ScorchWars Mod (StarWars Conversion)

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PostPosted: Wed Nov 15, 2006 8:57 am 
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Its true, with the feature requests implemented just for this mod to date and in the future, I'd say his input would be helpful.

However, there's no reason to go "poofing" anthying. You're sounding rather rash, and well, since you can't delete the mod from everywhere you can't really make it poof. I suppose you could quit, but err, that would be silly too, wouldn't it.
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PostPosted: Thu Nov 16, 2006 3:50 am 
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.-*-.ShoCkwaVe.-*-. wrote:
ok guys whoever put up the scorchwars *mod* on the sforge mod..
project I guess It's time to yank it down.


This is in progress.
Honestly, it saddens me to see it, but it did not fit the policy.

Quote:
Honestly, I could care less if it was on sourceforge or not anyways..
and, I see no reason to risk the sf mods project that you all worked
so hard on at a risk of being shut down due to my part, ofcourse.


Thank you. :)
And don't worry, I know there was no intent to "break any rules" or anything. Also, I know that most people likely think that I may be a bit strict on the "Open Source" bit, but it's something that I love, and believe in. It has served me well, and has allowed me to help out in things that serve others, which makes cbx a happy guy. :)

Quote:
so rob feel free to remove it from the sf mods project entirely
you being the head haNchO there I imagine you already have
rights to do so.. in wich case I guess I am wondering why
this was even a debate.. you have the rights to yank it down
so do so?

I'm speaking for myself here, but *I* didn't just want to "yank it down" outright without any forewarning or anything. (Nor did I really want to take it down, I just honestly felt that was what must be done.)

Quote:
HowEveR, ..I tend to disagree with you both on it not being a
gavin related issue.. Scorched3D is the Game the *mod* uses
to play it in..so thats the only concern I had..was to protect our
game and scorched 3d project entirely..

Gavin does not host the mod, but merely provides the vehicle that it rides in. Prime example: For many years, FTP and HTTP have been used to illegally transfer copyrighted software and media, but Microsoft isn't responsible because they sold you IE, nor is WSFTP responsible for providing that. Neither is Stanley responsible because they made a hammer that some guy bludgeoned some other guy to death with.
I am not a lawyer, but I'm confident that Gavin (and the rest of the dev team, for that matter), is not responsible for what you do with the tool.

I hope that helps make my opinions clear (many of these *I* feel to be facts, but opinions differ, I know. ;))

Cheers, and thanks Rob, for pointing out the simple fact that removing the cvs is a good solution for all.

Keep up the good work guys!

cbx
To be honest, I don't fully understand that page, but it sounds like it provides the answers you need. - Deathstryker

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PostPosted: Thu Nov 16, 2006 6:11 pm 
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Oki folks...

With the emminent flush from SourceForge, i've decided to post
a taste of the mod for you right here! (approx 40mb)

Anyone wanting to play it at home or over LAN's, can import it themselves.

Feel free to connect to the Official Server anytime afterwards to grab
the latest autoupdates. Please consider actually trying to play it on
the server, set up in the way it was intended to be enjoyed.
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Last edited by Thrax on Sat May 24, 2008 1:43 pm, edited 1 time in total.

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PostPosted: Thu Nov 16, 2006 6:38 pm 
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Thrax wrote:
Oki folks...

With the emminent flush from SourceForge, i've decided to post
a taste of the mod for you right here! (approx 20mb)

Anyone wanting to play it at home or over LAN's, can import it themselves.

Feel free to connect to the Official Server anytime afterwards to grab
the latest autoupdates. Please consider actually trying to play it on
the server, set up in the way it was intended to be enjoyed.


Thank-you!!! :D :D
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"Always do right. This will gratify some people and astonish the rest."
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PostPosted: Thu Nov 16, 2006 10:42 pm 
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I not tryin to step on anyones flowers here but whtat the hell is SourceForge? Is it the ability to upload a server or mod?

Thrax and Shock you guys did a verry good job on this mod and would hate to see it go down the tubes.

Is there anyway we could just chage it just alittle to make it more of a parody?

If this mod is under atack because of copy rights wouldnt that mean the tanks also would go under such a rule? Including sonic, simpsons or futurerama tanks also have such "copy rights" or are you just lookin at Lucas Arts copy rights becaue i know for a fact that even cartoons fall under copy right laws.

You cant pass your own drawings as the real deal or sell say like snoopy shirts that you drew with out some type of copy right to make them leagal........ hmmm somthing to think about tank makers.
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PostPosted: Thu Nov 16, 2006 10:50 pm 
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Shack, SourceForge is an orginisation that hosts open source software projects. See http://www.sourceforge.net
To be honest, I don't fully understand that page, but it sounds like it provides the answers you need. - Deathstryker

She doesn't stimulate me mentally or physically... I need at least one of those - Anonymous

Who wrote this crap? - G. Camp


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PostPosted: Thu Nov 16, 2006 11:59 pm 
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SHACK wrote:
I not tryin to step on anyones flowers here but what
the hell is SourceForge? Is it the ability to upload a server or mod?

