Joined: Sat Dec 18, 2004 7:20 pm Posts: 2015 Location: USA
Brain Damage wrote:
i am planning to upload my mod to sourceforge, is the cvs developer's access got fixed? sorry but i don't have any experience with cvs developer access, so help on how to publish it will be appreciated.
CVS access is back up but if you want to release you mod the best way is to use the file release system so everyone can download it.
there should be some links to it on some of the other pages or you can goto source forge and find it, you have to be logged in to do a file release on there.
------------------------------------------------------------------------------------ As I just said, the CVS system is back up!!!
Quote:
Summary of changes, effective 2006-05-12:
1. Hostname for CVS service
Old: cvs.sourceforge.net
New: PROJECT_UNIX_NAME.cvs.sourceforge.net
This change will require new working copies to be checked out of all repositories (so control files in the working copy will point to the right place). We will be updating the instructions we supply, but instructions that your team has written within documentation, etc. will need to be updated.
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/gaim co gaim
would be changed to
cvs -d:pserver:anonymous@gaim.cvs.sourceforge.net:/cvsroot/gaim co gaim
2. ViewCVS
We are moving from ViewCVS to its successor, ViewVC. ViewVC is currently in use for our Subversion service.
3. Sync delay
Old: CVS pserver, tarballs and ViewCVS provided against a separate server which is a minimum of three hours behind developer CVS.
New: ViewVC will be provided against developer CVS (it will be current). CVS pserver will be provided against a secondary server (not developer server) with a maximum expected delay of two hours.
Follow-up work is planned (this infrastructure takes us 80% of the way) to essentially eliminate the sync delay.
4. Read-only rsync service
As a new service offering, we are now providing read-only rsync access against developer CVS. This allows projects to efficiently make on-demand backups of their entire CVS repository.
All projects should be making regular backups of their CVS repository contents using this service.
5. Nightly tarball service
Nightly tarball service is being dropped in lieu of read-only rsync service. Projects which currently depend on nightly tarballs for repository backups will need to begin using rsync to make a backup copy of their repository contents.
We see this as a major functional improvement. For a number of reasons, tarballs have fallen out of sync with the data in the repository at times in the past few years. Tarballs required a substantial amount of additional disk, and I/O to generate. The move to read-only rsync allows backups to be produced on-demand, with an update frequency chosen by the project.
6. Points of failure
In the past, developer CVS service for all projects was provided from a single host. CVS pserver service was provided from individual backend heads based on a split of the data.
Under our new design, developer CVS and most of our CVS-related services are provided from one of ten CVS hosts (count subject to increase with growth). Each host is independent, and makes a backup copy of the repository data of another host (which is used to provide the pserver CVS service).
Failure of a single host will impact only the availability of data on that host. Since the data is split among a larger number of hosts, the size of data impacted by an individual host outage is substantially smaller, and the time required for us to restore service will be substantially shorter.
This rapid architecture change has been made possible specifically using the research we performed for our recent launch of Subversion service. We've applied our best practices, produced a substantial amount of internal documentation, and kept an eye toward maintainability. This effort has allowed us to deploy this new architecture quickly once hardware was received, and will permit us to quickly scale this service horizontally as growth and demand requires.
Many other minor improvements have also been made to improve the service offering and make it less trouble-prone. The most important of which are listed above. For a full description of the new service offering, and for information on how to use the services described above, please refer to the site documentation for the CVS service after the service has been launched: https://www.sf.net/docs/E04
Joined: Sat Dec 18, 2004 7:20 pm Posts: 2015 Location: USA
Whooooooooo, can't wait to see how the version 40 download of mods goes, as of right now we have over 1000 downloads including the TankPack. I'm sure in short time we will have over 1000 with out it!
Beware the VOID
When in doubt on why your mod broke...
it's all Bobirov's fault.
Joined: Sat Jun 12, 2004 12:53 am Posts: 2884 Location: _____________________________ Current Scorched3d Rank: 1 _____________________________ *clink*
I was just thinking about the tankpack, and people would LOVE to have an installer....
I could write one up for Linux... it would go something like:
Search for existing install in normal locations, if found:
If it is the only install found, prompt user "Found install at "/blah/scorched3d", install there?"
