An odd flaw with the teleport other is if it misses, then if it is shot later, you still teleport, I am still working on the aiming, but I think I have it figured.
does the meat hook work when out of range of the shooter? if the concept is still valid, some fun stuff could be done.
quick update, I just got a mic, not that I have any clue how to use it, but I have one, so some bad sound work will be coming, as soon as I am done pegging trees this weekend
hmmm, the GDI logo is interesting, but if i could recognise it (even after hitting tree's for the week end) then anyone could. Combining that with some of the latest pokes at s3d's gpl it might be good not to have EA staring at me whilst holding a sharp object. But thanks for trying, the logo has some depth in it, a C&C mod could be a perfect place for it.
EA, Westwood, king tutankhamun, all people with sharp objects.
Also, neg is thematic, it even has a logo all its own that I am working on, if I stick something from C&C in it people will look at that instead of everything else, chewbacca shouldn't be in the same room with Scotti, the same with skraillings and Yuri clones.
A C&C mod does sound interesting though, and there is a bunch of C&C people around here.
Neg has a tank, thanks to my (and your) friend berem, I am now working on organising its weaponry, three more tanks until beta.
that is the full image, flip it and apply a reverse kaleidoscope to see it, I haven't figured out the texture style, with the maps length fog will be fun (it always is). I am thinking about some placements, making the map a assault run, it has some great places for towers and MG pits, maybe some patrol bots, Stick some energy sumps at the top, in case a sneaky person gets up there.
One other thing I just thought of, I have boring clouds near me, they don't make interesting stuff, if anyone is bored, and see's an interesting/possibly harm causing cloud, take a pic, if you can get it without tree's or objects in the frame it would be great, I don't have a good camera, it is older than s3d.
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