
[✔]Tree Models

[✖] Sleep
[✖] Sub-Launched Missile
[✖] Test Single Tex Landscapes (more filesize than worth?)
[✖] Add ABL
[✖]Attempt to create Helicopter Circle event/Weapon and update existing.
[✖]Cinder Cannon -> Napalm Fireball-> Give to ships and buyable..
[✖]Test Target Tank Drop..
[✖]Add Stonehenge Model Explosion.
Test Sentry Gun/Turret Capability.

Add Aerial rocket strike
Redo MOAB-Cheap Pricing
Add chute projectile to tank drop.

Armor


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 Post subject: Re: AWE Home- Armored Warfare Evolved
PostPosted: Thu Apr 19, 2012 10:59 pm 
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Joined: Fri Nov 12, 2004 3:54 pm
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Location: Apoc City USA - outnumbered, but still fighting.
I am connecting to the AWE server now, looking forward to checking it out :)
Chopper:
I really enjoy talking with folks in other countries, drinking stoli/tonic... pulling off shots that seem impossible, drinking..

Fact: CO2 = less than .04% (.00038) of the atmosphere - only a small fraction of that is man made.


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 Post subject: Re: AWE Home- Armored Warfare Evolved
PostPosted: Thu Apr 19, 2012 11:11 pm 
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Location: Apoc City USA - outnumbered, but still fighting.
after getting into the AWE server, I am having glitches, I get kicked out of the server client and it goes into the game client to set up a new or online game. It waits till I join, pick a tank, then, I get poofed out.
Chopper:
I really enjoy talking with folks in other countries, drinking stoli/tonic... pulling off shots that seem impossible, drinking..

Fact: CO2 = less than .04% (.00038) of the atmosphere - only a small fraction of that is man made.


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 Post subject: Re: AWE Home- Armored Warfare Evolved
PostPosted: Fri Apr 20, 2012 12:05 am 
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Joined: Fri Nov 12, 2004 3:54 pm
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Location: Apoc City USA - outnumbered, but still fighting.
I determined that the glitch was on my end, the hotel here is not allowing any upload bandwidth today.
Chopper:
I really enjoy talking with folks in other countries, drinking stoli/tonic... pulling off shots that seem impossible, drinking..

Fact: CO2 = less than .04% (.00038) of the atmosphere - only a small fraction of that is man made.


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 Post subject: Re: AWE Home- Armored Warfare Evolved
PostPosted: Fri Apr 27, 2012 3:12 am 
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Just would like to announce that the stats, and ranking system for awe are now live. =D>

Cheers,

Armor
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 Post subject: Re: AWE Home- Armored Warfare Evolved
PostPosted: Sun Apr 29, 2012 8:21 am 
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First off, thanks for hosting the mod tonight, it was great to see a few players this late, a rarity.
Second off, I am completely bummed! why you ask? I will tell you....
When I record I have FRAPS set to a hotkey, sometimes I cannot tell if I remembered to turn it off, well that happened tonight, so when I thought I was filming I was not and VisaVersa, which really sucks because some of the clips I thought I had taken were probably the best clips I have ever filmed in Scorched, I was left with mostly loading screen footage! #-o #-o #-o #-o
Before when I would film I could tell because gameplay was very laggy after hitting the hotkey, not anymore...... But I think I have a solution, I set the CapsLock as the FRAPS hotkey, so for now on when I capture video, the Capslock LED on my keyboard will be on now, and off when I am not filming, I know I can always record more but some of the captures I would have had can not be duplicated, they were a one time only moment :x
anyway..... we will do it again soon and this time I will be ready!
it is not easy capturing video while playing in realtime, I hate adjusting the view to make my shot because then the recording angle sucks and I miss a lot of action, so I try and line up shots without changing the view angle, which takes away from my game, also if I dont answer back while playing it is because I dont want that to interrupt the video sequence with the text box in the middle.
Exscuses exscuses...... :)
NEXT TIME, I will not film loading screens!
THEY TOOK MY INVENTORY!

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 Post subject: Re: AWE Home- Armored Warfare Evolved
PostPosted: Sun Apr 29, 2012 8:27 am 
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Np mate, we can try again tommorow if Cams up for it. He was simply beasting us haha. =D>

What footage did you think was the best/most memorable? We can try for them again, but of course I wont alter too much in my play style :P

Armor
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 Post subject: Re: AWE Home- Armored Warfare Evolved
PostPosted: Tue May 15, 2012 11:29 pm 
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would you be interested in these meshes from a project of mine?
Attachment:
E3SentryPlane.jpg
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A-50-Mainstayrender4.jpg
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F-117ANightHawk.jpg
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Attachment:
Airbasemesh4.PNG
Airbasemesh4.PNG [ 22.92 KiB | Viewed 509 times ]


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 Post subject: Re: AWE Home- Armored Warfare Evolved
PostPosted: Tue May 15, 2012 11:35 pm 
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I can make them myself, but hell why reinvent the wheel? How high/low poly are those meshes?

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 Post subject: Re: AWE Home- Armored Warfare Evolved
PostPosted: Wed May 16, 2012 12:00 am 
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They are low poly I did them for use in a game that would have hundreds of them on screen at a time! here some some more models of mine!


Cruise Missile
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AGM-86BRender.jpg
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Minuteman Silo
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MinutemanLGM-30silopromopic1.jpg
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Minuteman-3 ICBM in single mesh form
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MinutemanLGM-30promopic2.jpg
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Minutman-3 in multistage deployment form and mirv section
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MinutemanLGM-30promopic1.jpg
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The cards are down on the table and the birds are flying = all launch command centers firing their silo's under their control at pre selected target countries targets.
Attachment:
MinutemanLaunch.jpg
MinutemanLaunch.jpg [ 5.33 KiB | Viewed 506 times ]


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 Post subject: Re: AWE Home- Armored Warfare Evolved
PostPosted: Wed May 16, 2012 12:08 am 
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Oops posted the wrong images! here are the larger virsion showning the low poly models in detail.
Attachment:
MinutemanLGM-30silopromopic1.jpg
MinutemanLGM-30silopromopic1.jpg [ 46.42 KiB | Viewed 506 times ]


Attachment:
MinutemanLGM-30promopic1.jpg
MinutemanLGM-30promopic1.jpg [ 21.91 KiB | Viewed 506 times ]


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