Version 43

Post new topic Reply to topic  [ 61 posts ]  Go to page 1, 2, 3, 4, 5  Next
Author Message
 Post subject: Version 43
PostPosted: Sun Oct 18, 2009 11:33 pm 
User avatar
Site Admin
Not Signed Up For Stats

Joined: Mon Aug 04, 2003 4:09 pm
Posts: 4771
Location: Scotland
Yes I've been quiet recently but you may like to know that version 43 should be playable again now if anyone wants to try it.


Top
 Profile  
 
 Post subject: Re: Version 43
PostPosted: Sun Oct 18, 2009 11:58 pm 
User avatar
Obliterated

Current Scorched3D Rank: 118





Joined: Sat Nov 05, 2005 9:29 am
Posts: 1968
Location: In a Rental.
gcamp wrote:
Yes I've been quiet recently but you may like to know that version 43 should be playable again now if anyone wants to try it.

I have been keeping up with the svn, quite a few minor tune-ups gone by.

Anything of note for us to look for so far? Several of the players keep
suggesting radical ideas, but several points keep popping up.

Deformable cielings, model-shaped models, and of course.. the rollers
that we can never seem to get perfect.. :D
Scorched3D Mod-Servers
Forum
Stats
Mods-Page


Top
 Profile  
 
 Post subject: Re: Version 43
PostPosted: Mon Oct 19, 2009 1:10 am 
User avatar
Site Admin
Not Signed Up For Stats

Joined: Mon Aug 04, 2003 4:09 pm
Posts: 4771
Location: Scotland
I guess the main things so far are the new game play modes.
And the fact you can join a game during shots (not fully tested).

Actualy a deformable roof would now be possible if this all works.


Top
 Profile  
 
 Post subject: Re: Version 43
PostPosted: Mon Oct 19, 2009 4:24 am 
User avatar
Obliterated

Current Scorched3D Rank: Unranked








Joined: Wed Feb 16, 2005 1:26 am
Posts: 1587
Location: Some Where On Earth I Think
I will get a fresh copy from svn and give it a try.
Image
"Always do right. This will gratify some people and astonish the rest."
Mark Twain


Top
 Profile  
 
 Post subject: Re: Version 43
PostPosted: Mon Oct 19, 2009 3:01 pm 
User avatar
Obliterated

Current Scorched3D Rank: 118





Joined: Sat Nov 05, 2005 9:29 am
Posts: 1968
Location: In a Rental.
It's entirely possible that my compiler may be broken, but i've been getting an error in compiling.

Are you still working with Microsoft Visual Studio 9.0 with sp1? Or have you updated to something further?.

The error i get is quite close to the start:

Code:
SaveSelectDialog.cpp
SaveDialog.cpp
RulesDialog.cpp
ResignDialog.cpp
QuitDialog.cpp
ProgressDialog.cpp
C:\Program Files\Microsoft Visual Studio 9.0\VC\include\xxcallwrap(9) : fatal error C1001: An internal error has occurred in the compiler.
(compiler file 'msc1.cpp', line 1411)
To work around this problem, try simplifying or changing the program near the locations listed above.
Please choose the Technical Support command on the Visual C++
Help menu, or open the Technical Support help file for more information
        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\xrefwrap(272) : see reference to class template instantiation 'std::tr1::_Call_wrapper<_Callable>' being compiled
Scorched3D Mod-Servers
Forum
Stats
Mods-Page


Top
 Profile  
 
 Post subject: Re: Version 43
PostPosted: Mon Oct 19, 2009 11:31 pm 
User avatar
Site Admin
Not Signed Up For Stats

Joined: Mon Aug 04, 2003 4:09 pm
Posts: 4771
Location: Scotland
This is the version I am using, think its VC express 2008 SP1



Code:
Microsoft Visual Studio 2008
Version 9.0.30729.1 SP
Microsoft .NET Framework
Version 3.5 SP1

Installed Edition: VC Express

Microsoft Visual C++ 2008   91909-152-0000052-60565
Microsoft Visual C++ 2008

Hotfix for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU (KB945282)   KB945282
This hotfix is for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU.
If you later install a more recent service pack, this hotfix will be uninstalled automatically.
For more information, visit http://support.microsoft.com/kb/945282.

Hotfix for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU (KB946040)   KB946040
This hotfix is for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU.
If you later install a more recent service pack, this hotfix will be uninstalled automatically.
For more information, visit http://support.microsoft.com/kb/946040.

Hotfix for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU (KB946308)   KB946308
This hotfix is for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU.
If you later install a more recent service pack, this hotfix will be uninstalled automatically.
For more information, visit http://support.microsoft.com/kb/946308.

