Help with 'Failed to process keyboad file keys.xml' (mac)

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 Post subject: Help with 'Failed to process keyboad file keys.xml' (mac)
PostPosted: Fri Oct 31, 2008 4:40 pm 
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I read the forum that the search brought up and downloaded the keys.xml file to replace the one I distorted (without checking for key duplications)

problem is that I cant seem to replace the corrupted file with the default one downloaded ie ('data' cannot be modified)
:roll:


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 Post subject: Re: Help with 'Failed to process keyboad file keys.xml' (mac)
PostPosted: Fri Oct 31, 2008 5:41 pm 
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Sesquipedalian wrote:
I read the forum that the search brought up and downloaded the keys.xml
file to replace the one I distorted (without checking for key duplications)

problem is that I cant seem to replace the corrupted file with the default one
downloaded ie ('data' cannot be modified)
:roll:

Went to a bit more trouble than you needed then. The custom key controls
file stored in the user area is only a copy of the internal original. It is saved
when you create your own settings. In order to start fresh, simply delete it,
and re-run the scorched.exe. It will revert to defaults and let you start over.

Clear the keys.xml stored in
C:\Documents and Settings\<yourname>\.scorched3d , and let it be restored
by itself. The original is part of the installed base files, under \scorched\data\ .
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 Post subject: Re: Help with 'Failed to process keyboad file keys.xml' (mac)
PostPosted: Fri Oct 31, 2008 6:20 pm 
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ah hah, the catch is that I have a mac and deleting a file from the loaded .dmg image is impossible. :?

aaahhhhhhh


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 Post subject: Re: Help with 'Failed to process keyboad file keys.xml' (mac)
PostPosted: Sat Nov 08, 2008 7:45 am 
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Anyone????

I played the 2d original for many hours and when i stumbled upon this version i almost wet my pants!

I would really (emphasis) like to get the game working again.

Im sure its a simple thing im missing but I need someone's help!!

ほんとにください!!!!!


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 Post subject: Re: Help with 'Failed to process keyboad file keys.xml' (mac)
PostPosted: Sat Nov 08, 2008 9:49 am 
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It is possible that you are overlooking the corrupt file and there could be more than one location where it could be found.
Sesquipedalian wrote:
Anyone????

I played the 2d original for many hours and when i stumbled upon this version i almost wet my pants!

I would really (emphasis) like to get the game working again.

Im sure its a simple thing im missing but I need someone's help!!

ほんとにください!!!!!

Perhaps the easiest thing to do at this point would be to do a search of your entrie hard drive for the keys.xml file and then delete every instance you find of the file. Once you are sure you have them all deleted, you should be able to restore the original back into the main setup folder and be back in business.

I hope that helped, if not. Post another message with your scorched folder locations detailed. You should have the locations:

/Programs/scorched3d/data
user/.scorched3d/data

The original keys.xml is attached to this file just in case you would need a new original copy and are on a slow connection. Ooops, I can't attach an xml file for you. The BBS reports it as a possible attack vector. If you need it Give a yell, I can rename it to get around the extension filter. Scratch the last part. I changed the extension to txt on this copy. Change it back to xml after the download and you will have an original copy. Scratch that as well. Still won't pass the sniff test.

Good luck,

Rommel
Nothing gives one person so much advantage over another as to remain
always cool and unruffled under all circumstances. - Thomas Jefferson

You can discover more about a person in an hour of play
than in a year of conversation. - Plato


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 Post subject: Re: Help with 'Failed to process keyboad file keys.xml' (mac)
PostPosted: Sat Nov 08, 2008 10:05 am 
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This is a complete and unmodified copy of the original file.

