Joined: Sat Nov 05, 2005 9:29 am Posts: 1968 Location: In a Rental.
ArmorWraith wrote:
A benchmark testing, thats over 300 planes.
Armor
great. 24 fps. pretty good for a flooded sky. Give them a mid-sized death explosion. Start a chain reaction to see if you get halted
Also.. those are pretty small planes. Fill the sky with huge slow-drifting asteroids. See if they still jitter crazy or lag you. I still have to find the perfect speeds and distance for mine..
Post subject: Re: AWE Home- Armored Warfare Evolved
Posted: Wed Jan 25, 2012 4:30 pm
Obliterated
Current Scorched3D Rank: Unranked
Joined: Mon Jun 22, 2009 6:26 pm Posts: 1591
Small Note for myself: [❢]Create "Space Map" Stars + Asteroids, Spaceships
Added billboard option to target definitions to allow models to be billboarded
[❢]Create "Moon Map" Realistic moon & craters with space and earth as sun [❢]Create "Isle Map" 4 Corner Howitzer Placement-pacific [❢]Create "Fountain Map" Custom Fountain With Emitter [❢]Add Alternate custom landscape JPG textures for each default -> Branch into more texs [❢]Fog Check for Landscapes [❢]Add More accessories to Goody Drops [❢]Remove Unused Landscape Models/ Utilize Sweeteners [❢]Add small animated critters to landscape (Frog, Mice, Deer, Owl) allow to wander [❢]Disable Meteor Map Collision -> Lag [❢]Check and Redo Existing Textures [❢]Test PNG Alpha [❢]Add new digger design
[✔]Redo Landscapes, Final Check and add 'Seamless' [✔]Balance Gold Placing in Gilded Lands [✔]Compare AWE Mod Files to Globalmods Directory [✔]Re-Color Shields [✔]New Shield SoundFX [✔]Final Shield Damage Check [✔]Add Battle! map [✔]Resize Meteor [✔]Javelin Rocket sfx + exp shake [✔]Tweak & Balance Carpet bombing [✔]Beef up Battle ship fire + new sound effect and graphic, more smoke [✔]Final Airstrike Damage check [✔]Strafing Run-> Airplane strafes land [✔]Tree Models
[✖] Sleep [✖] Sub-Launched Missile [✖] Test Single Tex Landscapes (more filesize than worth?) [✖] Add ABL [✖]Attempt to create Helicopter Circle event/Weapon and update existing. [✖]Cinder Cannon -> Napalm Fireball-> Give to ships and buyable.. [✖]Test Target Tank Drop.. [✖]Add Stonehenge Model Explosion. Test Sentry Gun/Turret Capability.
Add Aerial rocket strike Redo MOAB-Cheap Pricing Add chute projectile to tank drop.
Post subject: Re: AWE Home- Armored Warfare Evolved
Posted: Thu Apr 19, 2012 11:11 pm
Desintigrated
Current Scorched3D Rank: Unranked
Joined: Fri Nov 12, 2004 3:54 pm Posts: 3291 Location: Apoc City USA - outnumbered, but still fighting.
after getting into the AWE server, I am having glitches, I get kicked out of the server client and it goes into the game client to set up a new or online game. It waits till I join, pick a tank, then, I get poofed out.
Chopper: I really enjoy talking with folks in other countries, drinking stoli/tonic... pulling off shots that seem impossible, drinking..
Fact: CO2 = less than .04% (.00038) of the atmosphere - only a small fraction of that is man made.
Post subject: Re: AWE Home- Armored Warfare Evolved
Posted: Sun Apr 29, 2012 8:21 am
Singed
Not Signed Up For Stats
Joined: Mon Apr 23, 2012 1:59 am Posts: 19
First off, thanks for hosting the mod tonight, it was great to see a few players this late, a rarity. Second off, I am completely bummed! why you ask? I will tell you.... When I record I have FRAPS set to a hotkey, sometimes I cannot tell if I remembered to turn it off, well that happened tonight, so when I thought I was filming I was not and VisaVersa, which really sucks because some of the clips I thought I had taken were probably the best clips I have ever filmed in Scorched, I was left with mostly loading screen footage! Before when I would film I could tell because gameplay was very laggy after hitting the hotkey, not anymore...... But I think I have a solution, I set the CapsLock as the FRAPS hotkey, so for now on when I capture video, the Capslock LED on my keyboard will be on now, and off when I am not filming, I know I can always record more but some of the captures I would have had can not be duplicated, they were a one time only moment anyway..... we will do it again soon and this time I will be ready! it is not easy capturing video while playing in realtime, I hate adjusting the view to make my shot because then the recording angle sucks and I miss a lot of action, so I try and line up shots without changing the view angle, which takes away from my game, also if I dont answer back while playing it is because I dont want that to interrupt the video sequence with the text box in the middle. Exscuses exscuses...... NEXT TIME, I will not film loading screens!
Post subject: Re: AWE Home- Armored Warfare Evolved
Posted: Wed May 16, 2012 12:00 am
Blistered
Not Signed Up For Stats
Joined: Mon May 07, 2012 7:27 pm Posts: 26
They are low poly I did them for use in a game that would have hundreds of them on screen at a time! here some some more models of mine!
Cruise Missile
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AGM-86BRender.jpg [ 3.11 KiB | Viewed 506 times ]
Minuteman Silo
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MinutemanLGM-30silopromopic1.jpg [ 3.05 KiB | Viewed 506 times ]
Minuteman-3 ICBM in single mesh form
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MinutemanLGM-30promopic2.jpg [ 1.63 KiB | Viewed 506 times ]
Minutman-3 in multistage deployment form and mirv section
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MinutemanLGM-30promopic1.jpg [ 1.96 KiB | Viewed 506 times ]
The cards are down on the table and the birds are flying = all launch command centers firing their silo's under their control at pre selected target countries targets.
Attachment:
MinutemanLaunch.jpg [ 5.33 KiB | Viewed 506 times ]
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