AWE Home- Armored Warfare Edition

Post new topic Reply to topic  [ 176 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 12  Next
Author Message
 Post subject: Re: New Mod:????
PostPosted: Fri Feb 18, 2011 8:00 am 
User avatar
Obliterated

Current Scorched3D Rank: Unranked



Joined: Wed Jun 14, 2006 11:18 pm
Posts: 1481
Location: United Kingdom
no, but i know a 'man who may.

im a bit out of touch with the current release - i get a bit mixed up with all the changes. but, think about testing with a large heightmap scaled to a smaller size in the game. can we still do that? thrax will know. it used to be a way to get more landscape detail.


Top
 Profile  
 
 Post subject: Re: New Mod:????
PostPosted: Fri Feb 18, 2011 2:14 pm 
User avatar
Obliterated

Current Scorched3D Rank: 17

Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1596
Laptops Daddy wrote:
no, but i know a 'man who may.

im a bit out of touch with the current release - i get a bit mixed up with all the changes. but, think about testing with a large heightmap scaled to a smaller size in the game. can we still do that? thrax will know. it used to be a way to get more landscape detail.


yes I had a 2048x2048 bmp scaled down to 512x512 in the game :D

Armor
Image

Top
 Profile  
 
 Post subject: Re: New Mod:????
PostPosted: Fri Feb 18, 2011 10:25 pm 
User avatar
Obliterated

Current Scorched3D Rank: 17

Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1596
specialty landscapes.. I love them

Egyptian Desert
(night is my favorite so far)


Attachments:
lscapecrafting.jpg
lscapecrafting.jpg [ 1.15 MiB | Viewed 704 times ]
Image
Top
 Profile  
 
 Post subject: Re: New Mod:????
PostPosted: Sat Feb 19, 2011 3:39 am 
User avatar
Obliterated

Current Scorched3D Rank: 17

Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1596
Vesuvius erupts, smokes and is looking good :D

sphere mapped lava

Armor


Attachments:
spherelava.png
spherelava.png [ 843.78 KiB | Viewed 699 times ]
vesuvius.png
vesuvius.png [ 1.7 MiB | Viewed 701 times ]
Image
Top
 Profile  
 
 Post subject: Re: New Mod:????
PostPosted: Mon Feb 21, 2011 4:15 am 
User avatar
Obliterated

Current Scorched3D Rank: 17

Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1596
400 A-10 Warthogs :D

Still got managebale frames.

armor


Attachments:
400a10.png
400a10.png [ 651.18 KiB | Viewed 692 times ]
Image
Top
 Profile  
 
 Post subject: Re: New Mod:????
PostPosted: Mon Feb 21, 2011 5:36 am 
User avatar
Obliterated

Current Scorched3D Rank: 17

Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1596
My mod at the moment is 80mb uncompressed and 30.8 mb compressed, I havent trimmed/optimized or finalized anything yet, just been conscious of how much file cutting i can do in the dev process. most of the landscape textures will probably be resided their each 512x512.

models were made with a conscious effor to make them low poly.

Armor
Image

Top
 Profile  
 
 Post subject: Re: New Mod:????
PostPosted: Sun Mar 06, 2011 7:22 pm 
User avatar
Obliterated

Current Scorched3D Rank: 17

Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1596
ok my mod is 78.5mb uncompressed and 39.4 compressed. This puts it at 4mb more than the Swars download. I think I will have to ingeniously reuse functionality instead of adding more content. I decided not to resize lanscape textures, they looked abit wonky when going through my resizing process.

I will just have to aquire a higher creativity intution lol.

Armor
Image

Top
 Profile  
 
 Post subject: Re: New Mod:????
PostPosted: Thu Mar 31, 2011 4:43 am 
User avatar
Obliterated

Current Scorched3D Rank: 17

Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1596
I have added voice over notifications to my mod. They are a computer generated male british voice. It should add more to the overall game experience. I used audacity to create radio comm static.

A sample is attached below.


Im thinking of adding custom voices as I update in the future, for players to decide what voices they wish to hear. (female, male, demon, wizard,dragon ectera.)
armor


Attachments:
mod_narrator.zip [22.37 KiB]
Downloaded 38 times
Image
Top
 Profile  
 
 Post subject: Re: New Mod:????
PostPosted: Fri Apr 01, 2011 6:36 pm 
User avatar
Obliterated

Current Scorched3D Rank: 17

Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1596
Thrax have you had time to look the mod over? Can you set up a passcoded server tonight for testing? I wouldnt mind you to drop in as well :P afterall its friday night! woot!

