Terrible performance on fast system

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PostPosted: Thu Oct 18, 2007 1:06 pm 
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sean10mm wrote:
gcamp wrote:
It all seems related to the 8800GTS.

Since this is a DX10 card are you all running Vista?


No, XP.


K thanks.


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PostPosted: Thu Jan 17, 2008 2:16 am 
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Thought I'd revive this as there seemed to be no conclusion.
Was searching for cpu usage as only JUST noticed I was maxing at 50% cpu usage (spread evenly over both cores).
I now know the reason, but will scorched be getting optimised for multi-threading anytime soon?

Also, is anyone else having trouble with DX10 cards, im alittle worried now as im expecting mine HOPEFULLY (im getting sick of saying this) today and my main game IS Scorched!

I am hoping that it has been resolved since 41.0 when this post was started.
Chopper wrote:
You mean the one where i'm surrounded by all these little peanuts....they all have hatchets....they're chasing me...and then there's this BIG peanut....and he's all purple and green ...he's trying to grab me....AArrYYYHHHGGGGG... [-o<


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PostPosted: Thu Jan 17, 2008 3:03 am 
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It uses 50% of your system because it is dual core and the game is only using one core. So thats 50%.

I have a DX10 card and its fine (8800 GT). The game uses OpenGL anyway not DX.


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PostPosted: Thu Jan 17, 2008 3:18 am 
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gcamp wrote:
It uses 50% of your system because it is dual core and the game is only using one core. So thats 50%.

I have a DX10 card and its fine (8800 GT). The game uses OpenGL anyway not DX.


yea, I got the 50% bit 9will be 25% on quad core) but any idea if/when full multi-threading will be implimented.

Thats the card im getting, so thats encouraging, however, my point about the DX10 is how they treat OpenGL and OpenAL if i recall, im sure there were driver issues with it as M$ seemed to shun GL...
Also, that the remaining people with low fps had DX10 (Bob sorted his DX9 card with a fresh driver install)
Chopper wrote:
You mean the one where i'm surrounded by all these little peanuts....they all have hatchets....they're chasing me...and then there's this BIG peanut....and he's all purple and green ...he's trying to grab me....AArrYYYHHHGGGGG... [-o<


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PostPosted: Thu Jan 17, 2008 12:47 pm 
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Full threading may take a while, it's a massive change. More likely is that as each part gets reworked it will be done so with threading in mind.

DX shouldn't have too much of a bearing, most of the drivers are from NV or ATI not MS anyway. NV is pretty pro OpenGL. I get fine FPS with my DX10 card.


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PostPosted: Sat Jan 19, 2008 1:00 am 
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Optimizing for multi threading ?
Here's a part of my top (table of processes) output:
Notice the "C" column.

Image

Threading support can be compiled in.
A simple: " --with-pthread" in ./configure is all it takes on my box.


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PostPosted: Sat Jan 19, 2008 4:10 pm 
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The code does have threads in it.

However most of the code is not multi-threaded (only really the coms code is). e.g. the main display loop does 99% of the processing and that is ingle-threaded.

Not sure what you top is showing, you sure that's not 2 processes :)


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PostPosted: Thu Mar 27, 2008 6:53 am 
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i am facing the same problem

Amd x2 4400+
2 gb 888 mhz ram
8800 gtx

Choppy frame rate


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PostPosted: Sat Mar 29, 2008 4:16 am 
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Ok, Windows users, try setting the scorchedc.exe priority to a higher status (WARNING-THAT MIGHT SLOW DOWN SOME COMPUTERS)

1. Right click on your desktop, click new and go to "shortcut"
2. Type in a good name!
3. When making the file-path, copy this and modify it accordingly:
C:\WINDOWS\System32\cmd.exe /c start "Scorched3D" /high "C:\scorched3d1\scorchedc.exe"

Ok, that is "the formula" you might need to adapt it.

The red part is the path to your cmd.exe, usually the WINDOWS directory is in drive C:\ (if not, then you must change that part of the formula accordingly)

The bold, '/high', part is the priority used. [low, normal, high, realtime] are the common ones. (below normal and above norrmal priorities might not work)

The blue part is the address to your scorchedc.exe file, modify it according to your directory.

