So far in 43.2 I've completed - - viewing tank positions during buying - deformable roofs for caverns - disconnecting/leaving games back to the main menu
Joined: Sat Nov 05, 2005 9:29 am Posts: 1969 Location: In a Rental.
gcamp wrote:
So far in 43.2 I've completed - - viewing tank positions during buying - deformable roofs for caverns - disconnecting/leaving games back to the main menu
If anyone finds anything just let me know.
Is seeing tanks while buying optional? it could be rather lethal in some places. Unless you've chosen to make them temporarily untargettable.
Another choice that many were asking about, was the option for sticky rollers.
Joined: Sat Nov 05, 2005 9:29 am Posts: 1969 Location: In a Rental.
tlon wrote:
another question - are the weapons and goodies saved during game when you loose your connection and reconnect again?
As of current release, they are saved. Both score and inventory are remembered and givenback upon reconnect. They may not appear untill the round on which you return to play, but they are indeed remembered.
Is seeing tanks while buying optional? it could be rather lethal in some places. Unless you've chosen to make them temporarily untargettable.
You don't see the tanks but rather the icons above the tanks, while buying. It was the best way I could think of rather than making the tanks invunerable.
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Another choice that many were asking about, was the option for sticky rollers.
Not done yet. But im still working on the meat of the version, I'll get to the icing later on
Players can now enter and leave spectator mode at any time Players can change their name/color/team/tank at any time Players are moved to spectator mode when they exceed the maximum number of missed moves Fixed tank color drop down not working on some graphics cards Fixed tank model not updating correctly under some conditions
Joined: Sat Nov 05, 2005 9:29 am Posts: 1969 Location: In a Rental.
gcamp wrote:
More changes:
Players can now enter and leave spectator mode at any time Players can change their name/color/team/tank at any time Players are moved to spectator mode when they exceed the maximum number of missed moves Fixed tank color drop down not working on some graphics cards Fixed tank model not updating correctly under some conditions
Jump to Spectator.. The new 'Resign!'
Having players not ejected but set aside on AFK's is a better option, good idea.
Yeah I wondered about that. Couple of options, 1st if they are not dead we could penalize them some points (configurable), 2ndly you could reset all of their score/money etc... What do you think?
Joined: Sat Nov 05, 2005 9:29 am Posts: 1969 Location: In a Rental.
gcamp wrote:
Thrax wrote:
Jump to Spectator.. The new 'Resign!'
Yeah I wondered about that. Couple of options, 1st if they are not dead we could penalize them some points (configurable), 2ndly you could reset all of their score/money etc... What do you think?
Just the first one, the penalty, and not a very large one. Some players will use it legitametely and not want to suffer much. It will be enough of a deterrant when combined with the loss of interest and points from not being involved in the end of the round, similar to the Resign. For the second, resetting thier resources will just let them abuse the initial money to rebuy death's heads for the next round.
Also came across another thought. The weaponScale tag is so rarely used, that i'm almost believing it's un-needed. When we design mods, we pre-plan the scale and it might miss-align things when used at a different scale.
I'll be building this one tomorrow night, if i can re-awaken my compiler..
1 question about messages - as i remember all messages are shown in the bottom - that makes total mess since you have to separate status messages, messgaes about killing, resigning and chat messages. Is it possible to make chat window? Messages about killing should be shown in th top IMO.
If you look at most other games they seem to lump all the information into the one chat window, that's why I moved it. It's customizable in the windows.xml file though, all I did was to change that file to make the change. I can have a look at making it customizable via the gui if you want.
If you look at most other games they seem to lump all the information into the one chat window, that's why I moved it. It's customizable in the windows.xml file though, all I did was to change that file to make the change. I can have a look at making it customizable via the gui if you want.
I dont think any player is able to edit windows.xml file. Players, especially noobs, have to read all messages clearly understanding what is going on in current game. If all messages are mixed together you would spend extra time to parse them all.
1 more question about new version - do you have to restart the game to switch to another server?
I dont think any player is able to edit windows.xml file. Players, especially noobs, have to read all messages clearly understanding what is going on in current game.
Like I said. : "I can have a look at making it customizable via the gui if you want."
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If all messages are mixed together you would spend extra time to parse them all.
I found that when the messages were in seperate windows I couldnt tell what happened when. I now find it much easier to see that someone was killed and then someone said "NS" and then the game ended, without having to figure out what window to look at.
Anyone else have any thoughts on this?
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1 more question about new version - do you have to restart the game to switch to another server?
Fixed mac address fetching under DARWIN Fixed unix scripts to cope with Visual studio 10 files Moved round time from the OSD to the score dialog Add tool tip to the shot timer Fixed some tool tips not displaying for some UI elements Updated player dialog to have explicit spectator and cancel buttons Split combat messages into separate log window Different deform types for roof and ground
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