Model Archives

Post new topic Reply to topic  [ 98 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 7  Next
Author Message
 Post subject: Re: Model Library
PostPosted: Tue Apr 20, 2010 3:20 am 
User avatar
Obliterated

Current Scorched3D Rank: Unranked



Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1591
actually its finished, head moves and all.

heres one of the smallest poly tanks i ever made.
Poms Bald Eagle.

;D

Kanga


Attachments:
eagle.jpg
eagle.jpg [ 18.3 KiB | Viewed 679 times ]
Image
Top
 Profile  
 
 Post subject: Re: Model Library
PostPosted: Tue Apr 20, 2010 6:21 am 
User avatar
Obliterated

Current Scorched3D Rank: 117





Joined: Sat Nov 05, 2005 9:29 am
Posts: 1968
Location: In a Rental.
Well done, nice convert. Diddn't know if it was even feasable.
Only down-side is that since the dragon's tail sticks out so far, the entire
model is scaled smaller to fit the propper "Tank" size. But.. looks worth it
anyway.

Maybe i'll play with the client setting of TankModelSize = 300 .. :D


Did note tho, whatever convert system or program you are using is setting
one minor tag in the ascii txt files incorrectly. None of the models will
function in the game as they are. But.. it's a very minor fix.

Right in the top few lines of each of the 4 models, it's got a listing of
Frame: 50
Frame: 3

And needs to be adjusted to
Frame: 30
Frame: 1

in order for the game to accept them.

Curiously enough, even Leatherwolf's animated Tanks only have Frame: 1, and
still move, so i'm going to assume it really doesn't mean there's more than one
frame needed anywhere.

The 4 new models will be applied to Merge the next time i restart it, altho
sadly it does add nearly 3mb to the total size with only 4 new tanks. :D
Scorched3D Mod-Servers
Forum
Stats
Mods-Page


Top
 Profile  
 
 Post subject: Re: Model Library
PostPosted: Tue Apr 20, 2010 1:31 pm 
User avatar
Obliterated

Current Scorched3D Rank: Unranked



Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1591
Seems thats an error i was unaware of, none of the tanks have animations so milkshape must set that as a default. They work on my client??

also the dragon is larger than a normal tank, it was rendered wierd too, they had some goofy backface culling on. I believe most of the file size is in the textures, if you can weed em down abit, try reducing them to 256X256 if its too large for your taste. :)

Thanks and have fun! :D

Kanga
Image

Top
 Profile  
 
 Post subject: Re: Model Library
PostPosted: Tue Apr 20, 2010 3:37 pm 
User avatar
Obliterated

Current Scorched3D Rank: 117





Joined: Sat Nov 05, 2005 9:29 am
Posts: 1968
Location: In a Rental.
Kangabunny wrote:
Seems thats an error i was unaware of, none of the tanks have animations
so milkshape must set that as a default. They work on my client??

also the dragon is larger than a normal tank, it was rendered wierd too, they
had some goofy backface culling on. I believe most of the file size is in the
textures, if you can weed em down abit, try reducing them to 256X256 if its
too large for your taste. :)

Thanks and have fun! :D

Kanga


Ya, i really don't expect it to be a perfect fit. The source model was designed
for a larger scale usage. Altering the size of the texture files will throw off all
the color mapping, so they'll be ok as is. The Semi will have the same problem.
It's a lot longer than many models too, so it'll be shrunk to fit the tandard
'Tank' shape. On the up-side; your placement of the elevation axis looks
perfect, even if the actual shot doesn't come from anywhere near the
mouth :D
Scorched3D Mod-Servers
Forum
Stats
Mods-Page


Top
 Profile  
 
 Post subject: Re: Model Library
PostPosted: Tue Apr 20, 2010 4:10 pm 
User avatar
Obliterated

Current Scorched3D Rank: Unranked



Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1591
Yes, i wish we could make a vertex where the shot emits from. Like place a box named "shotpoint". that would make the dragon pretty sweet firing the flamethrower or icemachine. :D

KAnga
Image

Top
 Profile  
 
 Post subject: Re: Model Library
PostPosted: Mon May 03, 2010 1:30 pm 
User avatar
Obliterated

Current Scorched3D Rank: Unranked



Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1591
I believe thats referencing the number of frames the model asks the client to read, in this case 3, and the toal number of frames 50. So it will display 3 frames of animation per frame change. This does indeed need changed now, i think scorch has a max frame limit of 30 read at one frame like you mentioned above.

wonder why it worked before? hmmm..

Seems milkshapes defalt is a bit wonky.

Thanks Thrax, have a good day! :)

Kanga
Image

Top
 Profile  
 
 Post subject: Re: Model Library
PostPosted: Sun Jul 25, 2010 4:10 am 
User avatar
Obliterated

Current Scorched3D Rank: Unranked



Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1591
2 new models, the a10 warthog and a new carrier model.
Kanga


Attachments:
a10.png
a10.png [ 103.35 KiB | Viewed 620 times ]
carrier.png
carrier.png [ 176.59 KiB | Viewed 620 times ]
Image
Top
 Profile  
 
 Post subject: Re: Model Library
PostPosted: Mon Jul 26, 2010 7:49 am 
User avatar
Obliterated

Current Scorched3D Rank: Unranked



Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1591
Was talking about the SR-71 Blackbird with my dad on the way to and from church, decided it was a good addition to the things I already made!