4. Finish your shortcut.

Hope this helps! :D (But your computer may become slow and even freeze if it is not powerful enough.)
Yo, Gav, I'm really happy for you, and i'mma let you finish, but 43 is the best scorched3d version of all time; the best scorched3d version of ALL TIME!

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PostPosted: Sat Mar 29, 2008 5:00 pm 
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Stil^^8 wrote:
Ok, Windows users, try setting the scorchedc.exe priority to a higher status (WARNING-THAT MIGHT SLOW DOWN SOME COMPUTERS)

...

Hope this helps! :D (But your computer may become slow and even freeze if it is not powerful enough.)

thats likely to lock up your computer, regardless how fast it is. ('specially if its a single core cpu).

i dont see why it would make any difference to performance, but if youre going to try the above, first limit the scorched frame rate to something realistic (default is 250fps), and make sure you have 'pause graphics when not focused' checked. (both options in settings).

u can set priorities in task manager by right-clicking the process


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PostPosted: Sat Mar 29, 2008 6:08 pm 
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It works for me, Laptops. I gained, at least 30 FPS because of that.
But, as you and I both said, this is not recommended for older or weaker computers.
Yo, Gav, I'm really happy for you, and i'mma let you finish, but 43 is the best scorched3d version of all time; the best scorched3d version of ALL TIME!

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 Post subject: Re: Terrible performance on fast system
PostPosted: Tue Apr 27, 2010 7:29 pm 
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Winpatrol is a very useful program, and I was its happy user few years. But now I use AnVir Task Manager Free. For me it is more useful than Winpatrol. It is here: AnVir task manager


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 Post subject: Re: Terrible performance on fast system
PostPosted: Thu Apr 29, 2010 9:50 am 
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Hmm... I'm a bit surprised some of you are watching slide shows on systems that are much better than mine, while S3D on mine is smooth enough to be playable.

My setup:
AMD Athlon 64 X2 4000+ (2.1GHz Dual Core) on Gigabyte GA-MA69G-S3H mobo
4GB DDR2-800 RAM (3GB accessible to Windows)
Windows XP Home 32-bit SP3 (not all 4GB of RAM is accessible)
integrated ATI X1250 Graphics, 256MB system RAM assigned

Game settings:
"main" tab:
Resolution 640x480, not full screen, pause when not focused disabled
anti-aliasing 0, dialog/font size medium, framerate limit 100
sound = 8 channels, volume ~20%, ambient ~10%, music 0%
"speed" tab:
LoD settings all the way to the left (Land Error in the middle or one tick to the right)
Graphics Detail - all checked
"troubleshooting" tab:
everything checked except No TexSubImaging

In-game fps on bots server:
25fps on loading screen & while waiting for round to start
21fps on buy menu
13fps using camera 2 to target a bot
16-18fps zoomed out to view entire field
75fps with buy screen on round 2
50-55fps zoomed out to view entire field, dipping to a fps in the 30s during action

I'm assuming I have a very un-l33t system compared to the rest of you scorch addicts... so why is it that I have much better FPS on the beginners server than some of the ratings I've seen in here?

On the other hand... I do know of a way to bring my install of scorch to its knees, using the same settings....
start a local game, set it as TurnSimultaneous, 24 players, mod apoc, 2 lives, give all weapons, wall wrap, no wind, weapon scale large, speed 17500.
Set all 24 players to humans. Have every single player wear chutes & an ultra shield, and shoot a strangelove straight up (or at a high angle) at full power.
During the phase while I was setting up the shots, I was averaging about 22-24fps, which dipped to 13-14fps when zoomed out with the shot camera turned on.
Upon firing the 24 simultaneous strangeloves, though....12fps while they were going up in the air.... then 1 frame every 5 seconds or so.... which is actually better than I remember it. (I remember having it take like a minute before it unlagged enough to update the display.)

So who of you has a powerful enough computer to be able to set your settings at max (including 2560x1600 resolution if you have one of those 30" LCDs), and get at least 180-240fps while simultaneously firing 24 strangeloves? ;)


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