Mac OS X Port

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PostPosted: Fri Jan 16, 2004 11:28 am 
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Thanks, should be fixed now.


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PostPosted: Wed Apr 21, 2004 5:34 am 
I got it to compile on two different macs running 10.3.3, but I had to modify the instructions a bit to pull it off.

First get scorched 3d from CVS.

This is from the "COMPILING" doc in the current scorched source tree:

Quote:
The following fink packages must be compiled from source:
'fink install XXX' sdl, sdl-mixer, sdl-net


Nix this one. Download the above sdl packages and install them from source.
http://www.libsdl.org/download-1.2.php
http://www.libsdl.org/projects/SDL_mixer/
http://www.libsdl.org/projects/SDL_net/

Install them in the above order, and all should be fine.

Quote:
Next, the wxgtk fink package must be built with a special patch. Do the following:

0) fink fetch wxgtk

1)
cp scorched/osx/wxgtk.info /sw/fink/dists/unstable/main/finkinfo/x11
cp scorched/osx/wxgtk.patch /sw/fink/dists/unstable/main/finkinfo/x11

2) fink rebuild wxgtk


This is almost there, but you need to run the command 'fink install wxgtk' to complete the process (I'm using the latest fink).

Now all should be well to do the next step after you cd into the scorch source tree directory:
Quote:
1) chmod +x autogen.sh
2) ./autogen.sh
3) make
(on some systems build times can be reduced by using the -j4
flag for make)
4) sudo make install


If this fails with a sdl error, (and you're using bash) add this line to your ~/.bash_profile
Quote:
SDL_CONFIG=/usr/local/bin/sdl-config;export SDL_CONFIG
You may need to run the 'rehash' command, and failing that, close the terminal and open it again.

If you've installed the 36.x version of scorched available for download, there was a launcher for scorched3d that will still work, if you tweak it a bit.

Find the launcher (default install /Applications), and show the package contents. Navigate to Contents > Resources > Scripts.

Chmod the script "Scorched3d-launch.scpt" to 777 in the terminal, then open it in Script Editor.

Find the lines that read "cd /usr/local/games/scorched3d/" and change them to "cd /usr/local/games/scorched3d/bin" That line should appear twice. Save. Launch.

Some advice: Run the game full screen at a standard resolution. Otherwise the mouse won't respond properly.

That should be it. A little time consuming, but well worth the effort. I love the little trees!


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 Post subject:
PostPosted: Fri Apr 23, 2004 4:15 am 
what about this

http://www.warbeastshorde.altervista.org/linktest.htm


:x :shock: ??


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 Post subject:
PostPosted: Tue May 25, 2004 10:56 pm 
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Update

I have finaly got around to building an official Mac/Darwin port of Scorched3D version 37.1. Once its polished up a bit it will be released.


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 Post subject:
PostPosted: Thu Jun 10, 2004 2:32 pm 
Wha..?

The previous version I had (36.2) had a nice installer that worked. I downloaded the new version 37.2 and how do you get it to work? It's just a folder with a bunch of files and when I double click the scorched 3d thing that looks like a terminal thing X11 opens and it doesn't do anything.

I'm running an iBook with 10.3.4, X11 installed. Developer tools aren't, because those sods at apple don't seem to give you the DevTools if you just buy a new comp. If needed I'm not DLing them as several hundred mb on a modem is suicide.

Anyway, any help?


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 Post subject:
PostPosted: Thu Jun 10, 2004 2:39 pm 
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No you don't need the development tools.

See here for more info:
http://www.scorched3d.co.uk/phpBB2/viewtopic.php?t=965


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 Post subject:
PostPosted: Sun Jun 13, 2004 4:25 am 
you should be able to get it off the cd...and use the compile info.


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 Post subject:
PostPosted: Tue Jun 15, 2004 2:15 pm 
shorty wrote:
you should be able to get it off the cd...and use the compile info.


Which CD would it be on? I have like a ton system CD's: 3 Restore, 3 Install and the 'Apple Hardware test'


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 Post subject:
PostPosted: Wed Aug 25, 2004 9:40 am 
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Can you configure the keys on the OSX version?
No Sig :(

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PostPosted: Wed Aug 25, 2004 10:31 am 
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KillerSpuds wrote:
Can you configure the keys on the OSX version?


Yes you can. You need to edit the data/keys.xml file.


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 Post subject:
PostPosted: Sat Oct 09, 2004 9:30 pm 
gcamp wrote:
KillerSpuds wrote:
Can you configure the keys on the OSX version?


Yes you can. You need to edit the data/keys.xml file.


Where is the data folder?

(I'm not KillerSpuds.)


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 Post subject:
PostPosted: Sun Oct 10, 2004 7:58 pm 
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Anonymous wrote:
gcamp wrote:
KillerSpuds wrote:
Can you configure the keys on the OSX version?


Yes you can. You need to edit the data/keys.xml file.


Where is the data folder?

(I'm not KillerSpuds.)


I think it is /usr/local/games/scorche3d/data

or /usr/lib/games/scorched3d/data


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 Post subject: help
PostPosted: Thu Jan 06, 2005 9:13 am 
Trying to build v38 on osx. I got all the sdl stuff squared away but it is complaining about opengl now. Any ideas how I get past this?

checking for ranlib... ranlib
checking for SDL... checking for sdl-config... /usr/local/bin/sdl-config
checking for SDL - version >= 1.2.5... yes
checking for SDL_mixer lib... yes
checking for SDL_net lib... yes
checking for beer in -lfridge... no
Warning: No beer found in fridge!
We highly suggest that you rectify this situation immediately.
checking for OpenGL support... no
configure: error: *** Can't find the OpenGL library Try: http://www.opengl.org


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 Post subject:
PostPosted: Sat Jan 08, 2005 2:38 pm 
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I've made an official osx port. It is now available in the download area.


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 Post subject:
PostPosted: Fri Aug 26, 2005 1:10 am 
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magdalene wrote:


DO NOT SPAM LIKE THAT!


Note from DeVice : edited the spammer link to defeat his goal.
Beware the VOID

When in doubt on why your mod broke...
it's all Bobirov's fault.


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