Code:
<keys>
   <keyentry>
      <name>FIRE_WEAPON</name>
      <title>Fire</title>
      <description>Fire current weapon</description>
      <group>0</group>
      <key>SPACE</key>
      <key>f</key>
   </keyentry>
   <keyentry>
      <name>TURN_LEFT</name>
      <title>Rotate left</title>
      <description>Turn the tank to the left</description>
      <group>0</group>
      <key>LEFT</key>
   </keyentry>
   <keyentry>
      <name>TURN_LEFT_SLOW</name>
      <title>Rotate left (slowly)</title>
      <description>Turn the tank to the left slowly</description>
      <group>0</group>
      <key state='LSHIFT'>LEFT</key>
   </keyentry>
   <keyentry>
      <name>TURN_LEFT_VSLOW</name>
      <title>Rotate left (very slowly)</title>
      <description>Turn the tank to the left slowly</description>
      <group>0</group>
      <key state='LSHIFTCTRL'>LEFT</key>
   </keyentry>
   <keyentry>
      <name>TURN_LEFT_FAST</name>
      <title>Rotate left (fast)</title>
      <description>Turn the tank to the left quickly</description>
      <group>0</group>
      <key state='LCTRL'>LEFT</key>
   </keyentry>
   <keyentry>
      <name>TURN_RIGHT</name>
      <title>Rotate right</title>
      <description>Turn the tank to the right</description>
      <group>0</group>
      <key>RIGHT</key>
   </keyentry>
   <keyentry>
      <name>TURN_RIGHT_SLOW</name>
      <title>Rotate right (slowly)</title>
      <description>Turn the tank to the right slowly</description>
      <group>0</group>
      <key state='LSHIFT'>RIGHT</key>
   </keyentry>
   <keyentry>
      <name>TURN_RIGHT_VSLOW</name>
      <title>Rotate right (very slowly)</title>
      <description>Turn the tank to the right slowly</description>
      <group>0</group>
      <key state='LSHIFTCTRL'>RIGHT</key>
   </keyentry>
   <keyentry>
      <name>TURN_RIGHT_FAST</name>
      <title>Rotate right (fast)</title>
      <description>Turn the tank to the right quicky</description>
      <group>0</group>
      <key state='LCTRL'>RIGHT</key>
   </keyentry>
   <keyentry>
      <name>ROTATE_UP</name>
      <title>Increase elevation</title>
      <description>Increase the tank&apos;s angle of elevation</description>
      <group>0</group>
      <key>UP</key>
   </keyentry>
   <keyentry>
      <name>ROTATE_UP_SLOW</name>
      <title>Increase elevation (slowly)</title>
      <description>Increase the tank&apos;s angle of elevation slowly</description>
      <group>0</group>
      <key state='LSHIFT'>UP</key>
   </keyentry>
   <keyentry>
      <name>ROTATE_UP_VSLOW</name>
      <title>Increase elevation (very slowly)</title>
      <description>Increase the tank&apos;s angle of elevation slowly</description>
      <group>0</group>
      <key state='LSHIFTCTRL'>UP</key>
   </keyentry>
   <keyentry>
      <name>ROTATE_UP_FAST</name>
      <title>Increase elevation (fast)</title>
      <description>Increase the tank&apos;s angle of elevation quickly</description>
      <group>0</group>
      <key state='LCTRL'>UP</key>
   </keyentry>
   <keyentry>
      <name>ROTATE_DOWN</name>
      <title>Decrease elevation</title>
      <description>Decrease the tank&apos;s angle of elevation</description>
      <group>0</group>
      <key>DOWN</key>
   </keyentry>
   <keyentry>
      <name>ROTATE_DOWN_SLOW</name>
      <title>Decrease elevation (slowly)</title>
      <description>Decrease the tank&apos;s angle of elevation slowly</description>
      <group>0</group>
      <key state='LSHIFT'>DOWN</key>
   </keyentry>
   <keyentry>
      <name>ROTATE_DOWN_VSLOW</name>
      <title>Decrease elevation (very slowly)</title>
      <description>Decrease the tank&apos;s angle of elevation slowly</description>
      <group>0</group>
      <key state='LSHIFTCTRL'>DOWN</key>
   </keyentry>
   <keyentry>
      <name>ROTATE_DOWN_FAST</name>
      <title>Decrease elevation (fast)</title>
      <description>Decrease the tank&apos;s angle of elevation quickly</description>
      <group>0</group>
      <key state='LCTRL'>DOWN</key>
   </keyentry>
   <keyentry>
      <name>INCREASE_POWER</name>
      <title>Increase power</title>
      <description>Increase the tank&apos;s shot power</description>
      <group>0</group>
      <key>EQUALS</key>
      <key>PLUS</key>
      <key>KP_PLUS</key>
      <key>PAGEUP</key>
   </keyentry>
   <keyentry>
      <name>INCREASE_POWER_SLOW</name>
      <title>Increase power (slowly)</title>
      <description>Increase the tank&apos;s shot power slowly</description>
      <group>0</group>
      <key state='LSHIFT'>EQUALS</key>
      <key state='LSHIFT'>KP_PLUS</key>
      <key state='LSHIFT'>PAGEUP</key>
