Windows Crash Fix For Version 35

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 Post subject: Windows Crash Fix For Version 35
PostPosted: Tue Oct 14, 2003 12:41 am 
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A new patch for the Windows version of Scorched3D has been released.

This does not contain any new features but fixes a crash on some Windows systems when shots land. This patch also contains a fix to prevent the auto defense dialog from being shown too many times.

Get the fix here :-
http://prdownloads.sourceforge.net/scor ... p?download

This patch is compatible with Scorched3D version 35 and should be extracted over the existing version 35 Scorched3D executable.


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 Post subject: Crashfix?
PostPosted: Thu Oct 30, 2003 9:53 am 
This bugfix does not work on my system... What now? I will try to upgrade my windows drivers, but I did that quite recently.

Help...


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 Post subject: windows
PostPosted: Thu Oct 30, 2003 11:21 am 
Updated to Win2000 SP4 plus new DirX 9.0b. Still recieve message -->
' The instruction at "0x77f8aa00" referenced memory at "0x00000000". The memory could not be "read" '

:?


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 Post subject:
PostPosted: Thu Oct 30, 2003 11:34 am 
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Have you tried turing off all the options in the display options dialog?


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 Post subject:
PostPosted: Fri Nov 07, 2003 10:00 am 
I found i had problems with windows v35 until i checked the No GL extentions


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 Post subject:
PostPosted: Fri Nov 07, 2003 11:20 am 
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Anonymous wrote:
I found i had problems with windows v35 until i checked the No GL extentions


Yeah, this is todo with the auto-detection of OpenGL features.
There is no real standard for OpenGL extensions so even when a card says it supports a feature it may not support it to the same level as another card.
e.g. It may support it, but for lower texture resolutions
This extra info is very difficult to find out.


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