Joined: Wed Jun 14, 2006 11:18 pm Posts: 1481 Location: United Kingdom
no, but i know a 'man who may.
im a bit out of touch with the current release - i get a bit mixed up with all the changes. but, think about testing with a large heightmap scaled to a smaller size in the game. can we still do that? thrax will know. it used to be a way to get more landscape detail.
im a bit out of touch with the current release - i get a bit mixed up with all the changes. but, think about testing with a large heightmap scaled to a smaller size in the game. can we still do that? thrax will know. it used to be a way to get more landscape detail.
yes I had a 2048x2048 bmp scaled down to 512x512 in the game
My mod at the moment is 80mb uncompressed and 30.8 mb compressed, I havent trimmed/optimized or finalized anything yet, just been conscious of how much file cutting i can do in the dev process. most of the landscape textures will probably be resided their each 512x512.
models were made with a conscious effor to make them low poly.
ok my mod is 78.5mb uncompressed and 39.4 compressed. This puts it at 4mb more than the Swars download. I think I will have to ingeniously reuse functionality instead of adding more content. I decided not to resize lanscape textures, they looked abit wonky when going through my resizing process.
I will just have to aquire a higher creativity intution lol.
I have added voice over notifications to my mod. They are a computer generated male british voice. It should add more to the overall game experience. I used audacity to create radio comm static.
A sample is attached below.
Im thinking of adding custom voices as I update in the future, for players to decide what voices they wish to hear. (female, male, demon, wizard,dragon ectera.) armor
Thrax have you had time to look the mod over? Can you set up a passcoded server tonight for testing? I wouldnt mind you to drop in as well afterall its friday night! woot!
Fixes Necessary ------------------------- Interchange landscape textures to more landscapes for variety a wider weapons selection is needed. Impact Grenade (prolly need new exp) Large Napalm blast of some sort. More money for players. Add crackling death. Adjust Pricing
Create explosives box Remove thumbs.db
fixed ------------------- Fix mouse aiming hud, some players cant see it well. Motor is disabled for some reason. put ALL shields in defense catagory. Thermal Nuclear Warhead Hydrogen Missile? Tweak Drop Times Add weapon icons to certain weapons. weed out unused content, fix uppercase names Fix music, wait, buy, and shot. Soften Volume, but keep lively too soften f-35 rocket release noise. Drop crates are needed. No scaling power with life. Create Titan Bomblet Missile (rocket/bomblet.ogg) Create V2 Add realistic crackling texture finish custom semi tank Semi needs more detail. Add a couple more custom tanks. Remove apaches from WWII map
ArmorWraith! Your PRO-mod is rather nice! But here is My ideas,(remember you asked any)
Can you create: 1)Nuclear Mushroom + Alarm sound for the most expensive Nuclear Warhead and a flat ground in a huge distance around the centre of explosion?! And may be grey + yellow colour of radiation (but not just a green - its chemical) What do you think? 2)Special weapon to force enemy's tank not to move (engine destroyer),like a wide electrical magnetic field cartridge,for example. 3)Plasmoid - not big (rather small) ball of plasma ,which similar to laser in use, but moreover can go through everything and destroy it (ground include).
Smth special,like a Plasma Cannon in SWARS,but very deadfull,very expensive toy. Then it touch smbdy's tank - this tank will become red, more and more scorching, then explode smartly... After explosion - we have wide black spot there.
Thats enough,IMHO. And please, dont allow to change your PRO-mod considerably. I so dislike MERGE for many stupid things. Dont wanna see them here. Your PRO-style is modern and great! Too many weapons really can spoil your fantastic mod. Thank you,once more.
I have optomized pro as much as possible (without losing gfx quality) the total size compressed is 48mb with the uncompressed size being exactly 100mb.
Joined: Wed Jun 14, 2006 11:18 pm Posts: 1481 Location: United Kingdom
hi. just wanted to say - your mod is excellent. it's quite a work of art. i know how many hours go into that kind of thing, but dont stop. tweak it, make it perfect. it's one of the best there is.
id like to see more seamless landscapes like your last. there are some screenshots from early experiments i made here: viewtopic.php?f=2&t=5579&p=52945&hilit=landscape#p52931 ^ more like that, but with your skills and dedication to actually make it happen : )
suggestion: when youre done, could you make a video to showcase it? http://www2.webng.com/ltdaddy/water41.avi i ran into that when i was searching for that link. 2007 - the first 'new water' (predates high-quality youtube). i dont know how that link still works, but it seems to. (i think i made the music for that myself. didnt even know i could do that)
Users browsing this forum: Exabot [Bot] and 1 guest
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum