Joined: Sat Nov 05, 2005 9:29 am Posts: 1968 Location: In a Rental.
Well done, nice convert. Diddn't know if it was even feasable. Only down-side is that since the dragon's tail sticks out so far, the entire model is scaled smaller to fit the propper "Tank" size. But.. looks worth it anyway.
Maybe i'll play with the client setting of TankModelSize = 300 ..
Did note tho, whatever convert system or program you are using is setting one minor tag in the ascii txt files incorrectly. None of the models will function in the game as they are. But.. it's a very minor fix.
Right in the top few lines of each of the 4 models, it's got a listing of Frame: 50 Frame: 3
And needs to be adjusted to Frame: 30 Frame: 1
in order for the game to accept them.
Curiously enough, even Leatherwolf's animated Tanks only have Frame: 1, and still move, so i'm going to assume it really doesn't mean there's more than one frame needed anywhere.
The 4 new models will be applied to Merge the next time i restart it, altho sadly it does add nearly 3mb to the total size with only 4 new tanks.
Seems thats an error i was unaware of, none of the tanks have animations so milkshape must set that as a default. They work on my client??
also the dragon is larger than a normal tank, it was rendered wierd too, they had some goofy backface culling on. I believe most of the file size is in the textures, if you can weed em down abit, try reducing them to 256X256 if its too large for your taste.
Joined: Sat Nov 05, 2005 9:29 am Posts: 1968 Location: In a Rental.
Kangabunny wrote:
Seems thats an error i was unaware of, none of the tanks have animations so milkshape must set that as a default. They work on my client??
also the dragon is larger than a normal tank, it was rendered wierd too, they had some goofy backface culling on. I believe most of the file size is in the textures, if you can weed em down abit, try reducing them to 256X256 if its too large for your taste.
Thanks and have fun!
Kanga
Ya, i really don't expect it to be a perfect fit. The source model was designed for a larger scale usage. Altering the size of the texture files will throw off all the color mapping, so they'll be ok as is. The Semi will have the same problem. It's a lot longer than many models too, so it'll be shrunk to fit the tandard 'Tank' shape. On the up-side; your placement of the elevation axis looks perfect, even if the actual shot doesn't come from anywhere near the mouth
Yes, i wish we could make a vertex where the shot emits from. Like place a box named "shotpoint". that would make the dragon pretty sweet firing the flamethrower or icemachine.
I believe thats referencing the number of frames the model asks the client to read, in this case 3, and the toal number of frames 50. So it will display 3 frames of animation per frame change. This does indeed need changed now, i think scorch has a max frame limit of 30 read at one frame like you mentioned above.
made a new revised a-10, its almost done, just need to decal it. will update piccy when done.
They arent the best models, but i am very proud of them, i believe most modeling is textures, i make my own so they are abit sub par. Wil have to work on this. Kanga
This might be too complicated to implement on a model specific basis but if not, could make some cool models.
However, using redirection you can accomplish much the same thing if you keep the head in line with the direction of flight during firing.
Kangabunny wrote:
Yes, i wish we could make a vertex where the shot emits from. Like place a box named "shotpoint". that would make the dragon pretty sweet firing the flamethrower or icemachine.
KAnga
Review my back fire bomber and helivacopter boid photos in the screen shot section. The helivacopter fired two 50 caliber mini guns from the nose and napalm (hell fire) missiles from the wing mounted rocket pods.
Same with the F-15 (F-16) boid models.
The placements, are tricky but with a little experimentation, you can place weapon activations where ever you desire them.
Have fun,
Rommel
P.S. - If I have stated something that requires editing, I request that a copy of this post be sent to all concerned parties prior to it's modification.
Nothing gives one person so much advantage over another as to remain always cool and unruffled under all circumstances. - Thomas Jefferson
You can discover more about a person in an hour of play than in a year of conversation. - Plato
Last edited by Rommel on Fri Aug 13, 2010 6:52 am, edited 1 time in total.
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