Blender Export Script for Scorched3d models!

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PostPosted: Thu Oct 05, 2006 4:02 am 
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I've released a new version, 1.2. See the uppermost post for download and release information.

Thanks to Berem for the updates for Blender 2.42, and to Bobirov for helping me get to the bottom of a couple different problems.
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PostPosted: Thu Oct 05, 2006 6:13 pm 
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Ohh the zipped version is not good its demaged, i cant extract out it.
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PostPosted: Thu Oct 05, 2006 9:18 pm 
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Yeah, he's right CB... The zip is corrupt. Bad CRC.
Image
Scorched 3D: Mountaintop Removal at its finest!
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PostPosted: Thu Oct 05, 2006 9:45 pm 
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Sorry about that - the file has been updated (I didn't bump the revision, as the file has not changed)

Thanks for the head-up.


cbx
To be honest, I don't fully understand that page, but it sounds like it provides the answers you need. - Deathstryker

She doesn't stimulate me mentally or physically... I need at least one of those - Anonymous

Who wrote this crap? - G. Camp


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PostPosted: Thu Oct 05, 2006 9:56 pm 
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Note: This has also been added to the Scorched3d cvs, and the latest version can be found at http://scorched3d.cvs.sourceforge.net/s ... y?view=log
(That's the same as the released version, at time of writing this)

cbx
To be honest, I don't fully understand that page, but it sounds like it provides the answers you need. - Deathstryker

She doesn't stimulate me mentally or physically... I need at least one of those - Anonymous

Who wrote this crap? - G. Camp


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PostPosted: Mon Nov 06, 2006 1:12 am 
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A new version of this script has been released (See the top post for download info)

New in this release:
- Emitted light handled properly
- Texture images are no longer manditory

cbx
To be honest, I don't fully understand that page, but it sounds like it provides the answers you need. - Deathstryker

She doesn't stimulate me mentally or physically... I need at least one of those - Anonymous

Who wrote this crap? - G. Camp


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PostPosted: Mon Nov 06, 2006 9:19 am 
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Good work its faster than before yesterday I finished the defiler modell, and the blender exported it in 27second with the new exporter script make faster its finished in7 second its great :D.

Only one problem is here, I dont know can you solve this when the script export the modell I must delet in file the in the material lists example
if its exports I find this in materials image path:
.\//xy.bmp the correct path is :\xy.bmp if you can solve it it would be great.

But this is not a great problem anybody can handle it. :D
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PostPosted: Tue Nov 07, 2006 1:30 pm 
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Berem wrote:
if its exports I find this in materials image path:
.\//xy.bmp the correct path is :\xy.bmp if you can solve it it would be great.

But this is not a great problem anybody can handle it. :D


I'll have a look after work. You're using Windows, correct? Also, was that occurring in the previous version?

cbx
To be honest, I don't fully understand that page, but it sounds like it provides the answers you need. - Deathstryker

She doesn't stimulate me mentally or physically... I need at least one of those - Anonymous

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PostPosted: Wed Nov 08, 2006 6:19 pm 
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All version make it yes I use windows xp. The newest made it too yesterday.
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PostPosted: Wed Nov 15, 2006 6:17 am 
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Berem wrote:
All version make it yes I use windows xp. The newest made it too yesterday.


I just wanted to let you know I haven't forgotten - just too much on the go right now. I'll get back at it one of the evenings. :)

Thanks for the feedback.

cbx
To be honest, I don't fully understand that page, but it sounds like it provides the answers you need. - Deathstryker

She doesn't stimulate me mentally or physically... I need at least one of those - Anonymous

Who wrote this crap? - G. Camp


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PostPosted: Mon Nov 20, 2006 9:03 pm 
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Berem,
I'm working on the script today (Added a GUI! :))

Could you please post exactly what the script is outputting for material filenames?

If you couyld post the actual path of the file as well as what the script outputs it would be most helpful. :)

Thanks

cbx

Edit: I also added the latest revision to the cvs, you can get it from http://scorched3d.cvs.sourceforge.net/s ... y?view=log
To be honest, I don't fully understand that page, but it sounds like it provides the answers you need. - Deathstryker

She doesn't stimulate me mentally or physically... I need at least one of those - Anonymous

Who wrote this crap? - G. Camp


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PostPosted: Mon Nov 20, 2006 9:47 pm 
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Hmmm fine I surprised when I saw the new script and wow great work :D
And here is a screen shot from the problem.


Attachments:
materialproblem.JPG
materialproblem.JPG [ 47.95 KiB | Viewed 826 times ]
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PostPosted: Mon Nov 20, 2006 9:49 pm 
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Thanks - kinda scratching my head over that... I'll take a wee break and have another look. :)
To be honest, I don't fully understand that page, but it sounds like it provides the answers you need. - Deathstryker

She doesn't stimulate me mentally or physically... I need at least one of those - Anonymous

Who wrote this crap? - G. Camp


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PostPosted: Mon Nov 20, 2006 10:16 pm 
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Made a small change that I think should fix this. I updated the cvs copy again, try http://scorched3d.cvs.sourceforge.net/s ... y?view=log

Unfortunately, I cannot reproduce this (I really should get a Windows machine running here someday...)
To be honest, I don't fully understand that page, but it sounds like it provides the answers you need. - Deathstryker

She doesn't stimulate me mentally or physically... I need at least one of those - Anonymous

Who wrote this crap? - G. Camp


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PostPosted: Tue Nov 21, 2006 12:21 am 
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Yeah cool you repaired it now everything is all right with the script :D Thanks.
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