   </keyentry>
   <keyentry>
      <name>INCREASE_POWER_VSLOW</name>
      <title>Increase power (very slowly)</title>
      <description>Increase the tank&apos;s shot power slowly</description>
      <group>0</group>
      <key state='LSHIFTCTRL'>EQUALS</key>
      <key state='LSHIFTCTRL'>KP_PLUS</key>
      <key state='LSHIFTCTRL'>PAGEUP</key>
   </keyentry>
   <keyentry>
      <name>INCREASE_POWER_FAST</name>
      <title>Increase power (fast)</title>
      <description>Increase the tank&apos;s shot power quickly</description>
      <group>0</group>
      <key state='LCTRL'>EQUALS</key>
      <key state='LCTRL'>KP_PLUS</key>
      <key state='LCTRL'>PAGEUP</key>
   </keyentry>
   <keyentry>
      <name>DECREASE_POWER</name>
      <title>Decrease power</title>
      <description>Decrease the tank&apos;s shot power</description>
      <group>0</group>
      <key>MINUS</key>
      <key>KP_MINUS</key>
      <key>PAGEDOWN</key>
   </keyentry>
   <keyentry>
      <name>DECREASE_POWER_SLOW</name>
      <title>Decrease power (slow)</title>
      <description>Decrease the tank&apos;s shot power slowly</description>
      <group>0</group>
      <key state='LSHIFT'>MINUS</key>
      <key state='LSHIFT'>KP_MINUS</key>
      <key state='LSHIFT'>PAGEDOWN</key>
   </keyentry>
   <keyentry>
      <name>DECREASE_POWER_VSLOW</name>
      <title>Decrease power (very slow)</title>
      <description>Decrease the tank&apos;s shot power slowly</description>
      <group>0</group>
      <key state='LSHIFTCTRL'>MINUS</key>
      <key state='LSHIFTCTRL'>KP_MINUS</key>
      <key state='LSHIFTCTRL'>PAGEDOWN</key>
   </keyentry>
   <keyentry>
      <name>DECREASE_POWER_FAST</name>
      <title>Decrease power (fast)</title>
      <description>Decrease the tank&apos;s shot power quickly</description>
      <group>0</group>
      <key state='LCTRL'>MINUS</key>
      <key state='LCTRL'>KP_MINUS</key>
      <key state='LCTRL'>PAGEDOWN</key>
   </keyentry>
   <keyentry>
      <name>CHANGE_UP_WEAPON</name>
      <title>Next weapon</title>
      <description>Changes to the next available weapon</description>
      <group>1</group>
      <key>TAB</key>
   </keyentry>
   <keyentry>
      <name>CHANGE_DOWN_WEAPON</name>
      <title>Previous weapon</title>
      <description>Changes to the previous available weapon</description>
      <group>1</group>
      <key state='LSHIFT'>TAB</key>
   </keyentry>
   <keyentry>
      <name>AUTO_AIM</name>
      <title>Aim at point</title>
      <description>Aims current tank towards point on landscape</description>
      <group>1</group>
      <key>a</key>
   </keyentry>
   <keyentry>
      <name>UNDO_MOVE</name>
      <title>Revert to last angles</title>
      <description>Changes the tanks evelevation, power and rotation back to those used to make the last shot.</description>
      <group>1</group>
      <key>u</key>
   </keyentry>
   <keyentry>
      <name>SHOW_QUIT_DIALOG</name>
      <title>Quit</title>
      <description>Shows or hides the quit dialog</description>
      <group>2</group>
      <key>ESCAPE</key>
   </keyentry>
   <keyentry>
      <name>SHOW_GENERAL_CHANNEL_DIALOG</name>
      <title>Online talk</title>
      <description>Shows or hides the general talk dialog</description>
      <group>2</group>
      <key>t</key>
   </keyentry>
   <keyentry>
      <name>SHOW_CHANNEL_DIALOG</name>
      <title>Online talk</title>
      <description>Shows or hides the talk dialog</description>
      <group>2</group>
      <key>RETURN</key>
      <key>SLASH</key>
   </keyentry>
   <keyentry>
      <name>SHOW_TEAM_CHANNEL_DIALOG</name>
      <title>Online team talk</title>
      <description>Shows or hides the team talk dialog</description>
      <group>2</group>
      <key>y</key>
   </keyentry>
   <keyentry>
      <name>SHOW_RULES_DIALOG</name>
      <title>Show rules</title>
      <description>Shows or hides the rules dialog</description>
      <group>2</group>
      <key>r</key>
   </keyentry>
   <keyentry>
      <name>SHOW_SCORE_DIALOG</name>
      <title>Show score</title>
      <description>Shows or hides the score dialog</description>
      <group>2</group>
      <key>s</key>
   </keyentry>
   <keyentry>
      <name>SHOW_TEAM_DIALOG</name>
      <title>Show tank/name</title>
      <description>Shows or hides the team dialog</description>
      <group>2</group>
      <key>m</key>
   </keyentry>
   <keyentry>
      <name>SHOW_CAMERA_DIALOG</name>
      <title>Show mini-camera</title>
      <description>Shows or hides the camera dialog</description>
      <group>2</group>
      <key>c</key>
   </keyentry>
