ScorchWars Mod (StarWars Conversion)

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 Post subject: Error when trying to start a game :(
PostPosted: Mon Dec 10, 2007 5:26 pm 
Crispy

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Just downloaded this and tried to connect to a game (I deleted the old swars mod prior to downloading the new one).

I've read through the appropriate code in the accessories.xml file expecting to find a typo or case-sensitive type error (I'm running Linux), but it appears to be OK as far as I can tell (i.e. the files that it references are all apparently there and with the correct spelling/case)

This is the error:


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 Post subject:
PostPosted: Mon Dec 10, 2007 5:38 pm 
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K. While, yes, the server is up and happily occupied, It still will take
most first-timers about an hour at my rate to get the mod.

I am working on getting the core-pack hosted on a better remote-host,
but with the nature of the files, and the reliability of hosts... it may be a while.


Server-Related Addendum..: The Mod contains NO low-detail Tanks.
Set your clients Tank-Detail to Med or High, or you will recieve an error
and be prevented from Entering.
Many players have already come to me for help about it....
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 Post subject: Re: Error when trying to start a game :(
PostPosted: Mon Dec 10, 2007 7:06 pm 
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a banana wrote:
I've read through the appropriate code in the accessories.xml
file expecting to find a typo or case-sensitive type error (I'm running
Linux), but it appears to be OK as far as I can tell (i.e. the files that it
references are all apparently there and with the correct spelling/case)

I've rechecked everything too, I can't see any discrepancy. Several
other players have been in and happily blasting.. but likely none of
them on *nix.
There's a few files linked to apoc, but no different than earlier weapons.
And none of the models call for case-senitive images.

Durn linux users.... messing up our plans for world domination via uber-mod..
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 Post subject:
PostPosted: Mon Dec 10, 2007 8:43 pm 
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It sure is an uber-mod! That Death Star is amazing! The Sand People Sniper is another very useful one, can't wait until the Sand People are armed with it.

Swars V2 is one heckuva mod! Image
I don't think you'll want to spend that much cash unless you want a beer cooling -dehumidifing - computer case that waters your house plants.
- Rommel


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http://advguild.myftp.org:8080/forum/index.php


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 Post subject:
PostPosted: Mon Dec 10, 2007 9:13 pm 
Crispy

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Ok, I've investiagted a bit more. Heh. It turns out that the error dialogue box has more information in it (scroll bars. DOH!)

I've attached a screenie of the top half of the error.

Where it says

Code:
"/usr/local/games/scorched3d/share/../../globalmods/apoc/data/wav/explosions/gas.wav" does not exist


would seem to be the crux of the matter. Now, I have got a

Code:
/usr/local/games/scorched3d/share/data/globalmods/apoc/data/wav/explosions/gas.wav


and I also have a

Code:
/usr/share/scorched3d/data/globalmods/apoc/data/wav/explosions/gas.wav


Which one is it supposed to be pointing to?

Also, I cannot run a local version of the module nor start it as a server. Trying to run a local game just results in putting the Scorh Wars banner up (replacing the Scorched3D one), but no error and my client is left at the main game client menu. I am able to launch all other mods (that I have) locally.

If I try to launch a server, I get "The Scorched3d process terminated due to configuration errors." I am able to start a server based on PantherMod (and probably others, although PantherMod is the only one I've had time to try) and connect to it, so it doesn't appear that my local installation is fundamentally screwed.

a banana


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 Post subject:
PostPosted: Mon Dec 10, 2007 9:21 pm 
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i'll just solve the whole thing by adding the wav to swars..
out-sourcing files was a stretch anyway.
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 Post subject:
PostPosted: Tue Dec 11, 2007 2:33 am 
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sorry guys..

we where trying to do any means neccesary to reduce space..

looks like that one was overlooked for other os directorys

not a problem.. will fix.
Image
GoPro + F18 = AWESOME Lap Around The Boat VFA-211 (CVN 65)


Last edited by .-*-.ShoCkwaVe.-*-. on Tue Dec 11, 2007 2:45 am, edited 1 time in total.