GO MACH 5! woot!

Kanga


Attachments:
sr71.png
sr71.png [ 415.55 KiB | Viewed 608 times ]
Image
Top
 Profile  
 
 Post subject: Re: Model Library
PostPosted: Mon Jul 26, 2010 8:48 pm 
User avatar
Obliterated

Current Scorched3D Rank: Unranked



Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1591
was playing around with a sphere and accidentally made another one lol!

Slightly smaller files size, but smoother and simpler modeling.

New texture for it too! :wink:

Kanga


Attachments:
sr71v2.png
sr71v2.png [ 186.25 KiB | Viewed 605 times ]
Image
Top
 Profile  
 
 Post subject: Re: Model Library
PostPosted: Mon Jul 26, 2010 11:04 pm 
User avatar
Obliterated

Current Scorched3D Rank: Unranked



Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1591
heh another sr 71... i really like the way this plane looks, the turbines are sphere mapped and will glisten!

:D

Kanga


Attachments:
srb.png
srb.png [ 26.2 KiB | Viewed 604 times ]
Image
Top
 Profile  
 
 Post subject: Re: Model Library
PostPosted: Thu Jul 29, 2010 8:05 am 
User avatar
Obliterated

Current Scorched3D Rank: Unranked



Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1591
Watched transformers lastnight to get a good view of the SR-71 and ended up looking at the B1 Lancer lol!

so here it is!

the textures in no particular order are:
stealth
original
chrome matte
desert
urban
jungle


enjoy! :wink:

KAnga


Attachments:
stealth.png
stealth.png [ 82.55 KiB | Viewed 599 times ]
desert.png
desert.png [ 236.11 KiB | Viewed 599 times ]
urban.png
urban.png [ 84.38 KiB | Viewed 599 times ]
jungle.png
jungle.png [ 139.56 KiB | Viewed 599 times ]
chrome.png
chrome.png [ 40.79 KiB | Viewed 599 times ]
original.png
original.png [ 87.56 KiB | Viewed 599 times ]
wire.png
wire.png [ 22.02 KiB | Viewed 599 times ]
Image
Top
 Profile  
 
 Post subject: Re: Model Library
PostPosted: Wed Aug 11, 2010 11:18 pm 
User avatar
Obliterated

Current Scorched3D Rank: Unranked



Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1591
made a new revised a-10, its almost done, just need to decal it. will update piccy when done.

They arent the best models, but i am very proud of them, i believe most modeling is textures, i make my own so they are abit sub par. Wil have to work on this.
Kanga


Attachments:
10.png
10.png [ 126.41 KiB | Viewed 589 times ]
a10rusty.png
a10rusty.png [ 136.7 KiB | Viewed 590 times ]
Image
Top
 Profile  
 
 Post subject: Re: Model Library
PostPosted: Thu Aug 12, 2010 5:48 am 
User avatar
Obliterated

Current Scorched3D Rank: Unranked








Joined: Wed Feb 16, 2005 1:26 am
Posts: 1583
Location: Some Where On Earth I Think
Better work than most of the ones I have done. :)
Image
"Always do right. This will gratify some people and astonish the rest."
Mark Twain


Top
 Profile  
 
 Post subject: Re: Model Library
PostPosted: Thu Aug 12, 2010 6:36 pm 
User avatar
Obliterated

Current Scorched3D Rank: Unranked



Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1591
thanks irish :D

can i see one of your models?
do you still have copies?
Kanga
Image

Top
 Profile  
 
 Post subject: Re: Model Library
PostPosted: Fri Aug 13, 2010 6:45 am 
User avatar
Obliterated

Current Scorched3D Rank: Unranked




Joined: Wed Aug 15, 2007 11:20 am
Posts: 1786
Location: Temporarily assigned to northern Afrika
Hi Again :


What you have requested seems to be
multiple weapons that are model specific :

Weapon_1 = Dragon_Fire (mouth opening),
Weapon_2 = Dragon_Dung (rectal orifice),
Weapon_3 = Dragon_Bomb (rear claws)

This might be too complicated to implement on a model
specific basis but if not, could make some cool models.

However, using redirection you can accomplish much the same thing
if you keep the head in line with the direction of flight during firing.

Kangabunny wrote:
Yes, i wish we could make a vertex where the shot emits from. Like place a box named "shotpoint". that would make the dragon pretty sweet firing the flamethrower or icemachine. :D

KAnga


Review my back fire bomber and helivacopter boid photos in the screen
shot section. The helivacopter fired two 50 caliber mini guns from the
nose and napalm (hell fire) missiles from the wing mounted rocket pods.

Same with the F-15 (F-16) boid models.

The placements, are tricky but with a little experimentation,
you can place weapon activations where ever you desire them.


Have fun,

Rommel


P.S. - If I have stated something that requires editing, I request that a
copy of this post be sent to all concerned parties prior to it's modification.
Nothing gives one person so much advantage over another as to remain
always cool and unruffled under all circumstances. - Thomas Jefferson

You can discover more about a person in an hour of play
than in a year of conversation. - Plato


Last edited by Rommel on Fri Aug 13, 2010 6:52 am, edited 1 time in total.

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 98 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 7  Next


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group