   <keyentry>
      <name>HUD_ITEMS</name>
      <title>Change HUD</title>
      <description>Toggles the various HUD items on and off</description>
      <group>2</group>
      <key>i</key>
   </keyentry>
   <keyentry>
      <name>TIP_ITEMS</name>
      <title>Change Tooltips</title>
      <description>Toggles the various tooltip items on and off</description>
      <group>2</group>
      <key>j</key>
   </keyentry>
   <keyentry>
      <name>CONSOLE</name>
      <title>Show console</title>
      <description>Shows or hides the game console</description>
      <group>2</group>
      <key>BACKQUOTE</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_TOP_VIEW</name>
      <title>Camera top view</title>
      <description>Changes the camera angle to the top view</description>
      <group>3</group>
      <key>1</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_BEHIND_VIEW</name>
      <title>Camera behind view</title>
      <description>Changes the camera angle to the behind view</description>
      <group>3</group>
      <key>2</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_TANK_VIEW</name>
      <title>Camera tank view</title>
      <description>Changes the camera angle to the tank view</description>
      <group>3</group>
      <key>3</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_GUN_VIEW</name>
      <title>Camera gun view</title>
      <description>Changes the camera angle to the gun view</description>
      <group>3</group>
      <key>4</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_LEFT_VIEW</name>
      <title>Camera left view (near)</title>
      <description>Changes the camera angle to the left view</description>
      <group>3</group>
      <key>5</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_RIGHT_VIEW</name>
      <title>Camera right view (near)</title>
      <description>Changes the camera angle to the right view</description>
      <group>3</group>
      <key>6</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_LEFTFAR_VIEW</name>
      <title>Camera left view (far)</title>
      <description>Changes the camera angle to the far left view</description>
      <group>3</group>
      <key>7</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_RIGHTFAR_VIEW</name>
      <title>Camera right view (far)</title>
      <description>Changes the camera angle to the far right view</description>
      <group>3</group>
      <key>8</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_ACTION_VIEW</name>
      <title>Camera action view</title>
      <description>Changes the camera angle to the gun view</description>
      <group>3</group>
      <key>9</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_SPECTATOR_VIEW</name>
      <title>Camera spectator view</title>
      <description>Changes the camera angle to the spectator view</description>
      <group>3</group>
      <key>0</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_SCROLL_LEFT</name>
      <title>Camera scroll left</title>
      <description>Scrolls the camara left</description>
      <group>3</group>
      <key state='LALT'>a</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_SCROLL_RIGHT</name>
      <title>Camera scroll right</title>
      <description>Scrolls the camara right</description>
      <group>3</group>
      <key state='LALT'>d</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_SCROLL_UP</name>
      <title>Camera scroll up</title>
      <description>Scrolls the camara up</description>
      <group>3</group>
      <key state='LALT'>w</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_SCROLL_DOWN</name>
      <title>Camera scroll down</title>
      <description>Scrolls the camara down</description>
      <group>3</group>
      <key state='LALT'>s</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_ROTATE_LEFT</name>
      <title>Camera rotate left</title>
      <description>Rotates the camara left</description>
      <group>3</group>
      <key>KP4</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_ROTATE_RIGHT</name>
      <title>Camera rotate right</title>
      <description>Rotates the camara right</description>
      <group>3</group>
      <key>KP6</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_ROTATE_UP</name>
      <title>Camera rotate up</title>
      <description>Rotates the camara up</description>
      <group>3</group>
      <key>KP8</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_ROTATE_DOWN</name>
      <title>Camera rotate down</title>
      <description>Rotates the camara down</description>
      <group>3</group>
