Joined: Wed Jun 14, 2006 11:18 pm Posts: 1481 Location: United Kingdom
cbx550f wrote:
...love the lasers, using one as a weapon might not be the best idea...
i think you may be underestimating 21st century young people : )
nice ginger bread man. i liked that idea myself : ) almost pinched it.
bear height map:
Thrax wrote:
As for weaps, I tore out a few and am getting them sorted.
well done. i've been through some of my stuff. found a few things that may be appropriate. not sure about call of nature. it kind of comes with the lightning leopard.
with a bit of tinkering, the balloons could be made to drop water instead of marbles. the palm trees don't work so well in 41. (is there an option to disable target collisions?) the leaves used to be "object" type allowing the coconuts to fall without destroying the tree.
Joined: Sat Apr 24, 2004 6:52 am Posts: 1393 Location: Florida, USA
Laptops Daddy wrote:
with a bit of tinkering, the balloons could be made to drop water instead of marbles. the palm trees don't work so well in 41. (is there an option to disable target collisions?) the leaves used to be "object" type allowing the coconuts to fall without destroying the tree.
Joined: Wed Jun 14, 2006 11:18 pm Posts: 1481 Location: United Kingdom
: ) almost as if it was made for the purpose. ty
i've updated the zip (there were one or two other little things i'd missed)
41 now supports 0 scale models? that's very cool. i'm sure 40.1 never used to.
it may be me, but sound roll-off, gain, weapon delay timings seem to have changed slightly. new physics whatever? fireworks aren't what they used to be.
Joined: Fri Sep 03, 2004 3:00 am Posts: 661 Location: Litter box in Tipp City, Ohio, USA
grab the snowcone model and sound from panthermod and use those somehow. You have my permission.
the true mark of a skilled player is the ability to adapt. If a player cannot adapt, then maybe that player wasn't all that skilled to begin with...
---Ebonite
The muppets have been target practicing about an hour now. YAY!!!! It took me and the Mrs. (computer illiterate as we are) almost an equal amount of time to figure out how to get it all to work but we got her by golly. Thanks!!!!!!!!
Joined: Wed Jun 14, 2006 11:18 pm Posts: 1481 Location: United Kingdom
Thrax wrote:
...if you wish it to be detailed instead then I'm not going to spread...
No. I don’t want to be detailed. Consider anything I uploaded donated to the cause. I only ask because you converted the others. I'd have thought if any of the bmps would benefit, it would be that large groundmap.
Thrax wrote:
The marbles were intended to be a scattering of Small rollers, like spilling marbles on the floor.
Yes, I saw. v nice.
I meant the giant balls contained in the balloons. They're from a level I called marbles. The explosion path in accessories is currently /wav/explosions, but the wav is in /wav.
Joined: Fri Nov 10, 2006 11:29 pm Posts: 59 Location: California, USA
Thought I'd try making some maps, so here is my contribution to the Kid Mod: a Spiral Cake Map and a pepperoni, sausage and pineapple Pizza Map. I'm not too sure of the boid sounds (they might be too annoying), so you can change or delete them if you want (or anything else).
Attachments:
File comment: Map files spiral.zip [1.07 MiB]
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