Negetivity mod

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 Post subject: Negetivity mod
PostPosted: Mon Apr 30, 2007 7:53 pm 
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Low all, this post is about the mod I am working on, negetivity (neg for short) is losely based upon a book concept I got bouncing around my head, the main focus is four sides, light, shadow, nought (complete nothingness), and gvral (absolute matter). I am not XML savy and this mod is pre-alpha, but I figured that I might as well give a shout about it, if you got a concept or advice, holler, any and all will help.
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PostPosted: Mon Apr 30, 2007 8:16 pm 
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Welcome to the Scorched 3D forums.

Wish you luck on the Mod.
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PostPosted: Mon Apr 30, 2007 9:05 pm 
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thanks, I figured that I might as well get this on the forums, instead of poking thrax at all hours of the day with "can this work" or "if I do this". hopefully I wil be able to get this some where, nothin' like a baptism by fire
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PostPosted: Mon Apr 30, 2007 9:27 pm 
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PostPosted: Mon Apr 30, 2007 9:39 pm 
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heh thanks freak, the amount of replies I've gotten in the last twelve minutes shows alot, getting down to the mod itself, I have been wondering; for a melee weapon (swars saber like) it is done with a laser, the problem is, how would I use a dirrerent mesh (some of my terminology is TES4, so) I know that some weaps like the BFG (merg) are done different, but I have no clue how.
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PostPosted: Mon Apr 30, 2007 10:23 pm 
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lasers are an hardcoded mesh

to have a more "customizable" effect, you could try to recreate a smilar shape with explosions

create a weapon who translates & places small explosions are regular distance using weaponexplosion & weapontranslate

if the gap between explosions is much smaller than the explosion radius, it will resemble a rod

remember to put such thing in a repear loop to prevent the explosion fading to make the rod to disappear
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PostPosted: Mon Apr 30, 2007 11:09 pm 
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Brain Damage wrote:
lasers are an hardcoded mesh
to have a more "customizable" effect, you could try to recreate
a smilar shape with explosions
create a weapon who translates & places small explosions are
regular distance using weaponexplosion & weapontranslate
if the gap between explosions is much smaller than the explosion
radius, it will resemble a rod
remember to put such thing in a repear loop to prevent the
explosion fading to make the rod to disappear


ie.. Fusion-beam.

Weapons that are Pulse lasers like the BFG etc, are a small piece of laser
stepped along by a series of translates.. in a smooth enough stream that
they look like one flowing object.

overlapping several sizes of lasers can simulate a more ovoid shaped
pulse, but i've found that also raises the resources needed by a lot for
each layer.
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PostPosted: Tue May 01, 2007 12:48 am 
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I suggest renaming any (but not all) weapons you import into it. redoing the icon colors is also good.
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PostPosted: Tue May 01, 2007 7:11 pm 
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thanks for the explane BD and thrax, a set of explosions would give the effect of a melee weapon, and it is apparent that it will have to do, but it might be a tad hard to form a khukuri with explosions :) on your comment doom, I made no reference to using any weapons from other mods, I was merely using an example.
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PostPosted: Fri May 04, 2007 5:36 pm 
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just a small update, after poking thrax some, I had an idea for a weapon (that I am making). it is a low flying electrical storm, figured I should say something about it, also I have made a ice storm sorta thing, also, having I had a large "doh" moment two minutes ago, instead of trying to build a blade out of explosions, I could just make a explosion, you don't need to tell a blades tang in game, so I am wraping my head (and MSpaint) around that today, I am also begining to quest for some models for tanks and such, but only starting,
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PostPosted: Sat May 05, 2007 4:20 am 
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The AI wrote:
I am also begining to quest for some models for
tanks and such, but only starting,


There are many members here that are masters of
modeling, it's possible they have a few cast-offs that
would be wicked if put to good use.

What sort of projectile models, placements, or tanks
would you have in mind?
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PostPosted: Sat May 05, 2007 9:00 am 
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I could use some demonic projectiles.
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PostPosted: Sat May 05, 2007 12:58 pm 
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well, my main thing is tanks, it would seem odd for a pelican to be using the hand of god. the models for light and shadow are pretty simple, but for nought and gvral, they are concepts of my own. But I might as well give a description, for nought I was thinking something done like the gost tank from classic (but not the gost tank from classic) done in a psudo humaniod shape. For gvral my ideas are a tad more abstract, mainly along the lines of a non humanoid, big sorta organic looking creature. oh also (I just remembered) I am looking to do a scale of models, so with shadow for example, it would be: darkling, halfling, desendant, demon, lesser aspect, greater aspect. For projectiles, my ideas are coming as I make the weapons, but things like: hooks, shapes of flame (hands and such), a new roller (something smaller), long body projectiles (spears of nought), spheres (gray matter) and so on
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PostPosted: Sat May 12, 2007 12:34 pm 
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just to note, I got a new PC so I am still sorting out files. Oh and freak, I heard say that you do stuff with sound, do tell :D
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PostPosted: Sat May 12, 2007 5:21 pm 
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You bet!

You need a sound I make you that sound...

Gimme a list of sounds you need or may need...

Note-Please realize that sounds are very hard to make...

It may take some time before I get you one.

But don't worry...

You will get it!
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