      <key>KP2</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_ZOOM_IN</name>
      <title>Camera zoom in</title>
      <description>Zoom the camrea in</description>
      <group>3</group>
      <key>KP9</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_ZOOM_OUT</name>
      <title>Camera zoom out</title>
      <description>Zoom the camrea in</description>
      <group>3</group>
      <key>KP3</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_NOLIMIT</name>
      <title>Camera no restrict</title>
      <description>Allow the camera to move through the landscape</description>
      <group>3</group>
      <key>BACKSLASH</key>
      <key state='RALT'>RALT</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_SET_QUICK_SLOT_1</name>
      <title>Set camera quick slot 1</title>
      <description>Assigns camera quick slot</description>
      <group>4</group>
      <key state='LCTRL'>1</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_SET_QUICK_SLOT_2</name>
      <title>Set camera quick slot 2</title>
      <description>Assigns camera quick slot</description>
      <group>4</group>
      <key state='LCTRL'>2</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_SET_QUICK_SLOT_3</name>
      <title>Set camera quick slot 3</title>
      <description>Assigns camera quick slot</description>
      <group>4</group>
      <key state='LCTRL'>3</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_SET_QUICK_SLOT_3</name>
      <title>Set camera quick slot 3</title>
      <description>Assigns camera quick slot</description>
      <group>4</group>
      <key state='LCTRL'>3</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_SET_QUICK_SLOT_4</name>
      <title>Set camera quick slot 4</title>
      <description>Assigns camera quick slot</description>
      <group>4</group>
      <key state='LCTRL'>4</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_SET_QUICK_SLOT_5</name>
      <title>Set camera quick slot 5</title>
      <description>Assigns camera quick slot</description>
      <group>4</group>
      <key state='LCTRL'>5</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_USE_QUICK_SLOT_1</name>
      <title>Use camera quick slot 1</title>
      <description>Uses camera quick slot</description>
      <group>4</group>
      <key state='LSHIFT'>1</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_USE_QUICK_SLOT_2</name>
      <title>Use camera quick slot 2</title>
      <description>Uses camera quick slot</description>
      <group>4</group>
      <key state='LSHIFT'>2</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_USE_QUICK_SLOT_3</name>
      <title>Use camera quick slot 3</title>
      <description>Uses camera quick slot</description>
      <group>4</group>
      <key state='LSHIFT'>3</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_USE_QUICK_SLOT_4</name>
      <title>Use camera quick slot 4</title>
      <description>Uses camera quick slot</description>
      <group>4</group>
      <key state='LSHIFT'>4</key>
   </keyentry>
   <keyentry>
      <name>CAMERA_USE_QUICK_SLOT_5</name>
      <title>Use camera quick slot 5</title>
      <description>Uses camera quick slot</description>
      <group>4</group>
      <key state='LSHIFT'>5</key>
   </keyentry>
   <keyentry>
      <name>HIDE_ALL_DIALOGS</name>
      <title>Hide all dialogs</title>
      <description>Hides all on-screen dialogs</description>
      <group>5</group>
      <key state='LSHIFT'>z</key>
   </keyentry>
   <keyentry>
      <name>SHOW_HELP_DIALOG</name>
      <title>Show help dialog</title>
      <description>Shows or hides the help dialog</description>
      <group>5</group>
   </keyentry>
   <keyentry>
      <name>SHOW_WIND_DIALOG</name>
      <title>Show wind indicator</title>
      <description>Shows or hides the wind dialog</description>
      <group>5</group>
   </keyentry>
   <keyentry>
      <name>SHOW_PLAN_DIALOG</name>
      <title>Show plan view</title>
      <description>Shows or hides the plan dialog</description>
      <group>5</group>
   </keyentry>
   <keyentry>
      <name>SHOW_AIM_DIALOG</name>
      <title>Show aiming dialog</title>
      <description>Shows or hides the aiming dialog</description>
      <group>5</group>
   </keyentry>
   <keyentry>
      <name>SHOW_WEAPON_DIALOG</name>
      <title>Show weapon selection</title>
      <description>Shows or hides the weapon choosing dialog</description>
      <group>5</group>
   </keyentry>
   <keyentry>
      <name>SHOW_PLAYER_DIALOG</name>
      <title>Show player indicator</title>
      <description>Shows or hides the player dialog</description>
      <group>5</group>
   </keyentry>
   <keyentry>
