Adding the ABL to My mod?

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Airborne Laser Added to AW?
YES, COOL! 0%  0%  [ 0 ]
No, Ghey 100%  100%  [ 2 ]
You can do that!!? 0%  0%  [ 0 ]
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 Post subject: Adding the ABL to My mod?
PostPosted: Mon Oct 24, 2011 4:23 am 
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http://www.youtube.com/watch?v=MmkYcEcSLvA

-you may also comment on the laser system itself here, i think its kinda cool.- :)

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 Post subject: Re: Adding the ABL to My mod?
PostPosted: Mon Oct 24, 2011 4:42 am 
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I would like my weapons to always work. How many tests have they had with that and now they've got to work once......
Chopper wrote:
You mean the one where i'm surrounded by all these little peanuts....they all have hatchets....they're chasing me...and then there's this BIG peanut....and he's all purple and green ...he's trying to grab me....AArrYYYHHHGGGGG... [-o<


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 Post subject: Re: Adding the ABL to My mod?
PostPosted: Mon Oct 24, 2011 5:29 am 
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could you call one in and have it circle above your tank? thatd be clever.

what happens if the enemy get wise and add a makeup mirror to the front of the missile?

id like to see a cage weapon for real time mode.


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 Post subject: Re: Adding the ABL to My mod?
PostPosted: Mon Oct 24, 2011 5:46 am 
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Cage weapon? As in it traps the player for a short bit?

Take hours to code, but is very plausible now.
I wont add any cage weapons to AW at the moment, seeing as it will be introduced as a semi-realtime play style. BUT.. You will see some interesting things. ;)

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 Post subject: Re: Adding the ABL to My mod?
PostPosted: Mon Oct 24, 2011 6:20 am 
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nothing to it.
Code:
repeat 10 times:

x = player.position.x + radius * math.cos(rads)
y = player.position.y + radius * math.sin(rads)

rads += 0.628

viewtopic.php?f=7&t=6329&p=61770
^ 3.14 sided circles ^_^


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 Post subject: Re: Adding the ABL to My mod?
PostPosted: Mon Oct 24, 2011 2:22 pm 
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That would make 10 seperate planes in a circle wouldnt it? Not fly around in a circle?

If you can get a projectile to fly in a circle, I can make it get there and shoot. :)
(not any good with lua.)
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 Post subject: Re: Adding the ABL to My mod?
PostPosted: Mon Oct 24, 2011 3:16 pm 
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ArmorWraith wrote:
If you can get a projectile to fly in a circle, I can make it get there and shoot. :)

give me a projectile with a long enough fire trail, and i'll write my name with it



are you editing posts once youve made them, or am i getting mixed up?

i'll trade you for a cool download icon if you need something specific. i'll need clear instructions.


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 Post subject: Re: Adding the ABL to My mod?
PostPosted: Mon Oct 24, 2011 3:35 pm 
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I edit as I add more thoughts, no clue what html video 5 is, this is my research laptop.(not for games or primary use). (i edit in notepad as I think more about topics ect.. just quick notes to remind me of ideas I have during class. )

Ill work on a DL icon, umm..I would have to show you the code im using for airplane flight paths, for now, just formulate a basic idea of how to do it.

(We will work on the details later. It would be cool if we could work in making it an AC-130 Gunship, complete with artillery and 30mm Bushmaster. as it circles around it could attack enemy players.)

Umm size you need for the DL icon, I know it needs to be alpha png.

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 Post subject: Re: Adding the ABL to My mod?
PostPosted: Mon Oct 24, 2011 3:55 pm 
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Quote:
I edit as I add more thoughts

nice to know it's not madness. i read a couple of your posts, came back to reply and they were different. (i think)

Quote:
no clue what html video 5 is

microsoft website satisfaction survey comment wrote:
i was forced to use "internet explorer" or some such rubbish.

i added a video to the last post. i did suspect you were short on html5 support. (i poked fun at one of your questionable pics in real life portraits and noted you missed it : )

it's the new webm codec. webm video support is included out of the box in most of the major browsers now. you'll need a plugin if youre in IE. it's worth setting yourself up for it. it's like gif for the 2010's.

Quote:
Umm size you need for the DL icon, I know it needs to be alpha png.

something thatd go well to the left of the 'download the game' link in the banner?

im way out of touch with the new modding features, but sure - send me the code for boid paths if you like. it's about time i brushed up a bit.


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 Post subject: Re: Adding the ABL to My mod?
PostPosted: Mon Oct 24, 2011 5:44 pm 
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Laptops Daddy wrote:
im way out of touch with the new modding features, but sure - send me the code for boid paths if you like. it's about time i brushed up a bit.



Thats the best part, their not boid paths im working with, just projectiles. The planes fly in, and out of the map depending on what the user fires, and where they mark it. ;)

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 Post subject: Re: Adding the ABL to My mod?
PostPosted: Mon Oct 31, 2011 7:40 pm 
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Worth the effort to replicate in scorch?

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 Post subject: Re: Adding the ABL to My mod?
PostPosted: Tue Nov 01, 2011 6:25 am 
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ArmorWraith wrote:
Worth the effort to replicate in scorch?

Armor


Not IMO, the effort that I assume would be required to get that to work plus the effort to perfect would be huge.
Concentrate on uni stuff instead dude, it's more important.
Chopper wrote:
You mean the one where i'm surrounded by all these little peanuts....they all have hatchets....they're chasing me...and then there's this BIG peanut....and he's all purple and green ...he's trying to grab me....AArrYYYHHHGGGGG... [-o<


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