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 Post subject: Re: Error when trying to start a game :(
PostPosted: Tue Dec 11, 2007 2:45 am 
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a banana wrote:
Just downloaded this and tried to connect to a game (I deleted the old swars mod prior to downloading the new one).


this is why we renamed the mod folder from: scorchwars
now to: swars

that and all wavs and textures where converted so you would have had example.wav & example.ogg duplicates.

and as far as case sensative matters.. we rarely goof on that anymore.
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GoPro + F18 = AWESOME Lap Around The Boat VFA-211 (CVN 65)


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 Post subject:
PostPosted: Tue Dec 11, 2007 2:54 am 
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Thrax wrote:

Server-Related Addendum..: The Mod contains NO low-detail Tanks.


just so you know the meaning of that.. it's not what it sounds like.
so all of you dont go thinking i put 90000 triangle count tanks in here!

there *are* alot, if not most low poly/triangel count tanks
used in the mod... just textured to look high.

they very from typical 500-2000 tops.

however they are all named with different catagorys ie..

<catagory>Rebels</catagory>
<catagory>Imperials</catagory>
<catagory>Underworld</catagory>

and not

<catagory>High Def</catagory>

so your game wont load the high def references in the preferences.

we did it this way to have 3 sepreate team based catagorys
so you can choose the apropriate tanks thus not flying an xwing
and being on the imperial team... though cant say we are using the
teams server anyways.. so that may change.
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GoPro + F18 = AWESOME Lap Around The Boat VFA-211 (CVN 65)


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 Post subject: asteroid field map redone
PostPosted: Thu Dec 13, 2007 6:06 am 
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asteroid field map repaired & redone, ..finaly

many have said the asteroids field map was too dark to play on
so I fixed that issue & completely redid the map.

now you will see nebulas, nebula storms, better looking asteroids
a pirate asteroid base, moved the asteroids out of everyones firing path,
for a temporary fix of the skymap not showing stars I placed a better
looking coverup roof box that has a layers for the stars & nebula galaxy.

another old map redone & out of the way..

next..


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 Post subject: Re: asteroid field map redone
PostPosted: Thu Dec 13, 2007 6:17 am 
Crispy

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Joined: Mon Dec 11, 2006 1:40 pm
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Location: The Fruit Bowl
.-*-.ShoCkwaVe.-*-. wrote:
asteroid field map repaired & redone, ..finaly

many have said the asteroids field map was too dark to play on
so I fixed that issue & completely redid the map.

now you will see nebulas, nebula storms, better looking asteroids
a pirate asteroid base, moved the asteroids out of everyones firing path,
for a temporary fix of the skymap not showing stars I placed a better
looking coverup roof box that has a layers for the stars & nebula galaxy.

another old map redone & out of the way..

next..


Looks great! But please leave some asteroids in the firing path, or at least so they can be shot down -- they make great targets for bonus items :)

a banana


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 Post subject: Re: asteroid field map redone
PostPosted: Thu Dec 13, 2007 7:40 am 
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a banana wrote:
.-*-.ShoCkwaVe.-*-. wrote:
asteroid field map repaired & redone, ..finaly

many have said the asteroids field map was too dark to play on
so I fixed that issue & completely redid the map.

now you will see nebulas, nebula storms, better looking asteroids
a pirate asteroid base, moved the asteroids out of everyones firing path,
for a temporary fix of the skymap not showing stars I placed a better
looking coverup roof box that has a layers for the stars & nebula galaxy.

another old map redone & out of the way..

next..
Looks great! But please leave some asteroids in the firing path,
or at least so they can be shot down -- they make great targets for bonus
items :)
Fear not.. there will still be some rocks in firing range.
Just somewhat fewer, less claustrophobic.. :D And they may be
somewhat more solid.. no more firing once and picking off 4-5 rocks..

Every day will add a little more to the work we do. Those that have
the core-pack already from the pre-download site, can simply pop in
and play quickly with minimal downloaded each time.
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 Post subject:
PostPosted: Thu Dec 13, 2007 7:47 am 
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yes, all i did was set the eye candy on the outside rim of the new map

any requests like that on the inside map border is thrax's department :D
Image
GoPro + F18 = AWESOME Lap Around The Boat VFA-211 (CVN 65)


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 Post subject: Death Star Hanger Map Construction almost ready
PostPosted: Tue Dec 18, 2007 12:44 am 
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Death Star Hanger Map Re-Construction almost ready.

We decided to go ahead and redo the hanger map with a fresh new
crispy clean look and more of a massive space to play in.

we got tired of the the floors being to dark and the feeling of playing
in a scrunched in closed space.

hope you all enjoy the changes.. though it's not completed it is on
the server and in a playable state.

just need to re place all the things you might find in a death sar hanger.


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 Post subject:
PostPosted: Tue Dec 18, 2007 1:00 am 
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no contest :D


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