      <name>SHOW_KIBITZ_DIALOG</name>
      <title>Show no kibitzing dialog</title>
      <description>Shows or hides the no kibitz dialog</description>
      <key>k</key>
      <group>5</group>
   </keyentry>
   <keyentry>
      <name>SHOW_KILL_DIALOG</name>
      <title>Kill all players</title>
      <description>Shows or hides the kill all players dialog</description>
      <group>5</group>
      <key>q</key>
   </keyentry>
   <keyentry>
      <name>SHOW_RESIGN_DIALOG</name>
      <title>Show resign from round dialog</title>
      <description>Shows or hides the resign from round dialog</description>
      <group>5</group>
   </keyentry>
   <keyentry>
      <name>SHOW_SOUND_DIALOG</name>
      <title>Show sound settings dialog</title>
      <description>Shows or hides the sound settings dialog</description>
      <group>5</group>
   </keyentry>
   <keyentry>
      <name>SHOW_SKIP_DIALOG</name>
      <title>Show skip move dialog</title>
      <description>Shows or hides the skip move dialog</description>
      <group>5</group>
      <key>o</key>
   </keyentry>
   <keyentry>
      <name>SHOW_INVENTORY_DIALOG</name>
      <title>Show inventory</title>
      <description>Shows or hides the inventory dialog</description>
      <group>5</group>
   </keyentry>
   <keyentry>
      <name>SHOW_SAVE_DIALOG</name>
      <title>Save game</title>
      <description>Shows or hides the save game dialog</description>
      <group>5</group>
   </keyentry>
   <keyentry>
      <name>SIMULATION_SPEED_X1</name>
      <title>Normal speed</title>
      <description>Changes the simulator to simulate in normal time</description>
      <group>7</group>
      <key>F1</key>
      <key state='LSHIFT'>F1</key>
   </keyentry>
   <keyentry>
      <name>SIMULATION_SPEED_X2</name>
      <title>X2 speed</title>
      <description>Changes the simulator to simulate twice as fast</description>
      <group>7</group>
      <key>F2</key>
   </keyentry>
   <keyentry>
      <name>SIMULATION_SPEED_X3</name>
      <title>X4 speed</title>
      <description>Changes the simulator to simulate four times as fast</description>
      <group>7</group>
      <key>F3</key>
   </keyentry>
   <keyentry>
      <name>SIMULATION_SPEED_X4</name>
      <title>X8 speed</title>
      <description>Changes the simulator to simulate eight times as fast</description>
      <group>7</group>
      <key>F4</key>
   </keyentry>
   <keyentry>
      <name>SIMULATION_SPEED_HALF</name>
      <title>Half speed</title>
      <description>Changes the simulator to simulate half as fast</description>
      <group>7</group>
      <key state='LSHIFT'>F2</key>
   </keyentry>
   <keyentry>
      <name>SIMULATION_SPEED_QUARTER</name>
      <title>Quarter speed</title>
      <description>Changes the simulator to simulate a quarter times as fast</description>
      <group>7</group>
      <key state='LSHIFT'>F3</key>
   </keyentry>
   <keyentry>
      <name>SIMULATION_SPEED_EIGHTH</name>
      <title>Eighth speed</title>
      <description>Changes the simulator to simulate a eighth times as fast</description>
      <group>7</group>
      <key state='LSHIFT'>F4</key>
   </keyentry>
   <keyentry>
      <name>SAVE_SCREEN</name>
      <title>Save screenshot</title>
      <description>Saves the screen as a bitamp file</description>
      <group>7</group>
      <key>F5</key>
   </keyentry>
   <keyentry>
      <name>ENABLE_PARACHUTES</name>
      <title>Enable parachutes</title>
      <description>Enables parachutes</description>
      <group>8</group>
      <key>p</key>
   </keyentry>
   <keyentry>
      <name>ENABLE_SHIELDS</name>
      <title>Enable shields</title>
      <description>Enables shields</description>
      <group>8</group>
      <key>d</key>
   </keyentry>
   <keyentry>
      <name>USE_BATTERY</name>
      <title>Use battery</title>
      <description>Uses one battery</description>
      <group>8</group>
      <key>b</key>
   </keyentry>
   <keyentry>
      <name>LOG_SCROLL_UP</name>
      <title>Scroll chat log up</title>
      <description>Scroll the chat log back one line</description>
      <group>8</group>
      <key>COMMA</key>
   </keyentry>
   <keyentry>
      <name>LOG_SCROLL_DOWN</name>
      <title>Scroll chat log down</title>
      <description>Scroll the chat log forward one line</description>
      <group>8</group>
      <key>PERIOD</key>
   </keyentry>
   <keyentry>
      <name>LOG_SCROLL_RESET</name>
      <title>Reset chat log position</title>
      <description>Reset the chat log scroll position</description>
      <group>8</group>
      <key>SEMICOLON</key>
   </keyentry>
   
