Post subject: Error when trying to start a game :(
Posted: Mon Dec 10, 2007 5:26 pm
Crispy
Current Scorched3D Rank: Unranked
Joined: Mon Dec 11, 2006 1:40 pm Posts: 75 Location: The Fruit Bowl
Just downloaded this and tried to connect to a game (I deleted the old swars mod prior to downloading the new one).
I've read through the appropriate code in the accessories.xml file expecting to find a typo or case-sensitive type error (I'm running Linux), but it appears to be OK as far as I can tell (i.e. the files that it references are all apparently there and with the correct spelling/case)
This is the error:
Attachments:
ScorchWars2error.png [ 55.65 KiB | Viewed 1183 times ]
Joined: Sat Nov 05, 2005 9:29 am Posts: 1968 Location: In a Rental.
K. While, yes, the server is up and happily occupied, It still will take most first-timers about an hour at my rate to get the mod.
I am working on getting the core-pack hosted on a better remote-host, but with the nature of the files, and the reliability of hosts... it may be a while.
Server-Related Addendum..: The Mod contains NO low-detail Tanks. Set your clients Tank-Detail to Med or High, or you will recieve an error and be prevented from Entering. Many players have already come to me for help about it....
Joined: Sat Nov 05, 2005 9:29 am Posts: 1968 Location: In a Rental.
a banana wrote:
I've read through the appropriate code in the accessories.xml file expecting to find a typo or case-sensitive type error (I'm running Linux), but it appears to be OK as far as I can tell (i.e. the files that it references are all apparently there and with the correct spelling/case)
I've rechecked everything too, I can't see any discrepancy. Several
other players have been in and happily blasting.. but likely none of
them on *nix.
There's a few files linked to apoc, but no different than earlier weapons.
And none of the models call for case-senitive images.
Durn linux users.... messing up our plans for world domination via uber-mod..
Joined: Sat Apr 07, 2007 5:35 pm Posts: 124 Location: Michigan, USA
It sure is an uber-mod! That Death Star is amazing! The Sand People Sniper is another very useful one, can't wait until the Sand People are armed with it.
Swars V2 is one heckuva mod!
I don't think you'll want to spend that much cash unless you want a beer cooling -dehumidifing - computer case that waters your house plants.
- Rommel
Also, I cannot run a local version of the module nor start it as a server. Trying to run a local game just results in putting the Scorh Wars banner up (replacing the Scorched3D one), but no error and my client is left at the main game client menu. I am able to launch all other mods (that I have) locally.
If I try to launch a server, I get "The Scorched3d process terminated due to configuration errors." I am able to start a server based on PantherMod (and probably others, although PantherMod is the only one I've had time to try) and connect to it, so it doesn't appear that my local installation is fundamentally screwed.
a banana
Attachments:
ScorchWars2error_part2.png [ 85.33 KiB | Viewed 1164 times ]
so your game wont load the high def references in the preferences.
we did it this way to have 3 sepreate team based catagorys
so you can choose the apropriate tanks thus not flying an xwing
and being on the imperial team... though cant say we are using the
teams server anyways.. so that may change.
Joined: Wed Aug 25, 2004 3:54 pm Posts: 539 Location: In a van down by the river.
asteroid field map repaired & redone, ..finaly
many have said the asteroids field map was too dark to play on
so I fixed that issue & completely redid the map.
now you will see nebulas, nebula storms, better looking asteroids
a pirate asteroid base, moved the asteroids out of everyones firing path,
for a temporary fix of the skymap not showing stars I placed a better
looking coverup roof box that has a layers for the stars & nebula galaxy.
another old map redone & out of the way..
next..
Attachments:
new asteroid field.jpg [ 51.9 KiB | Viewed 1133 times ]
Joined: Mon Dec 11, 2006 1:40 pm Posts: 75 Location: The Fruit Bowl
.-*-.ShoCkwaVe.-*-. wrote:
asteroid field map repaired & redone, ..finaly
many have said the asteroids field map was too dark to play on so I fixed that issue & completely redid the map.
now you will see nebulas, nebula storms, better looking asteroids a pirate asteroid base, moved the asteroids out of everyones firing path, for a temporary fix of the skymap not showing stars I placed a better looking coverup roof box that has a layers for the stars & nebula galaxy.
another old map redone & out of the way..
next..
Looks great! But please leave some asteroids in the firing path, or at least so they can be shot down -- they make great targets for bonus items
Joined: Sat Nov 05, 2005 9:29 am Posts: 1968 Location: In a Rental.
a banana wrote:
.-*-.ShoCkwaVe.-*-. wrote:
asteroid field map repaired & redone, ..finaly
many have said the asteroids field map was too dark to play on so I fixed that issue & completely redid the map.
now you will see nebulas, nebula storms, better looking asteroids a pirate asteroid base, moved the asteroids out of everyones firing path, for a temporary fix of the skymap not showing stars I placed a better looking coverup roof box that has a layers for the stars & nebula galaxy.
another old map redone & out of the way..
next..
Looks great! But please leave some asteroids in the firing path, or at least so they can be shot down -- they make great targets for bonus items
Fear not.. there will still be some rocks in firing range.
Just somewhat fewer, less claustrophobic.. And they may be
somewhat more solid.. no more firing once and picking off 4-5 rocks..
Every day will add a little more to the work we do. Those that have
the core-pack already from the pre-download site, can simply pop in
and play quickly with minimal downloaded each time.
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