Skill ranking System discussion

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 Post subject: Re: Skill ranking System discussion
PostPosted: Wed Apr 25, 2012 6:15 pm 
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ArmorWraith wrote:
Distance, Resistance, Angle, and Shot is the ticket I think.

Distance- How far is the shot?
Resistance- Are they wearing a shield? Wind?
Angle- How high do you have to shoot?
Shot- How long did it take you, and with what weapon?

Armor


I do think opponent skill should be counted on.

If you're facing a GOOD player, you can't take your time to line up the kill, you have to go with kill shots every time. There might not be time to dig and roll, if you hit him dead on with a digger and he hits dead on with a hammer, you're gonna be pretty ... frustrated and losing.
2 vets against each other can go several moves thanks to fuel, shield choice (and timing), positioning (behind mountain, in water to nullify napalm) and still end up killing eachother.
LOTS of skill to get that kill, even if it took 8 moves.


If you're against a less capable player, you've likely got time to prep them with a digger (too often this kills them) and them roll them, easy 1-2 shot kill.
Not much skill in that 1-2 shot kill.


I'm certainly not saying that we even have the capability to take all the factors into account that we'd like (let alone have the brains to figure out an algorithm to use it all and spit out a sensible figure), but some are important.
Chopper wrote:
You mean the one where i'm surrounded by all these little peanuts....they all have hatchets....they're chasing me...and then there's this BIG peanut....and he's all purple and green ...he's trying to grab me....AArrYYYHHHGGGGG... [-o<


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 Post subject: Re: Skill ranking System discussion
PostPosted: Wed Apr 25, 2012 8:27 pm 
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Singed

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Joined: Sat Nov 12, 2011 12:35 pm
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Mmm… I want to add smth…
Look, it's end of april now… I was looking at servers' activity almost every day (several times a day) during 2012 stats series (looking for the good game, of course). And there was minimum activity on the Main server, while the Beginners was pretty active. The situation is the same now — nobody plays Main. And when I joined S3d in september 2011, it became obvious for me that Main stats matters and Beginners stats - doesn't. I mean situation with these stupid bots.
Now (and earlier maybe too), when most people play on the Beginners server, its stats looking senseless, because of those guys who play with bots for hours. I understand that one can play with some noobs as well, but WHY NOT TO REDUCE SKILL POINTS FOR KILLING A BOT? Reduce to 1 or 0, e.g. Or smth like that (didn't think much about)…


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 Post subject: Re: Skill ranking System discussion
PostPosted: Thu Apr 26, 2012 2:47 am 
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Andrey_S wrote:
Mmm… I want to add smth…
Look, it's end of april now… I was looking at servers' activity almost every day (several times a day) during 2012 stats series (looking for the good game, of course). And there was minimum activity on the Main server, while the Beginners was pretty active. The situation is the same now — nobody plays Main. And when I joined S3d in september 2011, it became obvious for me that Main stats matters and Beginners stats - doesn't. I mean situation with these stupid bots.
Now (and earlier maybe too), when most people play on the Beginners server, its stats looking senseless, because of those guys who play with bots for hours. I understand that one can play with some noobs as well, but WHY NOT TO REDUCE SKILL POINTS FOR KILLING A BOT? Reduce to 1 or 0, e.g. Or smth like that (didn't think much about)…


Im not going to lie mate, I can hardly understand what your saying.. :?:

Ok got it now. Why even have stats for begginers at all? Why not just have kill requirements?

Armor
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