Hotfix for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU (KB947540)   KB947540
This hotfix is for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU.
If you later install a more recent service pack, this hotfix will be uninstalled automatically.
For more information, visit http://support.microsoft.com/kb/947540.

Hotfix for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU (KB947789)   KB947789
This hotfix is for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU.
If you later install a more recent service pack, this hotfix will be uninstalled automatically.
For more information, visit http://support.microsoft.com/kb/947789.

Hotfix for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU (KB948127)   KB948127
This hotfix is for Microsoft Visual C++ 2008 Express Edition with SP1 - ENU.
If you later install a more recent service pack, this hotfix will be uninstalled automatically.
For more information, visit http://support.microsoft.com/kb/948127.


Top
 Profile  
 
 Post subject: Re: Version 43
PostPosted: Tue Oct 27, 2009 2:50 am 
User avatar
Obliterated

Current Scorched3D Rank: Unranked








Joined: Wed Feb 16, 2005 1:26 am
Posts: 1587
Location: Some Where On Earth I Think
Is revision: 271 the one to look at??

*edit*
I cant get a working 42.1 or 43 to build.
Upgraded to Ubuntu 9.10... Will look into it.
The one from the repo loads and plays fine.
Image
"Always do right. This will gratify some people and astonish the rest."
Mark Twain


Top
 Profile  
 
 Post subject: Re: Version 43
PostPosted: Tue Oct 27, 2009 4:44 am 
User avatar
Obliterated

Current Scorched3D Rank: 118





Joined: Sat Nov 05, 2005 9:29 am
Posts: 1968
Location: In a Rental.
Just totally flushed my compiler and reinstalled. Retrying a compile now.

I do an svn update daily to be sure, always something new popping up.


Edit: Nope, still dumps with an internal error.
I must be missing an update somewhere.. Altho, it's changed the error somewhat.

WaterWaves.cpp
WaterWaveDistance.cpp
WaterMapPoints.cpp
Water2Renderer.cpp
C:\Program Files\Microsoft Visual Studio 9.0\VC\include\xxbind0(8) :
fatal error C1001: An internal error has occurred in the compiler.
(compiler file 'msc1.cpp', line 1411)



I've searched.. and that cpp doesn't exist anywhere..
Scorched3D Mod-Servers
Forum
Stats
Mods-Page


Top
 Profile  
 
 Post subject: Re: Version 43
PostPosted: Wed Oct 28, 2009 2:36 am 
User avatar
Obliterated

Current Scorched3D Rank: Unranked








Joined: Wed Feb 16, 2005 1:26 am
Posts: 1587
Location: Some Where On Earth I Think
Ok got 42.1 to compile and build after applying the fixups.patch from

https://svn.pardus.org.tr/pardus/2009/d ... d3d/files/

Stinking openal-config!!!!
Any way plays good as long as NoGLExt is off.

*EDIT* Now 42.1 wont load.

Thrax you might try
http://msdn.microsoft.com/en-us/library ... 71%29.aspx

With my 43 build I am still applying the patch from link above. Its for the openal-test.

I am running into some problems with the 43 build.
(I am doing something wrong again probably)
Its missing some files in /scorched/data
compare
http://scorched3d.svn.sourceforge.net/v ... ched/data/
and
http://scorched3d.svn.sourceforge.net/v ... ched/data/

Or am I doing something else wrong yet again??
I get an error about /data/wndows/tank2.bmp
then it dies at start.

If copy the data folder over from the 42.1 source it loads the start screen.
When I try to play a game I get a segmentation fault at loading water motion.
./scorched3dc -allowexceptions
Segmentation fault
I tried to load safe options same thing.
Image
"Always do right. This will gratify some people and astonish the rest."
Mark Twain


Top
 Profile  
 
 Post subject: Re: Version 43
PostPosted: Wed Oct 28, 2009 3:56 am 
User avatar
Obliterated

Current Scorched3D Rank: Unranked








Joined: Wed Feb 16, 2005 1:26 am
Posts: 1587
Location: Some Where On Earth I Think
Something is wrong with my build(s)/building.
Scorched3d loads fine and I can then load scorched3dc some of the time.

Both my 42.1 and 43 scorched3dc builds will load to the startup screen with certain maps, if not then it segfaults.

