For some superweapons that damage is estimated.
Downloadspeed is atm quite limited (25 Kb/s)
I need some speed for working, sorry
1. Changed many graphics
2. Atm many old weapons that you know already
3. Here the list of new weapons:
Acid Sting, Napalm Lance, Plasma Lance, Fusion Beam,
AP Missile, Shield Breaker, Fire Climber, Cleaving MIRV,
Nuke MIRV, Kinetic Missile, Laser-Guided Airstrike
Guided Chaos, Nice Surprise & EMP Spike
4. Strong changed weapons:
Olympus Mons, Blink Device
5. Many minor changings
He likes to topple those who have the farthest to fall.
I'm rich again. Let's get some whores and cocain now.
Last edited by Hiob on Tue Apr 10, 2007 1:19 pm, edited 6 times in total.
Joined: Sat Nov 05, 2005 9:29 am Posts: 1968 Location: In a Rental.
Hiob wrote:
I've opened a server for my first Mod. The name of that Mod is "Darkness" IP: 84.56.214.119:27270 The mod is 91 MBs big, cuz I got Scorchwars-Maps included.
You may wish to correct that. Since the Scorch-Wars maps were theme
based, they take up more resources than most players desire for
standard play.
heh.. it's the exact same size that FREAK's first mod attempt was. i'm
guessing, like many beginning modders, you copied the contents of every
mod you had.. into one folder?
Most of the files from all the other mods are redundant. If you don't have
them all connected, they are simply dead-weight.
Joined: Sat Nov 05, 2005 9:29 am Posts: 1968 Location: In a Rental.
Hiob wrote:
I've removed most of the apoc-files, maybe I could get 20 MBs less space if I'd reference the scorchwars-folder...
While creating a mod by dumping all the other mods together is
technically "valid", and has been done before partially, a lot of
the thrill of each mod, is that they are special and different from
eachother.
While merge was originally made by using small parts of an older JDog,
and the pre-"Toy Box" Test-mod, it did not take away from each one's
individuality. Both of them have since been improved, expanded much
more, and kept unique in thier ideas. Merge itself has also since grown
to include less of the component mods and more of my own designs,
making it less than 1/3 each of Jdog or Testmod.
Many players have not played any form of mod, due to some sort
of fear of leaving thier comfort-zone. It would be extremely slim
for more than a tenth of them to have tried Swars in the spirit in
which it was intended.
Joined: Sat Jun 12, 2004 12:53 am Posts: 2884 Location: _____________________________ Current Scorched3d Rank: 1 _____________________________ *clink*
Hiob wrote:
I've removed most of the apoc-files, maybe I could get 20 MBs less space if I'd reference the scorchwars-folder...
On this note: I'd say feel free to reference the Apoc files from the pre-packaged directory in data/globalmods, but I would recommend that you not reference other mods, as then you have to assume that people have them, and also, they might change.
I haven't tried this, nor any of the other new mods (and even some of the older ones!) yet - one of these days I'll get them all and have a "Scorched Mods" day playing with my son and try them all out.
Freak's suggestion to start clean is a good one, I think. The easiest way to learn is to copy stuff from others and modify/add etc., but I know (from personal experience) that it tends to lead to a bloated mod. If you start fresh, writing new landscape.xml etc files, you'll likely find more than a few things that you included that you didn't need to, and also learn a ton.
Joined: Wed Feb 14, 2007 4:13 pm Posts: 365 Location: The Abyss...
Quote:
Freak's suggestion to start clean is a good one, I think. The easiest way to learn is to copy stuff from others and modify/add etc., but I know (from personal experience) that it tends to lead to a bloated mod. If you start fresh, writing new landscape.xml etc files, you'll likely find more than a few things that you included that you didn't need to, and also learn a ton.
Yeah I heard this guy was pretty smart too.
"O wait, I have the Internet" Lap Top Cat Daddy
Player Alias Times Used
NoMoreSteve 666<-----!!!!!!!!!!!
Joined: Sat Nov 05, 2005 9:29 am Posts: 1968 Location: In a Rental.
Approval from doom...
I think that speaks for itself....
ripping off all mods without any permission and jamming them into one bloated version, Somehow, the irony of it all doesn't surprise me.
Joined: Sat Nov 05, 2005 9:29 am Posts: 1968 Location: In a Rental.
~FREAK~ wrote:
This is like Thrax's merge mod! This should be very cool. Good to see more modders in the scorched 3d community!
fine... doom, i appologize for saying that your opinion was invalid.
and..
it's not just 'like' Merge..
it "is" merge.. + swars + Apoc + who knows..
it's not that i don't want new unique mods made, rather the opposite entirely!
When I, Picci, Inductive-one, FREAK, Dire, BOY, Daniel Bowman, and
many others first started making mods; we talked to other modders,
asked them permission to use thier content, gave credit to the other
authors, and learned eventually to design weapons, landscapes, and
models of our own.
while technically changing the numbers of a weapons damage
is "modding", it's not really creating something special or unique.
Modding is a lot more than stuffing more into a wrapper than the next guy,
it's using your imagination to rework existing theories into new forms.
Hiob has compiled a mod from existing components, True.
But he's also made them function. he's learned how to mesh landscapes
in, and how to make weapons from different sources work without pieces
missing.
Without having to list his entire arsonal, it's apparent that it's got potential.
Hiob, Continue modding...
Trim out whatever you can to keep it efficient, the current size is very
daunting to any downloader.
And lastly.. Keep learning. Use what you already see in the weapon
code,.. To begin making all-new weapon designs. The options in the
works for next release, will enable whole new concepts.
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