Thrax and Shock you guys did a verry good job on this mod and would
hate to see it go down the tubes.


SourceForge, is a Programmer's archive.
A place where any person working on Code can back it up.
When you work with a group of others, sometimes thing's get mixed
and bugs appear. Sourceforge hosts a system called CVS, that lets
people keep the code up to date for all members submitting pieces.

For the purposes of Mods, we were storing the mod code there, nothing
more. But thier rules state strictly what type of thing's can be stored.

So i can instead keep the Scorchwars mod here in my own system as we
work on it.. and anyone that wants to play, can grab free
auto-updates directly from the active server.

The Mod and all it contains, is in no danger of being dropped, scrapped
or gutted. The little content in it that is live (voice, sounds, etc), can be
considered the teeeniest form of copyrighted material. but only if the mod
was any kind of threat to Cap'n Lucas's Billion dollar empire...
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Last edited by Thrax on Sat May 24, 2008 1:44 pm, edited 1 time in total.

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PostPosted: Fri Nov 17, 2006 2:53 am 
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:D thx. alot for the info I apreciate it alot.
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PostPosted: Tue Nov 21, 2006 8:39 pm 
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oki. re-added one older Hoth map, that was previously left on
the cutting room floor.

Thought you'd like to see the true power of the Impire! up close..

I might have to add some AI to These...
Unless you are the Jedi type.
For you Rebels.. Here's how truely unstoppable your
Sabres really are! STOMP!

And i'm sad to say, i had an unsatisfied player. :c
He said he diddn't like the weapons...
I'm still wide open to "related" suggestions.
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Last edited by Thrax on Sat May 24, 2008 1:47 pm, edited 1 time in total.

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 Post subject:
PostPosted: Tue Nov 21, 2006 9:19 pm 
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some cant handle the power of some of those weps :shock:

wimps.....

I do have 1 sugestion.... a small photon torpedo that would be better then the flying balls some dont like those cause they are more like rollers.

If you have a small photon torpedo as a "in" wep would make alot happpy.
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PostPosted: Tue Nov 21, 2006 9:38 pm 
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SHACK wrote:
some cant handle the power of some of those weps :shock:

wimps.....
I do have 1 sugestion.... a small photon torpedo that would be better
then the flying balls some dont like those cause they are more like rollers.

If you have a small photon torpedo as a "in" wep would make alot happpy.


Hmm.. yah, i hear that from a lot of new players.
"Wheres the Nukes!"
"Wheres the Funky-bomb!"

Must be something that is being taught to them in the beginner servers,
they don't know how to kill unless there's a Nuke or Funky on hand..

i'll create some small shots for an infinate weapon and set the
baby boomers as a Roller weapon to compliment the Napalm
weapon i recently added.

However with the Crippling of the Lasers with that shield mess-up,
i'm still stuck trying to find some balance..
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PostPosted: Tue Nov 21, 2006 10:14 pm 
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Thrax wrote:
oki. re-added one older Hoth map, that was previously left on
the cutting room floor.

Thought you'd like to see the true power of the Impire! up close..

I might have to add some AI to These...
Unless you are the Jedi type.
For you Rebels.. Here's how truely unstoppable your
Sabres really are! STOMP!

And i'm sad to say, i had an unsatisfied player. :c
He said he diddn't like the weapons...
I'm still wide open to "related" suggestions.


Nice work guys!!! Beautiful in fact.
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"Always do right. This will gratify some people and astonish the rest."
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PostPosted: Wed Nov 22, 2006 4:28 am 
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There is a funky bomb type bomb. Its the um, the one that looked like a walnut. Its a yellow ball, arg. And as for the nukes, just use the 2 shot photon thing. Spent a bit of time tonight playing with thrax (and not losing constantly!) and man... I love me some lasers
-inductive

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PostPosted: Wed Nov 22, 2006 7:35 pm 
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The wep you are talkin about is the Thermal Detonator.
Its much like the funky bomb but biger!!!!
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 Post subject:
PostPosted: Wed Nov 22, 2006 10:58 pm 
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I was thinking acualy, I think the people that aren't liking the diffrent typr of weapons in scorchedwars may not be taking the time to find weapons they like or something. There are lots of weapons that realy just need to be shot a few times to understand how they work. Some of the diffrent laser type direct fire weapons dont acualy go through the ground but are a series of projectiles or something. Some lasers have a limited range. Things like that. I think alot more information could be added to the descriptions (I've thought that for alot of mods acualy).

In general do most people like a large in depth description of weapons or a short and sweet version? Would it be worth having the last line of each weapon description list like, range/max damnage/misc info or something? I also realize things like that are mostly left till the end of the mod making process, and playing scorchedwars for awile I tend to forget its a fairly beta version so far :)

I've heard a few people put off by the huge map size too, but the key to this mod is movement and the shortcoming of shot position based teleporting and people/bots shooting massive lasers at you. Thats one of my personal favorite parts of the whole mod.

I also sense a large amount of laser wimps :))
-inductive

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