panthermod tank models request

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PostPosted: Wed Dec 20, 2006 3:39 am 
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Early version:
Image

Lotsa work left... ;)
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PostPosted: Wed Dec 20, 2006 5:07 am 
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Ok, here is a seargeant deux deux :)

CBX, if you havn't made inspector textures yet there is a face and the 2 shades of brown I was going to use for him in the sidekick.bmp texture.

I will make that little bomb guy too, did he wear like a hat with a pink wig or something like that? Cant realy see the picture well.

ps: I think it kinda looks better in game then in the pic.


Attachments:
File comment: the model (1888 triangles)
seargeant_deux_deux.rar [46.76 KiB]
Downloaded 23 times
File comment: pic
seargeant_deux_deux.jpg
seargeant_deux_deux.jpg [ 65.23 KiB | Viewed 821 times ]
-inductive

Last edited by InductiveOne on Wed Dec 20, 2006 5:12 am, edited 1 time in total.
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PostPosted: Wed Dec 20, 2006 5:08 am 
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Great work guys!

Inductive, yeah it was a black hat with a red or pink wig on the mad bomber.


one small question inductive: can you try reskinning the sergeant as Mr. Hyde and see if you can pull the look off just by doing that?

I think we can live without the aardvark and the ant since we have these models. I will add them into the mod when you guys are done.

thanks guys,

---Panther
the true mark of a skilled player is the ability to adapt. If a player cannot adapt, then maybe that player wasn't all that skilled to begin with...
---Ebonite

You either grin and bear it, or go home. Deathbal


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PostPosted: Wed Dec 20, 2006 5:24 am 
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It would look cooler if I just made a dr hyde head. I think it was alot bigger, and didn't he have claws or something too? Anyway, yeah I will do that too.
-inductive

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PostPosted: Wed Dec 20, 2006 11:12 pm 
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yeah I think he did have claws or at least evil looking hands.
the true mark of a skilled player is the ability to adapt. If a player cannot adapt, then maybe that player wasn't all that skilled to begin with...
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PostPosted: Thu Dec 21, 2006 4:24 am 
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the pink panther and the sergeant have been added to the mod. and they are looking good guys!!!
the true mark of a skilled player is the ability to adapt. If a player cannot adapt, then maybe that player wasn't all that skilled to begin with...
---Ebonite

You either grin and bear it, or go home. Deathbal


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PostPosted: Fri Dec 22, 2006 6:02 am 
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Note: I didn't get a chance to do anything on The Inspector tonight, and I most likely will not be able to for a week. If you feel like you want to do it, feel free Indy - you're not stepping on my toes or anything. ;)

Cheers, and Merry Christmas.

cbx
To be honest, I don't fully understand that page, but it sounds like it provides the answers you need. - Deathstryker

She doesn't stimulate me mentally or physically... I need at least one of those - Anonymous

Who wrote this crap? - G. Camp


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PostPosted: Fri Dec 22, 2006 6:09 am 
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thats fine cbx. take your time... we aren't on any time limits here. enjoy the holidays.
the true mark of a skilled player is the ability to adapt. If a player cannot adapt, then maybe that player wasn't all that skilled to begin with...
---Ebonite

You either grin and bear it, or go home. Deathbal


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PostPosted: Fri Dec 22, 2006 7:46 pm 
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Eh, I'll try to make a few of the other ones, keep on keeping on cbx. Oh and speaking of stepping on a cbx in general, when can I convince you to hop on scav and get/give some beatings???

I'll try to mess with stuff tonight, I can put off shopping one more night right?
-inductive

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PostPosted: Fri Dec 22, 2006 7:49 pm 
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btw, on a fairly offtopic note. Has anyone else noticed that in models assigning hard edges seems to acualy work, or is it my imagination or something? On the duexduex model, the sides and handgrips of the gun have hard edges, I'm pretty sure they are drawn hard like that ingame too. I will look again tonight and do some side by side experiments.
-inductive

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PostPosted: Sat Dec 23, 2006 4:40 am 
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Its not holding anything currently, but I kind of like the plain finger :)

anyway...


Attachments:
File comment: i could make the eye area shaped a little better if ... you realy think anyone can see it anyway :)
sidekick2test.jpg
sidekick2test.jpg [ 99.16 KiB | Viewed 755 times ]
-inductive
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PostPosted: Sat Dec 23, 2006 6:18 am 
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the bomb guy.


Attachments:
File comment: bomb guy test pic
bombtest.jpg
bombtest.jpg [ 85.29 KiB | Viewed 752 times ]
-inductive
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PostPosted: Sat Dec 23, 2006 11:18 am 
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Wow, nice work there, if you want to lower the triangle count on the bomb guy, you could have him throw the hat.
Beware the VOID

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it's all Bobirov's fault.


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PostPosted: Tue Dec 26, 2006 4:36 am 
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Oh InductiveOne,

ROFLMAO!
They both look great!

Seeing both of those models like this has given me a good laugh.

I can't wait to see them in game. You've done a great job!
the true mark of a skilled player is the ability to adapt. If a player cannot adapt, then maybe that player wasn't all that skilled to begin with...
---Ebonite

You either grin and bear it, or go home. Deathbal


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PostPosted: Tue Dec 26, 2006 6:47 am 
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Thanks :)

I feel like the last 2 came out pretty good. Do you think the monsted duex duex (hyde, whatever hehe) should be holding something? It works to have just the finger but if you want it holding something let me know. And the bomb guy, I just want to at least get his hat holding hand looking a little less... bad.

Which other charecters would you like?
-inductive

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