Roller behaviour

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 Post subject: Roller behaviour
PostPosted: Mon Nov 19, 2007 6:26 am 
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I have been notified that this may have been mentioned before but after speaking with several players on several servers, everyone agrees that the new rollers kinda suck... They seem to have the bouyancy effect of a man who just sat on a flame and they have the same circumference as Jupiter.. Hence forth making them a lil bit of a bastage to play with..

I know many people have agreed with this and secondly it may have been posted before but i think something should be done because they just dont behave like rollers.... Can anything be done this time round??

Many thanks guys
Son, if you really want summit in this life, you have to work for it. Now quiet! They're about to announce the lottery numbers. - Homer

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Last edited by Princey on Mon Nov 19, 2007 9:45 pm, edited 1 time in total.

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PostPosted: Mon Nov 19, 2007 11:36 am 
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I don't know any player or server named "rollers" ;) (means: this should go into the feature requests & bugs section, shouldn't it?)


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PostPosted: Mon Nov 19, 2007 6:27 pm 
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I agree, the bounce of the rollers can be hard to work with. Unless you are making a new leap frog...

What they need (to me) is a way to control how much pull the gravity has on their mass. So my skaters would work and I could make the marbles map I have in my head work right.

It can be seen when they are set to maintain an extremely low amount of momentum. They barely roll at all, more of a sort of skip, moving a spike or two at a time.
Crunchlets? I have crunchlets?

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PostPosted: Mon Nov 19, 2007 9:48 pm 
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Crispy

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Etarion wrote:
I don't know any player or server named "rollers" ;) (means: this should go into the feature requests & bugs section, shouldn't it?)


Buggery, yep well spotted thats my bad.. I seem to have posted in the wrong damn section. Well, first time for everything i guess.

I shall re-post on there ;)
Son, if you really want summit in this life, you have to work for it. Now quiet! They're about to announce the lottery numbers. - Homer

Thraxs Forum http://advguild.myftp.org:8080/forum/


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