another quick question : has this release been tested on 64bits arch ?
I have two other config (gentoo/amd64) where it compiles fine (GCC 4.1) but failed when launching a game (after intro animation) with message : failed to allocate memory.
One is a amd64 with nvidia 6800GT (closed binary driver) and the other a Core2 duo with ATI X1700 (free driver) and they failed with this same error...so one of the single common point is the arch.
The Scorched3d process terminated unexpectedly. Failed to allocate memory!!
Would you like to load the failsafe scorched3d settings? This gives the best chance of working but at the cost of graphical detail. You can adjust this later in the Scorched3D display settings dialog. Note: Most problems can be fixed by using the very latest drivers for your graphics card.
Edit : ref for v41 on amd64 arch
Last edited by rem5 on Sat Feb 21, 2009 8:30 pm, edited 2 times in total.
Joined: Wed Feb 16, 2005 1:26 am Posts: 1587 Location: Some Where On Earth I Think
rem5 wrote:
another quick question : has this release been tested on 64bits arch ?
I have two other config (gentoo/amd64) where it compiles fine (GCC 4.1) but failed when launching a game (after intro animation) with message : failed to allocate memory.
One is a amd64 with nvidia 6800GT (closed binary driver) and the other a Core2 duo with ATI X1700 (free driver) and they failed with this same error...so one of the single point is the arch.
I have two other config (gentoo/amd64) where it compiles fine (GCC 4.1) but failed when launching a game (after intro animation) with message : failed to allocate memory.
The same happend to me today on Fedora8 64bit / dual core AMD. It compiled without errors, I was able to start the game, choose the server, but the game exit with a message 'failed to allocate memory' just when entering the arena.
Joined: Wed Feb 16, 2005 1:26 am Posts: 1587 Location: Some Where On Earth I Think
naka wrote:
rem5 wrote:
I have two other config (gentoo/amd64) where it compiles fine (GCC 4.1) but failed when launching a game (after intro animation) with message : failed to allocate memory.
The same happend to me today on Fedora8 64bit / dual core AMD. It compiled without errors, I was able to start the game, choose the server, but the game exit with a message 'failed to allocate memory' just when entering the arena.
Did it work ok last version?
"Always do right. This will gratify some people and astonish the rest." Mark Twain
Ok I've had a look at the 64bit version and gcc 3.4, both seem to be fixed now and should be in the next source code release. People can check out the code in SVN if they wish (it's compatible with the standard v42 release).
Ok I've had a look at the 64bit version and gcc 3.4, both seem to be fixed now and should be in the next source code release. People can check out the code in SVN if they wish (it's compatible with the standard v42 release).
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