Designing a hud

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 Post subject: Designing a hud
PostPosted: Mon Dec 13, 2010 6:50 am 
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how can I fix my hud?


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 Post subject: Re: Designing a hud
PostPosted: Mon Dec 13, 2010 1:46 pm 
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nm figured it out looking thru classics files. :)

Optional windows.xml

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 Post subject: Re: Designing a hud
PostPosted: Mon Dec 13, 2010 3:22 pm 
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ArmorWraith wrote:
nm figured it out looking thru classics files. :)

Optional windows.xml

Armor


Might want to add the bottom-right Bubble for the ammo count .
i never got around to it, but it looks lonely out there.
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 Post subject: Re: Designing a hud
PostPosted: Mon Dec 13, 2010 4:02 pm 
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gonna move it in with the weapon name i think, idk havent decided yet :D

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 Post subject: Re: Designing a hud
PostPosted: Mon Dec 13, 2010 11:48 pm 
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here she is, more to come im sure :D


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 Post subject: Re: Designing a hud
PostPosted: Mon Oct 31, 2011 6:58 pm 
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Here is the matching hud. I used lappys metal textures for it.

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 Post subject: Re: Designing a hud
PostPosted: Tue Nov 01, 2011 6:29 am 
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That looks cool, not sure what the additional UI element if for, but I do like the colouring, very nice.
Chopper wrote:
You mean the one where i'm surrounded by all these little peanuts....they all have hatchets....they're chasing me...and then there's this BIG peanut....and he's all purple and green ...he's trying to grab me....AArrYYYHHHGGGGG... [-o<


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