If scorched3dc loads the startup screen map then I can play a local game and play all the maps. Or I can join a server game with the 42.1 build.
Image
"Always do right. This will gratify some people and astonish the rest."
Mark Twain


Top
 Profile  
 
 Post subject: Re: Version 43
PostPosted: Wed Oct 28, 2009 11:26 am 
User avatar
Obliterated

Current Scorched3D Rank: 118





Joined: Sat Nov 05, 2005 9:29 am
Posts: 1968
Location: In a Rental.
Irishbandit wrote:
I am running into some problems with the 43 build.
(I am doing something wrong again probably)
Its missing some files in /scorched/data
compare
http://scorched3d.svn.sourceforge.net/v ... ched/data/
and
http://scorched3d.svn.sourceforge.net/v ... ched/data/

Gavin did a change there. For v43, he has moved his own mod into the globalmods folder.
Gives it a more uniform layout. That may be why you are finding some files missing.
The Dev1 branch is the only one you should need to pull down.
Scorched3D Mod-Servers
Forum
Stats
Mods-Page


Top
 Profile  
 
 Post subject: Re: Version 43
PostPosted: Wed Oct 28, 2009 7:24 pm 
User avatar
Obliterated

Current Scorched3D Rank: Unranked








Joined: Wed Feb 16, 2005 1:26 am
Posts: 1587
Location: Some Where On Earth I Think
Thrax wrote:
Gavin did a change there. For v43, he has moved his own mod into the globalmods folder.
Gives it a more uniform layout. That may be why you are finding some files missing.
The Dev1 branch is the only one you should need to pull down.


Thanks for the info I will try a rebuild again.
Image
"Always do right. This will gratify some people and astonish the rest."
Mark Twain


Top
 Profile  
 
 Post subject: Re: Version 43
PostPosted: Thu Oct 29, 2009 11:45 pm 
User avatar
Obliterated

Current Scorched3D Rank: Unranked








Joined: Wed Feb 16, 2005 1:26 am
Posts: 1587
Location: Some Where On Earth I Think
Worked on my computer every thing is working well now on my end. :oops: :oops:

I think I found the sound problem for Ubuntu 9.10 users though. Nothing scorched3d related.
Image
"Always do right. This will gratify some people and astonish the rest."
Mark Twain


Top
 Profile  
 
 Post subject: Re: Version 43
PostPosted: Tue Nov 03, 2009 6:18 am 
User avatar
Obliterated

Current Scorched3D Rank: 118





Joined: Sat Nov 05, 2005 9:29 am
Posts: 1968
Location: In a Rental.
Oki.. Chose a different angle.

Installed the compiler freshly on my second pc, and with a fresh Svn..

Got the source again -you merged it.. I'll have to go get my work
from the other pc later for a few things.

Trying a clean compile first, see what pops up.

Edit: well that diddn't take long.. only processing a fw minutes, and i get:

ConsoleFileReader.cpp
Console.cpp
TutorialFile.cpp
D:\Developing\S3d\scorched3d\scorched\/src/common\engine/Simulator.h(26) : fatal error C1083: Cannot open include file: 'engine/Wind.h': No such file or directory
TextureStore.cpp
Generating Code...

Let it complete a bit longer, stopped it after 19 errors... that file being
the reaccuring theme.



4 hours later:

Moved over the copy from my other pc, from before you merged the dev-branch.
So far, it's compiled 1/2 way without any errors. Expecting it to work out.

It's apparent that the compiler on my other pc is busted, even after cleanly
reinstalling it twice since. The downside to windows.. it remembers that it
was broken, even after it's supposed to be repaired..
Scorched3D Mod-Servers
Forum
Stats
Mods-Page


Top
 Profile  
 
 Post subject: Re: Version 43
PostPosted: Tue Nov 03, 2009 4:56 pm 
User avatar
Obliterated

Current Scorched3D Rank: 118





Joined: Sat Nov 05, 2005 9:29 am
Posts: 1968
Location: In a Rental.
Ok.... that was an interesting test.

-First thing i noticed was a large change in the single-player game setup.
Menu's thinned somewhat. Most notably... No Turns? Each game has a
set # of Rounds, but unlimited turns for a -last man standing- effect.

While this may work for some, there are others that may still prefer to
know they have limits and may tie a match. Especially for those main-server
players that dirt themselves and make it impossible to kill, or shoot back
within 300 shots.


-Second, Multiple lives is broken.. I chose a testing solo game; 2 players
with 3 lives per player. Hoping to see how well it placed players on respawn, i
was surprised to see that after it showed [XXXX was reincarnated, 2 lives left],
it jumped to the next map. 6 maps in a row. So it's not just a one time error.

-Third. I was testing with Swars, and between shots, no turn based effects
occured. These are a vital part of the mods atmosphere, and several of the
players weapons.. You would experience them as things such as the lightning,
meteors, and fire-bursts from Apoc.

-------

I will keep monitoring, and we'll see how things work out.
Scorched3D Mod-Servers
Forum
Stats
Mods-Page


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 61 posts ]  Go to page 1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group