Scavenger mod

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PostPosted: Tue Mar 20, 2007 2:01 am 
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Joined: Mon May 22, 2006 8:12 pm
Posts: 198
Location: cockeysville, MD (USA)
Ah, you beat me to the post cbx. Yeah, square shields confused me, as in what are they for? Then I noticed (it took awile to notice acualy) you have xyz dimensions for them instead of just size. I tried something similar minus the rollers (good idea btw) where you shot a bomb and it blew up with no damage or anything, but spawned 4 tall square shields around the target. The idea being shoot it real low and fast and have it trap the shooters shot before it gets out (and at you). In practice the shield fence had to be realy wide before it cought many shots at all. But, a smaller version with tall shields realy messes up your targets shots, if they aren't shot high enough to clear the sides they turn into falling bouncing doom. Or, they freak out and go flying at great speed in random directions. I liked both effects but never used it for anything.

The hardest part was getting them to be a square fence, and not 4 square shields rotated the wrong way. I ended up just using north/south/east/west directions so the sides were always parallel to one of the map sides.

On an unrelated note, how cool would it be to be able to add shields to projectiles? Anyone ever think about that? So you can have a weapon that is realy just a moving bouncy wall you could use to deflect shots. I have been trying to brainstorm some cool defensive weapons, something all new and interesting.
-inductive

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PostPosted: Thu Jun 26, 2008 5:28 pm 
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Joined: Sat Nov 05, 2005 9:29 am
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Location: In a Rental.
Thank-you for posting the Scav file error LT, it's repaired and relaunched.

CBX's creation is still a novel and creative way to play.
Collect cargo items and use them to smash the others, No buying.
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