   <!-- Command Keys -->
   <keyentry>
      <command>LandscapeInfoGrid</command>
      <title>Turn landscape grid on</title>
      <description>Turns the landscape grid on</description>
      <group>8</group>
      <key state='LCTRL'>g</key>
   </keyentry>
   <keyentry>
      <command>LandscapeInfoHeightBands</command>
      <title>Turn landscape contours on</title>
      <description>Turns the landscape height bands on</description>
      <group>8</group>
      <key state='LCTRL'>h</key>
   </keyentry>
</keys>
Nothing gives one person so much advantage over another as to remain
always cool and unruffled under all circumstances. - Thomas Jefferson

You can discover more about a person in an hour of play
than in a year of conversation. - Plato


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 Post subject: Re: Help with 'Failed to process keyboad file keys.xml' (mac)
PostPosted: Sat Nov 08, 2008 10:16 am 
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ガんばります!!!!


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 Post subject: Re: Help with 'Failed to process keyboad file keys.xml' (mac)
PostPosted: Sat Nov 08, 2008 10:42 am 
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Excellent help Rommel, as I am obviously humbled by your name and rank I shall try to conduct myself accordingly.

Held my breath and got the error:

Parse Error, File /Users/aidanwalsh/Desktop/Documents/scorch/bin/.//share/d...
ata/keys.xml: Line:4 Col:2 Error:not well-formed (invalid token)
Keyboard : Failed to process keyboad file keys.xml
logout
[Process completed]


I am on a mac so I dont have the programs or user folders you mentioned(?)

Im sure its a tiny glitch or two away from working a storm.

I would appreciate that little bit more help. thank you.


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 Post subject: Re: Help with 'Failed to process keyboad file keys.xml' (mac)
PostPosted: Sat Nov 08, 2008 10:44 am 
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ie. my scorch folder is saved in my documents folder on my desktop


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 Post subject: Re: Help with 'Failed to process keyboad file keys.xml' (mac)
PostPosted: Sat Nov 08, 2008 11:57 am 
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Joined: Sun Sep 03, 2006 11:08 am
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Location: Latvia
If there's no "Mac integration" in the game, the config directory might be at ~/.scorched3d (a hidden dir called ".scorched3d" in your home dir), which is where it usually resides on most Unix-like systems. I suggest you don't try to overwrite files from the installation before you know that there's no other option.


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 Post subject: Re: Help with 'Failed to process keyboad file keys.xml' (mac)
PostPosted: Sun Nov 09, 2008 12:38 am 
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Joined: Wed Feb 16, 2005 1:26 am
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Did it ever work or did it always error out when you start the game?

You mount the .dmg then drag the contents to your apps folder then unmount the dmg and run the program from the apps folder.
http://forums.macrumors.com/showthread.php?t=224120

Then you should be able to edit files in your 'home' directory /Users/aidanwalsh/.scorched3d
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"Always do right. This will gratify some people and astonish the rest."
Mark Twain


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 Post subject: Re: Help with 'Failed to process keyboad file keys.xml' (mac)
PostPosted: Sun Nov 09, 2008 2:15 am 
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Hi Again:

I'm sorry I missed this. Your error is at or about line 4 in the keys file. This should make it very easy for you to find. Scan the fist 4 lines in your file and compare them to the first 4 lines of the original code below. Correct the difference(s) and try it again. After that, you should be good to go. Good luck.

