scorch textures

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 Post subject: scorch textures
PostPosted: Fri Jan 20, 2012 11:39 pm 
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we need more non-repeating scorch textures. y'all know what i mean - the textures that appear when you destroy landscape. those sorts of textures are really difficult to do if they have any detail. repeating tiled textures that dont look like they repeat.
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scorch.png
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a challenge, maybe?

i think the tiled surround textures need the same treatment. example - have a go on 'arizona' in the none mod, turn off water and destroy a mountain.


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 Post subject: Re: scorch textures
PostPosted: Sat Jan 21, 2012 2:17 am 
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Ill get back to you with a texture mod.

Armor

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Ok back, were you thinking something along theese lines?

Armor
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EDIT3***

Final Version


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 Post subject: Re: scorch textures
PostPosted: Sat Jan 21, 2012 3:42 am 
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Shadows settings play a large role in how bright textures are, which is why some people think some of my textures are too bright. Also monitor variants need to be considered.

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 Post subject: Re: scorch textures
PostPosted: Sat Jan 21, 2012 4:40 am 
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does it make sense to use fractal style repeatables rather than shaped seamless? (if you know what i mean by that - im struggling to think of a better way to explain)

i mean, for scorch mark textures, less obvious repeats probably mean giving something up for single hits from a missile.
eg a sort of star-like mark:


maybe there's a clever way to have the best of both. i cant think of one : )


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 Post subject: Re: scorch textures
PostPosted: Sat Jan 21, 2012 5:44 am 
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Mmm.. well, I try to add abit of detail into the fractal ones, its the best I can do without showing overly obvious repeats. I think an overlayed custom blast mark with transparency would be a better option paired with a fractal scorch tex.

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 Post subject: Re: scorch textures
PostPosted: Sun Jan 22, 2012 7:57 am 
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ArmorWraith wrote:

Ok back, were you thinking something along theese lines?

Armor
-----------------------
EDIT3***

Final Version

sorry, i should have replied.

that's a nice texture. tiled up after a deaths head, it still looks a bit like some 90's windows desktop wallpaper to my eye. (not that there isnt some appeal in that).
Attachment:
repeats.jpg
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i cant offer any better. solid colours work well.

maybe there's a way to mix up a range of scorch mark textures with different effects per bomblet, rather than trying to fake a sort of non-uniform coverage with a single tiled texture. id make a feature request, but it seems a bit vague.


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 Post subject: Re: scorch textures
PostPosted: Sun Jan 22, 2012 8:36 am 
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its quite easy actually, just make a scorch map :) Simialr to texture map, except its applied like usual :D One big map with varying explosion marks/rubble/deform on it. :)

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 Post subject: Re: scorch textures
PostPosted: Sun Jan 22, 2012 10:45 am 
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nice idea. gradually revealing a full destroyed landscape texture as you go. maybe there are several, switching to orange lava and revealing bones further down.


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 Post subject: Re: scorch textures
PostPosted: Mon Feb 27, 2012 7:41 am 
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Laptops Daddy wrote:
nice idea. gradually revealing a full destroyed landscape texture as you go. maybe there are several, switching to orange lava and revealing bones further down.


Could be cool, especially for winter maps, imagine revealing model skeletons in a snowy map or buried tanks in a desert one, though the culling would ruin the effect..


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