If there are multiple installs (as there would be in my case ), give user a list of installs, prompt to install at selected install
Allow user to eneter/browse to path
Prompt user as to whether or not they want to make a backup of tanks.xml and data/tanks/ directory (default yes)
Check for backup (This would actuall come before the above ), and if it exists, prompt user if they want to revert back.
Install or revert, as need be.
Good idea?
It just seems to me that many people are leary (with good reason) of copying files themselves, and if we had an installer, it would not only make it much easier and safer for people, but it would also make us look cooler.
Having said that, can anyone here do that for Windows?
cbx
To be honest, I don't fully understand that page, but it sounds like it provides the answers you need. - Deathstryker
She doesn't stimulate me mentally or physically... I need at least one of those - Anonymous
Joined: Sat Apr 24, 2004 6:52 am Posts: 1393 Location: Florida, USA
I could whip up a self-extracting executable easily enough. But I wouldn't know how to go about detecting the user's install path and pointing to it by default. Anyone else have experience doing things like that?
Joined: Thu Jan 08, 2004 1:32 am Posts: 2923 Location: Ohio, US
I just downloaded the tank pack today and you kind've messed something up on my classic tanks =P
Even though originally all of them had a texture called "green" it is actually a different texture for each one, so when you put them all in the same folder sharing the same texture, you messed up the texture alignment on some. For instance the texture you left them with has 1 wheel. And the other textures have at least 3 or 4 wheels... Soo.. yeah.
I also noticed that the textures were corrupt for the raptor model and my poor tank model. I dunno if it was CVS or what but here's an example...
Joined: Sat Jun 12, 2004 12:53 am Posts: 2884 Location: _____________________________ Current Scorched3d Rank: 1 _____________________________ *clink*
Deathstryker wrote:
Is that my problem or theirs?
Seems like yours - you're the one who brought it up.
I'll fix that up over the weekend, DS. Sorry, I just looked quick at the classics and assumed they all had the same tex. When I tested it they looked fine at a glance.... I'll fix those, and thanks for the tip, Gav, I'll check that on the other one.
cbx
To be honest, I don't fully understand that page, but it sounds like it provides the answers you need. - Deathstryker
She doesn't stimulate me mentally or physically... I need at least one of those - Anonymous
Joined: Sat Jun 12, 2004 12:53 am Posts: 2884 Location: _____________________________ Current Scorched3d Rank: 1 _____________________________ *clink*
All should be good now, DS (fixed classics and made sure the raptor .bmp files are stored as binary)
I don't seem to have trouble with binary/non-binary files here, so would you mind checking out the tankpack cvs and taking a look to make sure all is good? I figured I'd have you check before I do another file release.
cbx
To be honest, I don't fully understand that page, but it sounds like it provides the answers you need. - Deathstryker
She doesn't stimulate me mentally or physically... I need at least one of those - Anonymous
Joined: Thu Jan 08, 2004 1:32 am Posts: 2923 Location: Ohio, US
cbx550f wrote:
All should be good now, DS (fixed classics and made sure the raptor .bmp files are stored as binary)
I don't seem to have trouble with binary/non-binary files here, so would you mind checking out the tankpack cvs and taking a look to make sure all is good? I figured I'd have you check before I do another file release.
cbx
The textures on my poor tank are still corrupt. So is the one for Bertha.
And I'm not getting any changes for my classic tanks... I did get the changes for the raptor however.
I also checked ALL of the textures today. Everything else seems fine.
Joined: Sat Jun 12, 2004 12:53 am Posts: 2884 Location: _____________________________ Current Scorched3d Rank: 1 _____________________________ *clink*
Deathstryker wrote:
cbx550f wrote:
All should be good now, DS (fixed classics and made sure the raptor .bmp files are stored as binary)
I don't seem to have trouble with binary/non-binary files here, so would you mind checking out the tankpack cvs and taking a look to make sure all is good? I figured I'd have you check before I do another file release.
cbx
The textures on my poor tank are still corrupt. So is the one for Bertha.
And I'm not getting any changes for my classic tanks... I did get the changes for the raptor however.
I also checked ALL of the textures today. Everything else seems fine.
Cool, thanks. I'll check into it.
To be sure: That was from the tankpack cvs, right?
To be honest, I don't fully understand that page, but it sounds like it provides the answers you need. - Deathstryker
She doesn't stimulate me mentally or physically... I need at least one of those - Anonymous
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