Free Market, guise.

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 Post subject: Free Market, guise.
PostPosted: Tue Jul 15, 2008 8:04 am 
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Crispy

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Joined: Sat Jun 30, 2007 1:42 am
Posts: 60
60000 for a Death's Head, Fuel that is more expensive then Rocket Fuel(which is supposed to be BETTER, if I remember right.), and various other things have given myself, and quite a few others, a gripe with the 'Free Market' economy currently present.

Certainly a good idea, but, it seems to bring disgust in many players. With this system, the player who joins after round 1 is likely going to be shafted moneywise. New players especially. He/she will probably be unable to obtain the weapons he/she'd like to get. Funky Bombs? Out of reach without storing the money and hoping for the interest back on it. With most of the heavy weapons out of reach, the late-joiner is kind of, eh, vulnerable. Particularly newbies who're joining their first game. While the much better (generally) vets scorch, maim, blow up, and anilihate, the newbie will probably not be that good with precision weapons like baby missiles, ect, and be used to using funks/heavy hogs/heads on Bots, because, on local its quite cheap without Free Market in effect.

But of course, here, without these heavy hitters(that can turn the tide for the late-joiner.), its pretty hard for later joining individuals to get a place on the scoreboard at all. Which, is quite sad if the game has just been 2 people duking it out half the rounds.

Removing Free Market entirely would seem quite fair, and give new scorchers a chance to even the score that round, and also make for much more interesting gameplay in my opinion. Of course, not all are for that, which, I can understand. Perhaps then, we lower the bundle sizes, to prevent uberspamming of one type of weapon.

too long, didn't read version= Free Market sucks, we want our 20000 Death Heads back and the like. Though compromise is fine and accepted, just end the torture!


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 Post subject:
PostPosted: Tue Jul 15, 2008 9:03 am 
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Obliterated

Current Scorched3D Rank: 118





Joined: Sat Nov 05, 2005 9:29 am
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Location: In a Rental.
At the current version, the free-market calculating isn't 100% balanced.

It is supposed to raise some and lower others in nearly equal portions,
but with the limited variety, it isn't going to drop while people always
buy the same things.

normally, the limits are from 1/3 the base-price, to 3x the base.
eg. Lasers base-price at 8000. min 2666, max 24000

Without the free-market enabled, Players will continually abuse the
largest items without having to spend much. The price-growth is
intended to raise the price to a point where it's no longer desireable,
forcing players to explore variety.

However, If some items are Never bought, such as the dirts, riots, and
lasers, they will actually be pushed into the negatives on the saved
market-records.. only being displayed as thier 1/3 base, while the
bought items are allowed to climb to thier market max of 3x base.

In the Mod-servers, a mod with more variety like Merge, seems to do
exceptionally well with Free-Market enabled. As players explore and
find Bargains, other prices slide around.
Scorched3D Mod-Servers
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 Post subject:
PostPosted: Tue Jul 15, 2008 2:26 pm 
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Reduced to ashes

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Joined: Tue Dec 12, 2006 8:01 pm
Posts: 952
Location: NJ USA
I notice movement on a lot of prices. But I do not notice movement on some of the items that are rarely used, like Funky bombs, DH's, force shields.

But I still like this way better. Funky bombs every round was a bit much.
Be silent or let thy words be worth more than silence.

- Pythagoras


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