Server Activity section

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 Post subject: Server Activity section
PostPosted: Sat Oct 01, 2011 6:34 pm 
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I'm not sure I quite understand that table, shows you the slice of times (since when?) and the activity for those slices of time but I have a hard time to find out where it starts from and where it leads to, time wise. Why don't we have dates/hours/connects etc?

And also can it reflect our own selection of time zones? or at least perhaps say in which TZ it is meat to be read :)

Thanks!
The impossible often has a kind of integrity which the merely improbable lacks.

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 Post subject: Re: Server Activity section
PostPosted: Sat Oct 01, 2011 8:22 pm 
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I believe he's talking about this:

http://scorched3d.co.uk/stats/playeros.php
Chopper wrote:
You mean the one where i'm surrounded by all these little peanuts....they all have hatchets....they're chasing me...and then there's this BIG peanut....and he's all purple and green ...he's trying to grab me....AArrYYYHHHGGGGG... [-o<


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 Post subject: Re: Server Activity section
PostPosted: Sat Oct 01, 2011 10:07 pm 
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Yes, that's right, thanks peanut :) Also, gg yesterday, was fun to get some real players, thx again :)
The impossible often has a kind of integrity which the merely improbable lacks.

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 Post subject: Re: Server Activity section
PostPosted: Sun Oct 02, 2011 1:35 am 
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| Hayt | wrote:
Yes, that's right, thanks peanut :) Also, gg yesterday, was fun to get some real players, thx again :)


By itself it isn't very easy to compare times. I prefer the sorted way made for the
mod-servers, helps tell what parts of the day/week are good to hang-out.

http://advguild.myftp.org/stats/playeros.php
Scorched3D Mod-Servers
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Mods-Page


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 Post subject: Re: Server Activity section
PostPosted: Sun Oct 02, 2011 3:51 am 
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Yes, that's better but still a long way to go to be pleasing the the masses, not everyone decipher tables nowadays. I'm sure that reworking that into a nice graph would take only a few hours.

Which brings out the question, is there any way to have a "sandbox" i.e. should I just install myself a scorched server and start tweaking with some sql and renders or is there already a sandbox infrastructure in place?

Thanks
The impossible often has a kind of integrity which the merely improbable lacks.

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 Post subject: Re: Server Activity section
PostPosted: Mon Oct 03, 2011 12:56 am 
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| Hayt | wrote:
Yes, that's better but still a long way to go to be pleasing the the masses, not everyone decipher
tables nowadays. I'm sure that reworking that into a nice graph would take only a few hours.

Which brings out the question, is there any way to have a "sandbox" i.e. should I just install
myself a scorched server and start tweaking with some sql and renders or is there already a
sandbox infrastructure in place?

Thanks


Less than that acually. The servers are hosted seperately for each community, the stats
for those we track are stored personally also. You don't do anything from the server end,
or in the database. Only the web-pages of stats are customized manually.

If you are slightly savy in html and php, then you could tinker with the pages we
display and reorganize the pulled info to a format you find helpful.

Gavin only uses a relatively default page structure he designed years ago, and provides
early copies of those pages for others to take and tune themselves. I redid mine from
that base set, and learned the php as i went.

Without the sql database of weekly info to work with, it would be hard to twist the php
pages to something clean, but don't let that stop you from trying. I could duplicate my
stats-pages and open a portal to let you work them over if you like.
Scorched3D Mod-Servers
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