Joined: Sat Nov 05, 2005 9:29 am Posts: 1968 Location: In a Rental.
It's entirely possible that my compiler may be broken, but i've been getting an error in compiling.
Are you still working with Microsoft Visual Studio 9.0 with sp1? Or have you updated to something further?.
The error i get is quite close to the start:
Code:
SaveSelectDialog.cpp SaveDialog.cpp RulesDialog.cpp ResignDialog.cpp QuitDialog.cpp ProgressDialog.cpp C:\Program Files\Microsoft Visual Studio 9.0\VC\include\xxcallwrap(9) : fatal error C1001: An internal error has occurred in the compiler. (compiler file 'msc1.cpp', line 1411) To work around this problem, try simplifying or changing the program near the locations listed above. Please choose the Technical Support command on the Visual C++ Help menu, or open the Technical Support help file for more information C:\Program Files\Microsoft Visual Studio 9.0\VC\include\xrefwrap(272) : see reference to class template instantiation 'std::tr1::_Call_wrapper<_Callable>' being compiled
This is the version I am using, think its VC express 2008 SP1
Code:
Microsoft Visual Studio 2008 Version 9.0.30729.1 SP Microsoft .NET Framework Version 3.5 SP1
Installed Edition: VC Express
Microsoft Visual C++ 2008 91909-152-0000052-60565 Microsoft Visual C++ 2008
Hotfix for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU (KB945282) KB945282 This hotfix is for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU. If you later install a more recent service pack, this hotfix will be uninstalled automatically. For more information, visit http://support.microsoft.com/kb/945282.
Hotfix for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU (KB946040) KB946040 This hotfix is for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU. If you later install a more recent service pack, this hotfix will be uninstalled automatically. For more information, visit http://support.microsoft.com/kb/946040.
Hotfix for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU (KB946308) KB946308 This hotfix is for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU. If you later install a more recent service pack, this hotfix will be uninstalled automatically. For more information, visit http://support.microsoft.com/kb/946308.
Hotfix for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU (KB947540) KB947540 This hotfix is for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU. If you later install a more recent service pack, this hotfix will be uninstalled automatically. For more information, visit http://support.microsoft.com/kb/947540.
Hotfix for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU (KB947789) KB947789 This hotfix is for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU. If you later install a more recent service pack, this hotfix will be uninstalled automatically. For more information, visit http://support.microsoft.com/kb/947789.
Hotfix for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU (KB948127) KB948127 This hotfix is for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU. If you later install a more recent service pack, this hotfix will be uninstalled automatically. For more information, visit http://support.microsoft.com/kb/948127.
Joined: Sat Nov 05, 2005 9:29 am Posts: 1968 Location: In a Rental.
Just totally flushed my compiler and reinstalled. Retrying a compile now.
I do an svn update daily to be sure, always something new popping up.
Edit: Nope, still dumps with an internal error. I must be missing an update somewhere.. Altho, it's changed the error somewhat.
WaterWaves.cpp WaterWaveDistance.cpp WaterMapPoints.cpp Water2Renderer.cpp C:\Program Files\Microsoft Visual Studio 9.0\VC\include\xxbind0(8) : fatal error C1001: An internal error has occurred in the compiler. (compiler file 'msc1.cpp', line 1411)
I've searched.. and that cpp doesn't exist anywhere..
Or am I doing something else wrong yet again?? I get an error about /data/wndows/tank2.bmp then it dies at start.
If copy the data folder over from the 42.1 source it loads the start screen. When I try to play a game I get a segmentation fault at loading water motion. ./scorched3dc -allowexceptions Segmentation fault I tried to load safe options same thing.
"Always do right. This will gratify some people and astonish the rest." Mark Twain
Gavin did a change there. For v43, he has moved his own mod into the globalmods folder. Gives it a more uniform layout. That may be why you are finding some files missing. The Dev1 branch is the only one you should need to pull down.
Joined: Wed Feb 16, 2005 1:26 am Posts: 1583 Location: Some Where On Earth I Think
Thrax wrote:
Gavin did a change there. For v43, he has moved his own mod into the globalmods folder. Gives it a more uniform layout. That may be why you are finding some files missing. The Dev1 branch is the only one you should need to pull down.
Thanks for the info I will try a rebuild again.
"Always do right. This will gratify some people and astonish the rest." Mark Twain
Joined: Sat Nov 05, 2005 9:29 am Posts: 1968 Location: In a Rental.
Oki.. Chose a different angle.
Installed the compiler freshly on my second pc, and with a fresh Svn..
Got the source again -you merged it.. I'll have to go get my work from the other pc later for a few things.
Trying a clean compile first, see what pops up.
Edit: well that diddn't take long.. only processing a fw minutes, and i get:
ConsoleFileReader.cpp Console.cpp TutorialFile.cpp D:\Developing\S3d\scorched3d\scorched\/src/common\engine/Simulator.h(26) : fatal error C1083: Cannot open include file: 'engine/Wind.h': No such file or directory TextureStore.cpp Generating Code...
Let it complete a bit longer, stopped it after 19 errors... that file being the reaccuring theme.
4 hours later:
Moved over the copy from my other pc, from before you merged the dev-branch. So far, it's compiled 1/2 way without any errors. Expecting it to work out.
It's apparent that the compiler on my other pc is busted, even after cleanly reinstalling it twice since. The downside to windows.. it remembers that it was broken, even after it's supposed to be repaired..
Joined: Sat Nov 05, 2005 9:29 am Posts: 1968 Location: In a Rental.
Ok.... that was an interesting test.
-First thing i noticed was a large change in the single-player game setup. Menu's thinned somewhat. Most notably... No Turns? Each game has a set # of Rounds, but unlimited turns for a -last man standing- effect.
While this may work for some, there are others that may still prefer to know they have limits and may tie a match. Especially for those main-server players that dirt themselves and make it impossible to kill, or shoot back within 300 shots.
-Second, Multiple lives is broken.. I chose a testing solo game; 2 players with 3 lives per player. Hoping to see how well it placed players on respawn, i was surprised to see that after it showed [XXXX was reincarnated, 2 lives left], it jumped to the next map. 6 maps in a row. So it's not just a one time error.
-Third. I was testing with Swars, and between shots, no turn based effects occured. These are a vital part of the mods atmosphere, and several of the players weapons.. You would experience them as things such as the lightning, meteors, and fire-bursts from Apoc.
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I will keep monitoring, and we'll see how things work out.
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