Code:
<keys>
   <keyentry>
      <name>FIRE_WEAPON</name>
      <title>Fire</title>
      <description>Fire current weapon</description>
      <group>0</group>
      <key>SPACE</key>
      <key>f</key>
   </keyentry>


Hoping to hog you soon,

Rommel
Nothing gives one person so much advantage over another as to remain
always cool and unruffled under all circumstances. - Thomas Jefferson

You can discover more about a person in an hour of play
than in a year of conversation. - Plato


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 Post subject: Re: Help with 'Failed to process keyboad file keys.xml' (mac)
PostPosted: Mon Nov 10, 2008 1:28 pm 
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Rommel,

I tried searching for an error in those lines but could not find one. After making a brand new keys.xml (from your posted original) and trying again I then got a

Keyboard : Key "t" and state "NONE" defined for "CAMERA_ROTATE_UP" was also defined fo...
r "SHOW_GENERAL_CHANNEL_DIALOG"
Keyboard : Failed to process keyboad file keys.xml
logout
[Process completed]

error. AAAAHHHH. I was happier with the col* line* errors.

what about emailing me the xml file directly? Maybe Im making a mistake when converting and saving (will that make any difference I wonder?)


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 Post subject: Re: Help with 'Failed to process keyboad file keys.xml' (mac)
PostPosted: Mon Nov 10, 2008 2:18 pm 
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Hi Again:

I regret that I am not familar at all with the Mac file structure or folder locations. Most likely (I hope) the XML files are the same across all platforms. If you don't have any custom files (mods) downloaded, you could always save your IDS.XML file someplace safe and then uninstall the game and reinstall it from the original package. Then restore the IDS.XML file so you don't lose your stats. If you have no stats, you don't need to save the IDS.XML file.

It is 8:00 am here, or about noon in Britain. Hopefully someone that knows the Mac file locations can step you through the process. As for another copy of the file, all you should have to do is copy the text I uploaded before (only the text between the <code> and </code> tags. The code tags are not part of the file. Paste the text into a blank document and save it in text format as keys.xml. Then copy or move the new file to the proper location(s). That should be all that is required.

Sesquipedalian wrote:
Rommel,

I tried searching for an error in those lines but could not find one. After making a brand new keys.xml (from your posted original) and trying again I then got a

Keyboard : Key "t" and state "NONE" defined for "CAMERA_ROTATE_UP" was also defined fo...
r "SHOW_GENERAL_CHANNEL_DIALOG"
Keyboard : Failed to process keyboad file keys.xml
logout
[Process completed]

error. AAAAHHHH. I was happier with the col* line* errors.

what about emailing me the xml file directly? Maybe Im making a mistake when converting and saving (will that make any difference I wonder?)


The text I uploaded read :

Code:

<keyentry>
      <name>CAMERA_ROTATE_UP</name>
      <title>Camera rotate up</title>
      <description>Rotates the camara up</description>
      <group>3</group>
      <key>KP8</key>
</keyentry>


for the Camera_Rotate_Up Function. KP8 - indicates Numeric Keypad Number 8. I'm not sure why you have t and state none but I suggest you compare your error messages with the original file and you will see the problem.

The error message you are getting now, indicates that you have defined the same key strokes for 2 seperate functions. Fix that one and try again. Each time you correct one, you risk finding another that you didn't find before. Fix them one at a time using the text from the original file and you should be ok.

If someone that runs the Mac version, can get him going, I assure you I won't be offended, and I'm pretty sure that goes for him as well. I'm just trying to offer some suggestions until one of you can get back to him.

Good luck,

Rommel
Nothing gives one person so much advantage over another as to remain
always cool and unruffled under all circumstances. - Thomas Jefferson

You can discover more about a person in an hour of play
than in a year of conversation. - Plato


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 Post subject: Re: Help with 'Failed to process keyboad file keys.xml' (mac)
PostPosted: Sun Nov 16, 2008 10:58 pm 
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Joined: Mon Aug 04, 2003 4:09 pm
Posts: 4771
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There should be two copies of the keys.xml file.
One is distributed with the game in the dmg, and one is copied into the user's home directory. The one in the user's home directory can be deleted.

On the mac it should be in the ~/.scorched directory
i.e. /users/<username>/.scorched3d/keys.xml


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