Armor
Image

Top
 Profile  
 
 Post subject: Re: New Mod:????
PostPosted: Sat Apr 02, 2011 7:18 am 
User avatar
Obliterated

Current Scorched3D Rank: 17

Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1596
Fixes Necessary
-------------------------

Interchange landscape textures to more landscapes for variety
a wider weapons selection is needed.
Impact Grenade (prolly need new exp)
Large Napalm blast of some sort.
More money for players.
Add crackling death.
Adjust Pricing

Create explosives box
Remove thumbs.db

fixed
-------------------
Fix mouse aiming hud, some players cant see it well.
Motor is disabled for some reason.
put ALL shields in defense catagory.
Thermal Nuclear Warhead
Hydrogen Missile?
Tweak Drop Times
Add weapon icons to certain weapons.
weed out unused content, fix uppercase names
Fix music, wait, buy, and shot. Soften Volume, but keep lively too
soften f-35 rocket release noise.
Drop crates are needed.
No scaling power with life.
Create Titan Bomblet Missile (rocket/bomblet.ogg)
Create V2
Add realistic crackling texture
finish custom semi tank
Semi needs more detail.
Add a couple more custom tanks.
Remove apaches from WWII map
Image

Top
 Profile  
 
 Post subject: Re: New Mod:????
PostPosted: Mon May 16, 2011 7:34 pm 
Not Signed Up For Stats

Joined: Sun Apr 17, 2011 2:14 pm
Posts: 1
ArmorWraith!
Your PRO-mod is rather nice!
But here is My ideas,(remember you asked any) :wink:

Can you create:
1)Nuclear Mushroom + Alarm sound for the most expensive Nuclear Warhead and a flat ground in a huge distance around the centre of explosion?! And may be grey + yellow colour of radiation (but not just a green - its chemical) What do you think?
2)Special weapon to force enemy's tank not to move (engine destroyer),like a wide electrical magnetic field cartridge,for example.
3)Plasmoid - not big (rather small) ball of plasma ,which similar to laser in use, but moreover can go through everything and destroy it (ground include).

Smth special,like a Plasma Cannon in SWARS,but very deadfull,very expensive toy. Then it touch smbdy's tank - this tank will become red, more and more
scorching, then explode smartly... After explosion - we have wide black spot there.

Thats enough,IMHO. :)
And please, dont allow to change your PRO-mod considerably. I so dislike MERGE for many stupid things. Dont wanna see them here. Your PRO-style is modern and great! Too many weapons really can spoil your fantastic mod.
Thank you,once more.


Top
 Profile  
 
 Post subject: Re: New Mod:????
PostPosted: Mon May 16, 2011 9:18 pm 
User avatar
Obliterated

Current Scorched3D Rank: 17

Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1596
Hmm interesting, I have been considering some of the weapons you have just mentioned. I am working on making a new mushroom cloud, but we'll see :)

Ill definitely consider some of theese :)

Armor
Image

Top
 Profile  
 
 Post subject: Re: Pro Mod
PostPosted: Sun Jul 17, 2011 8:20 am 
User avatar
Obliterated

Current Scorched3D Rank: 17

Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1596
Testing some landscape placements I made awhile ago, just never got around to using them. New textures and landscapes as well. :)

ArmorWraith


Attachments:
ScreenShot-1310836516-0.png
ScreenShot-1310836516-0.png [ 893.03 KiB | Viewed 523 times ]
ScreenShot-1310885990-0.png
ScreenShot-1310885990-0.png [ 829.61 KiB | Viewed 523 times ]
Image
Top
 Profile  
 
 Post subject: Re: Pro Mod
PostPosted: Mon Jul 18, 2011 12:49 am 
User avatar
Obliterated

Current Scorched3D Rank: 17

Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1596
I have optomized pro as much as possible (without losing gfx quality) the total size compressed is 48mb with the uncompressed size being exactly 100mb.

Armor
Image

Top
 Profile  
 
 Post subject: Re: Pro Mod
PostPosted: Mon Jul 18, 2011 5:54 am 
User avatar
Obliterated

Current Scorched3D Rank: Unranked



Joined: Wed Jun 14, 2006 11:18 pm
Posts: 1481
Location: United Kingdom
hi. just wanted to say - your mod is excellent. it's quite a work of art. i know how many hours go into that kind of thing, but dont stop. tweak it, make it perfect. it's one of the best there is.

id like to see more seamless landscapes like your last. there are some screenshots from early experiments i made here: viewtopic.php?f=2&t=5579&p=52945&hilit=landscape#p52931
^ more like that, but with your skills and dedication to actually make it happen : )

suggestion: when youre done, could you make a video to showcase it?
http://www2.webng.com/ltdaddy/water41.avi
i ran into that when i was searching for that link. 2007 - the first 'new water' (predates high-quality youtube). i dont know how that link still works, but it seems to.
(i think i made the music for that myself. didnt even know i could do that)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 176 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 12  Next


Who is online

Users browsing this forum: Exabot [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group