Model Archives

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 Post subject: Re: Model Archives
PostPosted: Wed Dec 21, 2011 5:09 am 
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^ that's not a bot. cant we just disable links for new users?
Code:
if (postcount < 10) {
regex or something to strip http|www etc
}

maybe the spammers will give up. how many can there be? people always think it's a low-paid guy in an impoverished part india or somewhere - slaving away for ethicalseo.com earning an american cent for every hundred posts. i dont think it is. i heard that half the spam out there is actually just one highly-stressed australian working off a payday loan he took out for beer money.

stop the spam, mate. no worries.


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 Post subject: Re: Model Archives
PostPosted: Wed Dec 21, 2011 7:59 am 
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Laptops Daddy wrote:
^ that's not a bot. cant we just disable links for new users?


Sounds good, think they actually checked out the tanks? :D


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 Post subject: Re: Model Archives
PostPosted: Tue Jan 10, 2012 7:40 am 
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This is what I was working on before i saved over the freaking texture map! Gdsahfkljfhjaksfh#@342u4~!

Im at a loss for words.. hours down the bowl.

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 Post subject: Re: Model Archives
PostPosted: Tue Jan 10, 2012 10:19 am 
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Ok so redid the texures.. after freaking saving over them.. and made some tweaks to the head.

Its done.. HYPER BEAM time!

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 Post subject: Re: Model Archives
PostPosted: Thu Jan 12, 2012 3:07 am 
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Its vileplume :D one of the ugliest pokemon i know!

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 Post subject: Re: Model Archives
PostPosted: Thu Jan 12, 2012 4:09 am 
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Gengar the Ghost pokemon.

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 Post subject: Re: Model Archives
PostPosted: Thu Jan 12, 2012 5:42 am 
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Murkrow :)

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 Post subject: Re: Model Archives
PostPosted: Fri Jan 13, 2012 1:35 am 
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Wartortle textured and finished. Im thinking water gun or ice beam

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 Post subject: Re: Model Archives
PostPosted: Mon Jan 16, 2012 7:17 am 
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nice. there's real talent there, armor. do you include any licensing info with your stuff at the mo?


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 Post subject: Re: Model Archives
PostPosted: Mon Jan 16, 2012 7:50 am 
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Laptops Daddy wrote:
nice. there's real talent there, armor. do you include any licensing info with your stuff at the mo?



Just a small clip i threw in last moment. Talent..eh..not so sure about that. You know anything about cell shading by chance lappy?

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 Post subject: Re: Model Archives
PostPosted: Mon Jan 16, 2012 8:52 am 
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Didnt know if you knew what cel shading was, so I included an example. I achieved this in milkshape by following this tutorial:

http://learngamedesign.com/gdt_H1.html

Simple effect, but I wish it could be used in the engine. Imagine cartoony tanks and models!

Descrip/info:
http://en.wikipedia.org/wiki/Cel-shaded_animation

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 Post subject: Re: Model Archives
PostPosted: Mon Jan 23, 2012 9:58 am 
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Spitfire I I modeled For Awe :)

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 Post subject: Re: Model Archives
PostPosted: Tue Jan 24, 2012 6:27 am 
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Finals for both propeller planes. :)

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 Post subject: Re: Model Archives
PostPosted: Tue Jan 24, 2012 7:05 am 
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P-82 Twin Mustang.

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 Post subject: Re: Model Archives
PostPosted: Wed Jan 25, 2012 8:06 am 
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The Shadow Wolf. It was a concept stealth fighter, and was never built. I based this completely off a picture of a render, and my imagination. This plane has only been modeled 3 times according to goolgle and bing! ;)

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