Updating Apocalypse

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 Post subject: Updating Apocalypse
PostPosted: Mon Jun 27, 2011 6:31 am 
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Ok, so Thrax:

Do you happen to know what was originally the point of apoc..

I usually shape weapons to how i want the mod to feel/

eg: pros pretty serious/realistic

Is apoc meant to be fun big booms and wacky weapons with mass destruction?
Hence I may use some creative weapon models and such if is the case.

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 Post subject: Re: Updating Apocalypse
PostPosted: Mon Jun 27, 2011 9:36 am 
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ArmorWraith wrote:
Ok, so Thrax:

Do you happen to know what was originally the point of apoc..

I usually shape weapons to how i want the mod to feel/

eg: pros pretty serious/realistic

Is apoc meant to be fun big booms and wacky weapons with mass destruction?
Hence I may use some creative weapon models and such if is the case.

Armor

I can't speak for what was in Bob's mind at the time, but the basic theme
seems to be 'Ruin a perfectly good city as noisely as possible'; perhaps
getting some other players along with it. :D

From what i saw, He was exploring some of the newer ways to make weapons
at the time.. which was in rather early stages. Start by just cleaning it over.
Then you can explore what other landscape and destruction twists you can
implement.

While still being a Mod, it was the only one still classed as 'of the default
package'.. So you don't want to go over-board and scare off those who
remember it as it was.
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 Post subject: Re: Updating Apocalypse
PostPosted: Mon Jun 27, 2011 12:15 pm 
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i remember screams and smashed cities.

having a mod like that included in the download package gives people the chance of linking straight to that mod's stuff from their own. might be worth keeping that in mind. hopefully rommel's still around somewhere - i know he did some excellent work on a mod called... apoc champions, was it?

http://www.scorched3d.co.uk/phpBB3/view ... w=previous

id like to see a new technique for downloading and installing mods straight from the webserver, which'd relieve some of the restrictions re mod transfer size. i may be able to help with that once i have some other stuff out of the way.


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 Post subject: Re: Updating Apocalypse
PostPosted: Thu Jul 14, 2011 7:47 pm 
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Quote:
Do you happen to know what was originally the point of apoc..

The apocalypse is the theme of the mod. Weapons tend to vary from small scale, somewhat realistic weaponry to massive over the top multi-warhead cataclysmic mayhem inducers. I also tried to include as many natural disasters as I could come up with at the time, insect swarms, volcanoes, earthquakes, storms, etc.

When I came up with the mod, it was more about exploring the accessories XML and seeing what was possible. As the mod took shape it was more about providing some expanded content for the mod community to make use of as well as to show off new features that were being implemented that weren't really being put to use in the default 'none' mod at the time. Being a good example of new features was a driving force toward the end of the mod's development.

Quote:
Is apoc meant to be fun big booms and wacky weapons with mass destruction?

Well, yes and no. The server settings were set up in such a way that early rounds had a restricted armslevel so that you wouldn't see the really big weapons until the later rounds. That made the early rounds more about conservative buying and skillful shot making than just buying large overpowered weapons. I consider it a fairly balanced and well rounded mod as long as the server settings are set up appropriately. With no armslevel restrictions and/or too much starting cash/interest it devolves into a spamfest. With the settings I was using, it was fully possible to buy the largest weapons by the last 2 rounds BUT you had to work at it and do most of your killing with smaller, more rewarding weapons. You couldn't just pop in and start spamming nukes and hogs in the first rounds and expect to afford the Strangelove.

Hopefully that sheds a bit of light on the subject.
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 Post subject: Re: Updating Apocalypse
PostPosted: Thu Jul 14, 2011 9:18 pm 
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Since I observed you were back bob, I deleted my work in updating apoc, hoping you were coming back to update it. I would really like to keep it unique to you, but if you need anything holler!

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 Post subject: Re: Updating Apocalypse
PostPosted: Fri Jul 15, 2011 11:19 pm 
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Well, not so much back as in the background. I've been lurking around for a while keeping an eye on things. I updated the accessories docs a while back and made a few small fixes to Apoc but nothing major.

I certainly didn't intend for you to stop what you were doing by my response. In fact I'm a bit curious as to what you had in mind or were working on. Its good to see someone still taking an interest in the mod after all this time.
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 Post subject: Re: Updating Apocalypse
PostPosted: Fri Jul 15, 2011 11:42 pm 
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mostly updating projectile models, optomizing small bits of code. Just an overall graphics update, i didnt intend on changing the weapons much besides how they look. ;)

Im not much good with the mathematical balancing (takes me hours), but if its sounds or models or art you need, im your guy :D

I can host apoc update sometime for you to check it out.

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