The SourceForge mod project

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PostPosted: Fri Jan 19, 2007 4:44 pm 
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hey e1... i havn't had the time to read all 6 pages yet, but it seems to be a pretty active topic, so i'll just ask right here...

how can i make cool images for wait/mod screen for my xmas mod ?..
any suggestions for new weapons..e.tc... ? ( i'll make an easter mod as soon as i have time to, and i hope i won't start it 2 weeks b4 the tournament :P like i did for the xmas one... well, i would also like to know if the xmas (not now, still not completed) or the easter mod (that still have to be started, could be put on the sourceforge mod place...)

thx,
Bye
Picci
bye,

Picci


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PostPosted: Fri Jan 19, 2007 5:25 pm 
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Picci wrote:
how can i make cool images for wait/mod screen for my xmas mod ?..

The files for the wait screen are data/windows/wait.bmp and waita.bmp. If you make it the same shape as the default one, you can just remake the wait.bmp image.

Picci wrote:
well, i would also like to know if the xmas (not now, still not completed) or the easter mod (that still have to be started, could be put on the sourceforge mod place...)

Sure, supply us with a zip file containing the modfolder and a maybe a short description of the mod or a news post and one of us (jdog, cbx, or me) will be glad to post it on the mods project for ya.
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PostPosted: Sun Jan 21, 2007 10:32 pm 
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Bobirov wrote:
Picci wrote:
how can i make cool images for wait/mod screen for my xmas mod ?..

The files for the wait screen are data/windows/wait.bmp and waita.bmp. If you make it the same shape as the default one, you can just remake the wait.bmp image.

Picci wrote:
well, i would also like to know if the xmas (not now, still not completed) or the easter mod (that still have to be started, could be put on the sourceforge mod place...)

Sure, supply us with a zip file containing the modfolder and a maybe a short description of the mod or a news post and one of us (jdog, cbx, or me) will be glad to post it on the mods project for ya.

i had modified the images already, but i dunno how to make them look good, sorry for bad wording. (see mod download section...towards the bottom, and see how ugly the wait screen is.. (it's the same as the mod image in the download section))

for the sourceforge thing i'll post on news section as soon as the mods are ready :D thx :D
bye,

Picci


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PostPosted: Mon Jan 22, 2007 3:29 pm 
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I noticed that Op Scorch version 0.1 has been released to download.
Beware the VOID

When in doubt on why your mod broke...
it's all Bobirov's fault.


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PostPosted: Mon Jan 22, 2007 6:21 pm 
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jdog wrote:
I noticed that Op Scorch version 0.1 has been released to download.

Yup, packaged it up and added it yesterday because I moved development to v41. So I wanted a public release of the v40.1 version.
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PostPosted: Mon Mar 26, 2007 3:35 am 
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I just wanted to welcome InductiveOne to the team!

cbx
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PostPosted: Wed Jul 23, 2008 7:06 pm 
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Just out of curiosity, What ever happened to this project?
the last post in this thread was over 14 months ago.
CLUCK!

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PostPosted: Wed Jul 23, 2008 7:35 pm 
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WaxyChicken wrote:
Just out of curiosity, What ever happened to this project?
the last post in this thread was over 14 months ago.

Since most of the modders who were using the SF to store thier
mods have left, and many other other mods weren't allowed to
be stored there, We instead chose to store them in another place.

Current_Mods is a forum list of mods, and the links in some
take you to a more comprehensive list of work available.
Scorched3D Mod-Servers
Forum
Stats
Mods-Page


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PostPosted: Fri Jul 25, 2008 5:47 am 
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Thrax wrote:
WaxyChicken wrote:
Just out of curiosity, What ever happened to this project?
the last post in this thread was over 14 months ago.

Since most of the modders who were using the SF to store thier
mods have left, and many other other mods weren't allowed to
be stored there, We instead chose to store them in another place.


Sadly it died a quite death. I do plan to try to put more mods up when I have time, but my time is limited right now.
Beware the VOID

When in doubt on why your mod broke...
it's all Bobirov's fault.


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