Incorrect Mesh Name Format

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 Post subject: Incorrect Mesh Name Format
PostPosted: Mon Feb 04, 2008 11:36 am 
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Having recently finished the first model I've not made by hand, I thought I'd see how it looked in the game. The server refuses to load and instead keep burping up this:

Mon Feb 04 05:10:27 2008 - [info] : "Next Round"
Mon Feb 04 05:10:27 2008 - Generating landscape
Mon Feb 04 05:10:27 2008 - Incorrect mesh name format in file 119:C:/Program Files/Scorched3D/./data/g...
Mon Feb 04 05:10:27 2008 - lobalmods/apoc-x/./data/accessories/objects/tunnel.txt

There is nothing wrong with the mesh name format or with the name of the skin I'm using. I am using a 64 x 64 bmp for the skin instead of a 32 X 32 though and I'm almost positive that this is the problem.

Also, not wanting to weld the vertices until I could see how it looks, I exported it before this step was completed. The model should still load even though it contains many extra vertices, yes?

Thanks in advance for any thing you might like to propose.

Rommel


Rommel
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PostPosted: Tue Feb 05, 2008 5:56 am 
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far as I can remember, I have gotten that error when using, notnsure which one or if it could be both, using upper case letters in one of the model's part name or when putting a space in the one of the the model's part name.

not sure if I'm making sence here.
Beware the VOID

When in doubt on why your mod broke...
it's all Bobirov's fault.


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PostPosted: Tue Feb 05, 2008 7:21 pm 
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Romm, post the Materials section of the .txt here so we can have a look.
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PostPosted: Wed Feb 06, 2008 1:08 am 
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Who is this cbx person posting here?

And jdog hope you get that computer soon.

I will let rommel post what he figured out.

If he doesn't post then hope you see this he had a space in one of the texture names.
Image
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PostPosted: Wed Feb 06, 2008 3:04 am 
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Hi:

Thanks for the replies. I'm sorry for not posting this sooner. I fixed the problem last night.
cbx550f wrote:
Romm, post the Materials section of the .txt here so we can have a look.
I was in a game last night when I fixed it and went to sleep when my machine locked up in round 9. :( I was tired and forgot to come back and post the solution for those that follow ...

At first I thought that maybe it was because I hadn't welded the vertices. Wasn't sure I was through with it until I could see it the game. Saved a copy unwelded and then did the welding and saved that one under a different name.

No help. Wasn't the welding (or at least wasn't that alone).

By searching the c-code for the error message I was able to see the problem. An error message even if somewhat misleading, is an excellent way to find the section of code causing the problem. :wink: In building the model, I named a group "top inside". Removing the blank space got it loading. This was the only problem. Checked the welding issue and it is not a concern. 8) Freak will be following soon I think, I hope he finds this nugget:

NOTE : If you receive the following error message:
"Incorrect mesh name format in file ... " :
Check the group names used in your model. Although group names containing blank spaces are allowed in Milkshape, your model will not load in Scorched 3D with a blank space in a group name.

This is an incompatability issue that I can not find documented. Well, it's documented now, if the search engine can find it, or if someone would cut my note and ... er ... well ... you know. :wink:

I'm not very impressed with the appearance of the skin, but I'm working on it. Fun, fun, fun. 8)

Rommel
Nothing gives one person so much advantage over another as to remain
always cool and unruffled under all circumstances. - Thomas Jefferson

You can discover more about a person in an hour of play
than in a year of conversation. - Plato


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PostPosted: Wed Feb 06, 2008 1:15 pm 
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Lol.

Yeah I hope so too rommel!

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PostPosted: Thu Feb 07, 2008 8:06 am 
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Irishbandit wrote:
Who is this cbx person posting here?

Was wondering that myself. ;)

Quote:
And jdog hope you get that computer soon.

I hope so too but may take longer since my area was one of the areas hit by the hurracane.
Luckly we didn't get hit ourself.(don't mind my spelling)

If he doesn't post then hope you see this he had a space in one of the texture names.[/quote]
Beware the VOID

When in doubt on why your mod broke...
it's all Bobirov's fault.


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PostPosted: Sat Feb 09, 2008 3:51 am 
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Hey Rommel:
Rommel wrote:
...

NOTE : If you receive the following error message:
"Incorrect mesh name format in file ... " :
Check the group names used in your model. Although group names containing blank spaces are allowed in Milkshape, your model will not load in Scorched 3D with a blank space in a group name.

This is an incompatability issue that I can not find documented. Well, it's documented now, if the search engine can find it, or if someone would cut my note and ... er ... well ... you know. :wink:
...

Rommel

If you'd have checked the FAQ in the model section you'd have seen this had already been noted. You can thank Cambo and Deathstyker when you see them.

It's the weekend, party til you puke ! :lol:

As always, I'm looking forward to seeing you tomorrow,

Rommel
Nothing gives one person so much advantage over another as to remain
always cool and unruffled under all circumstances. - Thomas Jefferson

You can discover more about a person in an hour of play
than in a year of conversation. - Plato


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