AWE Home- Armored Warfare Edition

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 Post subject: AWE Home- Armored Warfare Edition
PostPosted: Wed Feb 02, 2011 6:25 am 
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Havent decided on a name, but decided to announce it anyway. I will post teasers, model pictures, landscapes ect here to update and maintain some interest. :)

Armor

Below is a Mirv Explosion from my mod, its a Cluster Mirv.
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 Post subject: Re: New Mod:????
PostPosted: Fri Feb 04, 2011 4:04 am 
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Airplanes take off and land in hangars :D

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 Post subject: Re: New Mod:????
PostPosted: Fri Feb 04, 2011 1:50 pm 
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Nice :)


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 Post subject: Re: New Mod:????
PostPosted: Fri Feb 04, 2011 7:30 pm 
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Autonomous Warships that dock in harbor after traveling the isle. :)


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 Post subject: Re: New Mod:????
PostPosted: Fri Feb 04, 2011 8:27 pm 
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Are they all just actions that are happening around you, or do they add to game play by causing damage?


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 Post subject: Re: New Mod:????
PostPosted: Fri Feb 04, 2011 10:47 pm 
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Both of course! :D (im kind of mean with placements, if a bomb or bullet hits you, yes you will get damage. If an artillery shell hits you it will cause damage to shields only because the event happens so oftern and tends to be more accurate.)

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 Post subject: Re: New Mod:????
PostPosted: Sat Feb 05, 2011 12:10 am 
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sounds great, and a very interesting addition the game play!


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 Post subject: Re: New Mod:????
PostPosted: Sat Feb 05, 2011 4:05 am 
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Try out Swars if you want to try some interesting gameplay, alot of work went into it, but few players take the plunge! I reccomned!

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 Post subject: Re: New Mod:????
PostPosted: Sat Feb 05, 2011 10:26 am 
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Who hasnt wanted to use a flamethrower to fry the enemy?

sorry I had to crop the picture, secret goodies were present otherwise :D

The flame thrower has an approximate equivalent range of a projectile fired at 450 power, with optimal killing range at 0-320 it only sprays in a straight line towards targets.

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Last edited by ArmorWraith on Tue Feb 08, 2011 9:42 pm, edited 1 time in total.
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 Post subject: Re: New Mod:????
PostPosted: Tue Feb 08, 2011 4:22 pm 
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Whos afraid of the big bad wolf?
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Hammers got an upgrade.

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 Post subject: Re: New Mod:????
PostPosted: Thu Feb 17, 2011 3:19 am 
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Doing some landscape testing. The map is 512x512 with player area 256x256. whats unique is that the bmp heightmap is 2048x2048. the engine does a great job with the detail!

Frame rates werent impacted badly at all! :D

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 Post subject: Re: New Mod:????
PostPosted: Thu Feb 17, 2011 5:18 am 
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ArmorWraith wrote:
Doing some landscape testing. The map is 512x512 with player area 256x256. whats unique is that the bmp heightmap is 2048x2048. the engine does a great job with the detail!

Frame rates werent impacted badly at all! :D

Armor

Weren't impacted badly... For you...

Remember everyone else's limits too. or try viewing it from other
detail settings to see how much is degraded.
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 Post subject: Re: New Mod:????
PostPosted: Thu Feb 17, 2011 6:10 am 
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dunno if this will help you guys, but it helped me alot in understanding landscape crafting.

will be fun to make even more textures:D

Armor


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 Post subject: Re: New Mod:????
PostPosted: Fri Feb 18, 2011 5:27 am 
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load time was the killer the last time i tested large lanscapes.

great work on the models, kangarmor (in the other thread)


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 Post subject: Re: New Mod:????
PostPosted: Fri Feb 18, 2011 6:31 am 
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Laptops Daddy wrote:
load time was the killer the last time i tested large lanscapes.

great work on the models, kangarmor (in the other thread)


Hmm I didnt notice any, but I wasnt really absorbed in the progress bar :D(was just testing how detailed I could get the heightmap, Ive lacked in landscaping and intend to improve on design and overal quality)

I will be working on stricter themed maps and such for my next updates. :)

got any links to some good free indian/egyptian/middle eastern music? I have a smaple, itll work, but its not exactly what i was looking for.(I cant exactly say the name of the instument, i just know its similar to a flute)

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