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Tank Indicator

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 Post subject: Tank Indicator
PostPosted: Mon May 03, 2010 10:23 pm 
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Is this normal? The indicator is off of the tank?
Kanga


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 Post subject: Re: Tank Indicator
PostPosted: Tue May 04, 2010 12:10 am 
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I'm guessing you have particle reflections on?


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 Post subject: Re: Tank Indicator
PostPosted: Tue May 04, 2010 12:44 am 
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yes :D why?
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 Post subject: Re: Tank Indicator
PostPosted: Tue May 04, 2010 12:46 am 
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Dunno I saw the circle where the reflection would be and got a sinking feeling.

Are the object shadows now working for you?


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 Post subject: Re: Tank Indicator
PostPosted: Tue May 04, 2010 2:14 am 
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yes, but there very pixelated, its not too bothersome though, makes me feel like its there. :D

Is it perhaps because you develop on nvidia cards?

Kanga
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 Post subject: Re: Tank Indicator
PostPosted: Tue May 04, 2010 2:28 am 
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perhaps its just my models? The tree in the back seems fine?

Kanga


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 Post subject: Re: Tank Indicator
PostPosted: Tue May 04, 2010 1:50 pm 
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Not sure. If you send me your test landscape I can have a look.


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 Post subject: Re: Tank Indicator
PostPosted: Tue May 04, 2010 8:34 pm 
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heres the files, i had to put them in one folder so you may need to remap their destination folders.

:)

Kanga


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 Post subject: Re: Tank Indicator
PostPosted: Wed May 05, 2010 2:19 am 
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hmm seems its back!

Right where the particles would be, perhaps scrap the tank circles? I mean we have names with arrows? Whats the purpose of the white circle?

KAnga


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 Post subject: Re: Tank Indicator
PostPosted: Wed May 05, 2010 2:09 pm 
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It used to be colored red/white showing percentages of power, angle etc...
I guess now its just extra marker for the current tank. But the new aiming sight kind of makes this less important.


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